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2002 | OriginalPaper | Buchkapitel

An Interactive Story Engine

verfasst von : Chris Fairclough, Pádraig Cunningham

Erschienen in: Artificial Intelligence and Cognitive Science

Verlag: Springer Berlin Heidelberg

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This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.

Metadaten
Titel
An Interactive Story Engine
verfasst von
Chris Fairclough
Pádraig Cunningham
Copyright-Jahr
2002
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/3-540-45750-X_22