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2022 | OriginalPaper | Buchkapitel

Video Games for Positive Aging: Playfully Engaging Older Adults

verfasst von : Sasha Blue Godfrey, Giacinto Barresi

Erschienen in: Internet of Things for Human-Centered Design

Verlag: Springer Nature Singapore

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Abstract

One of the biggest challenges in the near future will be finding strategies to promote positive aging, that is, aging with a high quality of life with respect to both mental and physical health. Video games appear to be one of the most appealing interactive technologies for empowering older adults and assisting them to overcome health issues. As underlined by recent studies, computer games can improve seniors’ quality of life in several areas, including training of cognitive abilities, relaxation, socializing, and motivating healthy behaviors such as physical activity. Their capability to engage people is especially useful in clinical settings, enhancing patient adherence to therapy exercises, perhaps even more so when they can employ recent advances in Extended Reality, Internet of Things, and Tele-Health. Furthermore, emerging domains, like Digital Health, offer revolutionary ways to make games more effective, ubiquitous, adaptive, and personalized, empowering the user-centered (and senior-centered) design of these systems. Within this context, this chapter discusses the role of video games to foster positive aging, analyzing how they can enhance mental and physical health in the elderly population.

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Metadaten
Titel
Video Games for Positive Aging: Playfully Engaging Older Adults
verfasst von
Sasha Blue Godfrey
Giacinto Barresi
Copyright-Jahr
2022
Verlag
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-16-8488-3_18