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2010 | Buch

Exploring Digital Design

Multi-Disciplinary Design Practices

herausgegeben von: Ina Wagner, Tone Bratteteig, Dagny Stuedahl

Verlag: Springer London

Buchreihe : Computer Supported Cooperative Work

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Über dieses Buch

Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestøl, Andrew Morrison and Christina Mörtberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

Inhaltsverzeichnis

Frontmatter

A Common Ground

Frontmatter
1. Researching Digital Design
Abstract
The emerging field of digital design research is heterogeneous, encompassing a multiplicity of practices, theories and methods. One source of this heterogeneity is that design as a concept takes different meanings in the context of different design practices, be it the design of software, urban spaces, web pages or industrial products; as does ‘the digital’ when integrated within different types of design. Another source of heterogeneity is the variety of research traditions, theories and methodologies that meet in digital design research. This book explores the multiplicity and heterogeneity of ‘digital things’, design practices, and (inter) disciplinary approaches.
Dagny Stuedahl, Andrew Morrison, Christina Mörtberg, Tone Bratteteig
2. Research Practices in Digital Design
Abstract
In the twenty-first century, we are literally surrounded by digital things and things that turn out to be digital – or have some digital parts or are parts of a larger system in which there are digital elements. We carry around mobile phones and watches; many also have additional music players, PDAs or PCs. We live in houses filled with digital networks and artefacts; we depend on infrastructures that are partly digital and have digital systems attached to them; we use public and private services that are digital, are based on digital infrastructures and have other digital systems attached to them; and we experience embedded, ubiquitous computing as we live in digitally enhanced environments that support our activities with or without our conscious control. The digital layer(s) in the world constitute a real world.
Tone Bratteteig, Ina Wagner, Andrew Morrison, Dagny Stuedahl, Christina Mörtberg
3. Analytical Perspectives
Abstract
As we draw towards the end of the first decade of the twenty-first century, digital design research faces a complex conceptual and analytical landscape. This is one that concerns relations between multiples of tools, technologies and information systems, their social semiotic, multimodal mediations and cultural practices, and their interpretation. Given the scope of interdisciplinary practices and theories that are to be found in much digital design research, researchers in this field are faced with considerable challenges in identifying, selecting and applying analytical frameworks. This is more pronounced when digital design research entails a multitude of practices and knowledges, as demonstrated in Chapter 2.
Andrew Morrison, Dagny Stuedahl, Christina Mörtberg, Ina Wagner, Gunnar Liestøl, Tone Bratteteig
4. Methods That Matter in Digital Design Research
Abstract
Theories and analytical perspectives are linked to methods. The discussion of the methods used to capture the complexities of practices with a focus on social, cultural and economic layers (Jordan and Henderson 1994; Wagner 1994; Sjöberg 1996; Newman 1998) represents an important resource for a discussion of designers’ interpretative work with both traditional and new experimental methods. In previous chapters we have described our collaborative and multidisciplinary perspectives that are also mirrored in the methods we use in the exploration of practices. These practices are technical, organizational, knowledge-based and socio-cultural. Our aim is to explore and maintain the complexity in design as a mix of all of these.
Christina Mörtberg, Tone Bratteteig, Ina Wagner, Dagny Stuedahl, Andrew Morrison

Multiple Perspectives on Design Research

Frontmatter
5. A Matter of Digital Materiality
Abstract
Design is about imagining future possibilities and making things that enable us to live some of these possibilities. ‘Maybe the most fascinating thing about design is that it is a process that starts with a thought and ends with the world looking different’ says Stolterman (2007: 13). Design starts with the making of ideas – of possibilities and of problems and solutions (Schön 1983; Lanzara 1983). The ideas get clearer as they are formulated and communicated, concretized and tried out in detail (Bjerknes and Bratteteig 1987; Henderson 1999). The imagining of the design result drives the process forward.
Tone Bratteteig
6. On Mobility, Localization and the Possibility of Digital Genre Design
Abstract
Classical rhetoric can be conceived of as a kind of design theory and method working with verbal material. Historically, rhetoric, as a general system of communicational construction and production, has informed other design practices beyond the linguistic. Earlier in this volume we suggested the possibility of genre design (Chapter 3), that is, a heuristic method (Ulmer 1994), based on rhetorical invention as an architectonic productive art (McKeon 1987), which applies genre theory as a topic for innovation in digital textuality.
Gunnar Liestøl
7. Unreal Estate: Digital Design and Mediation in Marketing Urban Residency
Abstract
In the Nordic countries, web-based simulations are now widely used as an addition to the print-based marketing and exchange of domestic properties. Our interest in this chapter is to analyse how domestic dwellings are mediated online via digital representations. These representations draw on a range of digital tools and simulations of their professional uses in architecture, urbanism and web design. We approach these representations as mediating artefacts that clearly ask consumers to engage in an imaginative rendering of the unbuilt. The digitally designed and digitally mediated artefacts project not simply visions of the unbuilt, but envision what is to be built. In many cases they also include properties as having been sold prior to physical construction. We situate our analysis within the practices of buying and selling real estate. The digitally mediated exchange of such properties falls within the ambit of advertising discourse. This is a discourse that has persuasion as its primary aim. It seeks to draw and direct the activity of users towards the pre-purchase of future dwellings; an activity that is not merely a material one but also imaginary.
Andrew Morrison, Synne Skjulstad
8. Whisperings in the Undergrowth: Communication Design, Online Social Networking and Discursive Performativity
Abstract
…Stumbleupon Sixdegrees, Orkut, Friendster … Metafilter, Synchronicity, Livejournal, … TagWorld, Cyworld, flickr … LinkedIn, Bebo, FaceBook, Hatebook … Reddit, MySpace, YouTube … UpComing, Jaiku, Underskog… Zoomer, MeetMoi, Twitter … iLike, OKCupid, delicious…
Andrew Morrison, Even Westvang, Simen Svale Skogsrud
9. Designing for Sustainable Ways of Living with Technologies
Abstract
Digital media have placed a focus on sustainability sustainability in terms of long-term digital preservation of societal memories and cultural heritage. There is also discussion about technological issues, such as flexible infrastructures, standards and formats sustainability in digital design standards, formats, practices, which are explored in relation to how to build sustainable systems (Braa et al. 2004; Byrne 2005; Byrne and Sahay 2007). Further, while there already exists a body of knowledge about standards, classification, and category work (e.g. Star 1991; Bowker and Star 1999; Verran et al. 2007), it is also important to relate these standards, formats and routines sustainability in digital design standards, formats, practices in digital design to social sustainability in digital design social and cultural sustainability in digital design cultural sustainability, and not just durability.
Christina Mörtberg, Dagny Stuedahl, Pirjo Elovaara
Backmatter
Metadaten
Titel
Exploring Digital Design
herausgegeben von
Ina Wagner
Tone Bratteteig
Dagny Stuedahl
Copyright-Jahr
2010
Verlag
Springer London
Electronic ISBN
978-1-84996-223-0
Print ISBN
978-1-84996-222-3
DOI
https://doi.org/10.1007/978-1-84996-223-0

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