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2016 | OriginalPaper | Buchkapitel

Towards Modding and Reengineering Digital Games for Education

verfasst von : Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

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Abstract

Research has highlighted the positive qualities of Digital Games for Education (DGE), such as their persuasiveness and motivational appeal, which can support immersive, situated and learner-centered learning experiences. Designing, Developing and Developing (DDD) games for education remain a challenge, especially in terms of costs and of the advanced, multi-disciplinary expertise required to DDD a game. This paper highlights the challenges associated with the implementation of pedagogical requisites and analyzes opportunities for enabling modular, scalable and more elastic DDD processes. To support the approach, the authors present the Reusability Serious Games Reusability Point of Reference (SGREF), a tool that aims to facilitate game modding and reengineering by capturing and structuring information on DDD processes. Two case studies are presented to reflect the particularities teachers are confronted with when attempting to alter or extend a DEG and how SGREF is used to collect information to support DEG modding and reengineering.

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Metadaten
Titel
Towards Modding and Reengineering Digital Games for Education
verfasst von
Ioana Andreea Stanescu
Jannicke Baalsrud Hauge
Antoniu Stefan
Theodore Lim
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-40216-1_59

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