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2019 | OriginalPaper | Buchkapitel

Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation

verfasst von : Paula Hodgson, Vivian W. Y. Lee, Johnson C. S. Chan, Agnes Fong, Cindi S. Y. Tang, Leo Chan, Cathy Wong

Erschienen in: Augmented Reality and Virtual Reality

Verlag: Springer International Publishing

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Abstract

University educators anticipate better engagement with students through the adoption of the three-dimensional visualization made possible by immersive virtual reality (IVR). Materials can be captured in 360° video for viewing through smartphones bracketed in head-mounted displays (HMDs) with motion sensors. Alternatively, materials can be viewed on notebook computers and tablets to offer some degree of VR experience. The paper reports on the first two undergraduate courses that have adopted both VR and IVR modes for classroom learning: ‘Pharmacology and Therapeutics’ and ‘Understanding Ecotourism’. The 360° videos have undergone a complete cycle of design, development, implementation and evaluation. These video captures can transcend physical boundaries in both clinical cases simulating a hospital ward and natural countryside landmarks. With VR and IVR embedded in the classroom, students expressed greater learning satisfaction while experiencing more opportunities to rehearse professional skills and explore historical artefacts with deeper cultural understanding.

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Metadaten
Titel
Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation
verfasst von
Paula Hodgson
Vivian W. Y. Lee
Johnson C. S. Chan
Agnes Fong
Cindi S. Y. Tang
Leo Chan
Cathy Wong
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-06246-0_12

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