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2018 | OriginalPaper | Buchkapitel

Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality

verfasst von : Yongjun Kweon, Sunmyeong Kim, Byounghyuk Yoon, Taeyang Jo, Changhoon Park

Erschienen in: HCI International 2018 – Posters' Extended Abstracts

Verlag: Springer International Publishing

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Abstract

Since the revival of the arcade game market in Japan, a variety of sensory rhythm games have appeared. Among them, KONAMI’s ‘Drummania’, which provides a controller similar to a real drum, became a popular game that continued after its release in 1999. And ‘Drummania’ became the standard for later drum games. Conventional drum games provide players with information about their performances in GUI form through display. At this time, since the line of sight of the player is fixed on the game screen, recognition of each part of the drum is not intuitive. In this research, we propose more intuitive drum contents by applying mixed reality and virtual reality technology to solve this problem. In order to evaluate the intuitiveness of the proposed system, it is applied to the drum learning contents to verify the effectiveness.

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Metadaten
Titel
Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality
verfasst von
Yongjun Kweon
Sunmyeong Kim
Byounghyuk Yoon
Taeyang Jo
Changhoon Park
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-92279-9_40

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