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2021 | OriginalPaper | Buchkapitel

Counting the Game: Visualizing Changes in Play by Incorporating Game Events

verfasst von : Jennifer Scianna, David Gagnon, Bryan Knowles

Erschienen in: Advances in Quantitative Ethnography

Verlag: Springer International Publishing

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Abstract

Lakeland is an educational game developed with the intent of exposing secondary science students to complex systems, namely phosphorous cycling. Data collected anonymously through embedded logging structures was sampled to include sessions where players returned to play more than once during December 2019 consistent with classroom play. Using Epistemic Network Analysis, games from the same player were compared to identify significant differences in how players responded to game events. Consistent with prior research around systems thinking, players’ ability to think through temporally distant phenomena, as evidenced by changes in their use of time manipulation and short vs. self-sustaining strategies in Game 1 and Game 2, demonstrate the potential for ENA to uncover and even assess complex student behaviors using log data. Furthermore, this study highlights the importance of including computer-generated data alongside the human-generated reactions being logged.

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Metadaten
Titel
Counting the Game: Visualizing Changes in Play by Incorporating Game Events
verfasst von
Jennifer Scianna
David Gagnon
Bryan Knowles
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-67788-6_15

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