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1997 | OriginalPaper | Buchkapitel

Global Illumination for Professional 3D Animation, Visualization, and Special Effects

verfasst von : Per H. Christensen

Erschienen in: Rendering Techniques ’97

Verlag: Springer Vienna

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The simulation of global illumination has expanded from pure research to industrial software development. This has created new challenges to meet the requirements of professional 3D rendering software users in digital media authoring and visualization. This paper describes these requirements and discusses the approach the company mental images has taken towards fulfilling them.

Metadaten
Titel
Global Illumination for Professional 3D Animation, Visualization, and Special Effects
verfasst von
Per H. Christensen
Copyright-Jahr
1997
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6858-5_29

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