2011 | OriginalPaper | Buchkapitel
GAVS+: An Open Platform for the Research of Algorithmic Game Solving
verfasst von : Chih-Hong Cheng, Alois Knoll, Michael Luttenberger, Christian Buckl
Erschienen in: Tools and Algorithms for the Construction and Analysis of Systems
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
This paper presents a major revision of the tool GAVS. First, the number of supported games has been greatly extended and now encompasses in addition many classes important for the design and analysis of programs, e.g., it now allows to explore concurrent / probabilistic / distributed games, and games played on pushdown graphs. Second, among newly introduced utility functions, GAVS+ includes features such that the user can now process and synthesize planning (game) problems described in the established
Strips
/PDDL language by introducing a slight extension which allows to specify a second player. This allows researchers in verification to profit from the rich collection of examples coming from the AI community.