Skip to main content

2023 | OriginalPaper | Buchkapitel

Identification of the Personal Skills Using Games

verfasst von : Adriana Peña Pérez Negrón, Mirna Muñoz, David Bonilla Carranza

Erschienen in: Systems, Software and Services Process Improvement

Verlag: Springer Nature Switzerland

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Software development is typically a team activity due to its complexity. However, integrating a new team can be challenging because team member needs to adapt to work with the others. In this context, the study of personal or soft skills has become relevant because they are essential for teamwork and individual success in professional life; although evaluating them is challenging. This paper presents a proposal for assessing soft skills, specifically flexibility to change, with games as an alternative. Games abstract participants, making them to forget they are observed, producing an environment in which a more natural performance is expected while recreating situations similar to those during software development projects. Also, results from a case study focused on evaluate flexibility to change are presented. Flexibility to change is a soft skill that can be evaluated at individual level and highly contributes to the success of teamwork.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat García, I., Pacheco, C., Méndez, F., Calvo-Manzano, J.A.: The effects of game-based learning in the acquisition of “soft skills” on undergraduate software engineering courses: a systematic literature review. Comput. Appl. Eng. Educ. 28(5), 1327–1354 (2020). https://doi.org/10.1002/cae.22304CrossRef García, I., Pacheco, C., Méndez, F., Calvo-Manzano, J.A.: The effects of game-based learning in the acquisition of “soft skills” on undergraduate software engineering courses: a systematic literature review. Comput. Appl. Eng. Educ. 28(5), 1327–1354 (2020). https://​doi.​org/​10.​1002/​cae.​22304CrossRef
4.
Zurück zum Zitat Milczarski, P., Podlaski, K., Hłobaż, A., Dowdall, S., Stawska, Z., O’Reilly, D.: Soft skills development in computer science students via multinational and multidisciplinary gamedev project. In: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. Presented at the SIGCSE 2021: The 52nd ACM Technical Symposium on Computer Science Education, Virtual Event, USA, pp. 583–589. ACM (2021). https://doi.org/10.1145/3408877.3432522 Milczarski, P., Podlaski, K., Hłobaż, A., Dowdall, S., Stawska, Z., O’Reilly, D.: Soft skills development in computer science students via multinational and multidisciplinary gamedev project. In: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. Presented at the SIGCSE 2021: The 52nd ACM Technical Symposium on Computer Science Education, Virtual Event, USA, pp. 583–589. ACM (2021). https://​doi.​org/​10.​1145/​3408877.​3432522
7.
Zurück zum Zitat Ontanon, S., Zhu, J.: The personalization paradox: the conflict between accurate user models and personalized adaptive systems. In: 26th International Conference on Intelligent User Interfaces. Presented at the IUI ’21: 26th International Conference on Intelligent User Interfaces, pp. 64–66. ACM, College Station (2021). https://doi.org/10.1145/3397482.3450734 Ontanon, S., Zhu, J.: The personalization paradox: the conflict between accurate user models and personalized adaptive systems. In: 26th International Conference on Intelligent User Interfaces. Presented at the IUI ’21: 26th International Conference on Intelligent User Interfaces, pp. 64–66. ACM, College Station (2021). https://​doi.​org/​10.​1145/​3397482.​3450734
13.
Zurück zum Zitat Pouezevara, S., Powers, S., Moore, G., Strigel, C., McKnight, K.: Assessing soft skills in youth through digital games. In: Presented at the 12th annual International Conference of Education, Research and Innovation, Seville, Spain, pp. 3057–3066 (2019). https://doi.org/10.21125/iceri.2019.0774 Pouezevara, S., Powers, S., Moore, G., Strigel, C., McKnight, K.: Assessing soft skills in youth through digital games. In: Presented at the 12th annual International Conference of Education, Research and Innovation, Seville, Spain, pp. 3057–3066 (2019). https://​doi.​org/​10.​21125/​iceri.​2019.​0774
15.
Zurück zum Zitat Negrón, A.P.P., Muñoz, M., Carranza, D.B., Rangel, N.: Towards the evaluation of relevant interaction styles for software developers. In: Mejia, J., Muñoz, M., Rocha, Á., Avila-George, H., Martínez-Aguilar, G.M. (eds.) CIMPS 2021. AISC, vol. 1416, pp. 137–149. Springer, Cham (2022). https://doi.org/10.1007/978-3-030-89909-7_11CrossRef Negrón, A.P.P., Muñoz, M., Carranza, D.B., Rangel, N.: Towards the evaluation of relevant interaction styles for software developers. In: Mejia, J., Muñoz, M., Rocha, Á., Avila-George, H., Martínez-Aguilar, G.M. (eds.) CIMPS 2021. AISC, vol. 1416, pp. 137–149. Springer, Cham (2022). https://​doi.​org/​10.​1007/​978-3-030-89909-7_​11CrossRef
16.
Zurück zum Zitat Negrón, A.P.P., Carranza, D.B., Muñoz, M., Aguilar, R.: Diseño de videojuegos para el análisis de habilidades personales. RISTI (2023) Negrón, A.P.P., Carranza, D.B., Muñoz, M., Aguilar, R.: Diseño de videojuegos para el análisis de habilidades personales. RISTI (2023)
17.
Zurück zum Zitat Rangel, N., Torres, C., Peña, A., Muñoz, M., Mejia, J., Hernández, L.: Team members’ interactive styles involved in the software development process. In: Stolfa, J., Stolfa, S., O’Connor, R.V., Messnarz, R. (eds.) EuroSPI 2017. CCIS, vol. 748, pp. 675–685. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-64218-5_56CrossRef Rangel, N., Torres, C., Peña, A., Muñoz, M., Mejia, J., Hernández, L.: Team members’ interactive styles involved in the software development process. In: Stolfa, J., Stolfa, S., O’Connor, R.V., Messnarz, R. (eds.) EuroSPI 2017. CCIS, vol. 748, pp. 675–685. Springer, Cham (2017). https://​doi.​org/​10.​1007/​978-3-319-64218-5_​56CrossRef
18.
Zurück zum Zitat Ahn, S.J., Fox, J., Bailenson, J.N.: Avatars. Leadership in science and technology: a reference handbook, vol. 2, pp. 695–702 (2012) Ahn, S.J., Fox, J., Bailenson, J.N.: Avatars. Leadership in science and technology: a reference handbook, vol. 2, pp. 695–702 (2012)
Metadaten
Titel
Identification of the Personal Skills Using Games
verfasst von
Adriana Peña Pérez Negrón
Mirna Muñoz
David Bonilla Carranza
Copyright-Jahr
2023
DOI
https://doi.org/10.1007/978-3-031-42307-9_7

Premium Partner