2011 | OriginalPaper | Buchkapitel
Driving Faster Than a Human Player
verfasst von : Jan Quadflieg, Mike Preuss, Günter Rudolph
Erschienen in: Applications of Evolutionary Computation
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
TORCS car racing bots have improved significantly in the last years. We show that accurate curvature information for the upcoming corners enables offline learning a near-optimal driving style that consistently beats an expert human player (and the fastest currently known bots). Generalization to other tracks often, but not always succeeds, so that the method is extended by an online error correction mechanism well suited to the warmup phase of the Simulated Car Racing Championships.