1997 | OriginalPaper | Buchkapitel
Global Illumination for Professional 3D Animation, Visualization, and Special Effects
verfasst von : Per H. Christensen
Erschienen in: Rendering Techniques ’97
Verlag: Springer Vienna
Enthalten in: Professional Book Archive
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The simulation of global illumination has expanded from pure research to industrial software development. This has created new challenges to meet the requirements of professional 3D rendering software users in digital media authoring and visualization. This paper describes these requirements and discusses the approach the company mental images has taken towards fulfilling them.