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2015 | OriginalPaper | Buchkapitel

32. Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions

verfasst von : Stefan Diewald, Andreas Möller, Tobias Stockinger, Luis Roalter, Marion Koelle, Patrick Lindemann, Matthias Kranz

Erschienen in: Gamification in Education and Business

Verlag: Springer International Publishing

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Abstract

When driving an unknown car, the interaction with its user interfaces and the operation of (comfort) vehicle functions can be very challenging and thus cause safety concerns. However, this problem can be overcome already with a short learning and practicing phase. For this reason, we analyze the potential of gamification for exploring and practicing the use of automotive user interfaces and vehicle functions. Based on the analysis of available examples, we have created a gamified automotive exploration and practicing framework. The framework allows exploring vehicle functions and user interfaces in real vehicles as well as in applications for mobile devices. By reflecting on the results of a first user study with the framework, we deliver a set of guidelines for designing and evaluating gamified applications for the automotive domain, which can serve as a support for future developments.

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Fußnoten
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http://​www.​bluemotion.​no/​, last accessed May 29, 2013.
 
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http://​www.​smileysid.​co.​uk/​, last accessed June 5, 2013.
 
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http://​www.​waze.​com/​, last accessed June 4, 2013.
 
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http://​www.​clevermiles.​com/​, last accessed May 20, 2013.
 
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https://​www.​dropbox.​com/​getspace, last accessed September 02, 2013.
 
16
http://​www.​ribbonhero.​com/​, last accessed August 19, 2013.
 
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Metadaten
Titel
Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions
verfasst von
Stefan Diewald
Andreas Möller
Tobias Stockinger
Luis Roalter
Marion Koelle
Patrick Lindemann
Matthias Kranz
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-10208-5_32

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