2011 | OriginalPaper | Buchkapitel
Guess What? A Game for Affective Annotation of Video Using Crowd Sourcing
verfasst von : Laurel D. Riek, Maria F. O’Connor, Peter Robinson
Erschienen in: Affective Computing and Intelligent Interaction
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
One of the most time consuming and laborious problems facing researchers in Affective Computing is annotation of data, particularly with the recent adoption of multimodal data. Other fields, such as Computer Vision, Language Processing and Information Retrieval have successfully used crowd sourcing (or human computation) games to label their data sets. Inspired by their work, we have developed a Facebook game called
Guess What?
for labeling multimodal, affective video data. This paper describes the game and an initial evaluation of it for social context labeling. In our experiment, 33 participants used the game to label 154 video/question pairs over the course of a few days, and their overall inter-rater reliability was good (Krippendorff’s
α
= .70). We believe this game will be a useful resource for other researchers and ultimately plan to make
Guess What?
open source and available to anyone who is interested.