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Open Access 2021 | OriginalPaper | Buchkapitel

Real-Time Rendering of Complex Fractals

verfasst von : Vinícius da Silva, Tiago Novello, Hélio Lopes, Luiz Velho

Erschienen in: Ray Tracing Gems II

Verlag: Apress

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This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia sets are used as examples.

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Metadaten
Titel
Real-Time Rendering of Complex Fractals
verfasst von
Vinícius da Silva
Tiago Novello
Hélio Lopes
Luiz Velho
Copyright-Jahr
2021
Verlag
Apress
DOI
https://doi.org/10.1007/978-1-4842-7185-8_33