Skip to main content

2017 | OriginalPaper | Buchkapitel

Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment

verfasst von : Jeongmin Yu, Jinwoo Jeon, Jinwoo Park, Gabyong Park, Hyung-il Kim, Woontack Woo

Erschienen in: Distributed, Ambient and Pervasive Interactions

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper presents an augmented reality (AR) authoring system that enables an ordinary user to easily build an AR environment by manipulating and placing 3D virtual objects. The system tracks users’ hand motions via an RGB-D camera which built-in an optical see-through (OST) head mounted display (HMD), and interactive features applied to virtual objects by the pre-defined hand gestures. In addition, the virtual objects and dynamic paths are placed by using a smartphone in a real-world space. To implement this system, three cored technologies are needed: (i) segmentation of regions of spaces and real-world objects (ii) hand tracking and gesture recognition for manipulating virtual objects, (iii) dynamic path placing of virtual objects using a smartphone wearing an OST HMD. We implement a prototype of the proposed system for testing its feasibility. To the end, we expect that our system enables simplify AR technology usage to ordinary users who are unfamiliar with professional AR authoring tools.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Azuma, R.: A survey of augmented reality. Presence 6(4), 355–385 (1997)CrossRef Azuma, R.: A survey of augmented reality. Presence 6(4), 355–385 (1997)CrossRef
2.
Zurück zum Zitat Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001)CrossRef Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001)CrossRef
3.
Zurück zum Zitat Kato, H., Billinghurst, M.: Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (1999) Kato, H., Billinghurst, M.: Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (1999)
4.
Zurück zum Zitat Looser, J., Grasset, R., Seichter, H., Billinghurst, M.: OSGART – a pragmatic approach to MR. In: Industrial Workshop at ISMAR (2006) Looser, J., Grasset, R., Seichter, H., Billinghurst, M.: OSGART – a pragmatic approach to MR. In: Industrial Workshop at ISMAR (2006)
5.
Zurück zum Zitat Bauer, M., Bruegge, B., Klinker, G., MacWilliams, A., Reicher, T., Riss, S., Sandor, C., Wagner, M.: Design of a component-based augmented reality framework. In: ISMAR (2001) Bauer, M., Bruegge, B., Klinker, G., MacWilliams, A., Reicher, T., Riss, S., Sandor, C., Wagner, M.: Design of a component-based augmented reality framework. In: ISMAR (2001)
6.
Zurück zum Zitat Freeman, R.: Mixed reality toolkit. MSc VIVE Final Year Project Report (2004) Freeman, R.: Mixed reality toolkit. MSc VIVE Final Year Project Report (2004)
7.
Zurück zum Zitat Grimm, P., Haller, M., Paelke, V., Reinhold, S., Reimann, C., Zauner, J.: AMIRE - authoring mixed reality. In: IEEE International Augmented Reality Toolkit Workshop (2002) Grimm, P., Haller, M., Paelke, V., Reinhold, S., Reimann, C., Zauner, J.: AMIRE - authoring mixed reality. In: IEEE International Augmented Reality Toolkit Workshop (2002)
8.
Zurück zum Zitat MacIntyre, B., Gandy, M., Dow, S., Bolter, J.D.: DART: a toolkit for rapid design exploration of augmented reality experiences. In: UIST (2004) MacIntyre, B., Gandy, M., Dow, S., Bolter, J.D.: DART: a toolkit for rapid design exploration of augmented reality experiences. In: UIST (2004)
10.
Zurück zum Zitat Seichter, H., Looser, J., Billinghurst, M.: ComposAR: an intuitive tool for authoring AR applications. In: ISMAR (2008) Seichter, H., Looser, J., Billinghurst, M.: ComposAR: an intuitive tool for authoring AR applications. In: ISMAR (2008)
11.
Zurück zum Zitat Jung, J., Hong, J., Park, S., Yang, H.: Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction method. In: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 17–20 (2012) Jung, J., Hong, J., Park, S., Yang, H.: Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction method. In: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 17–20 (2012)
12.
Zurück zum Zitat Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., Schmalstieg, D.: Sketching up the world: in situ authoring for mobile augmented reality. Pers. Ubiquit. Comput. 16(6), 623–630 (2012)CrossRef Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., Schmalstieg, D.: Sketching up the world: in situ authoring for mobile augmented reality. Pers. Ubiquit. Comput. 16(6), 623–630 (2012)CrossRef
14.
Zurück zum Zitat Kennedy, J., Eberhart, R.C.: Particle swarm optimization. In: International Conference on Neural Networks, pp. 1942–1948 (1995) Kennedy, J., Eberhart, R.C.: Particle swarm optimization. In: International Conference on Neural Networks, pp. 1942–1948 (1995)
15.
Zurück zum Zitat Park, G., Argyros, A., Woo, W.: Efficient 3D hand tracking in articulation subspaces for the manipulation of virtual objects. In: CGI (2016) Park, G., Argyros, A., Woo, W.: Efficient 3D hand tracking in articulation subspaces for the manipulation of virtual objects. In: CGI (2016)
16.
Zurück zum Zitat Paul. D.: Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. In: ACM SIGGRAPH 2008 Classes (2008) Paul. D.: Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. In: ACM SIGGRAPH 2008 Classes (2008)
17.
Zurück zum Zitat Ha, T., Feiner, S., Woo, W.: WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception. In: IEEE ISMAR, pp. 219–228 (2014) Ha, T., Feiner, S., Woo, W.: WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception. In: IEEE ISMAR, pp. 219–228 (2014)
18.
Zurück zum Zitat Jang, Y., Noh, S., Chang, H., Kim, T., Woo, W.: 3D finger CAPE: clicking action and position estimation under self-occlusions in egocentric viewpoint. IEEE Trans. Visual Comput. Graphics 21(4), 501–510 (2015)CrossRef Jang, Y., Noh, S., Chang, H., Kim, T., Woo, W.: 3D finger CAPE: clicking action and position estimation under self-occlusions in egocentric viewpoint. IEEE Trans. Visual Comput. Graphics 21(4), 501–510 (2015)CrossRef
Metadaten
Titel
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
verfasst von
Jeongmin Yu
Jinwoo Jeon
Jinwoo Park
Gabyong Park
Hyung-il Kim
Woontack Woo
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-58697-7_31

Neuer Inhalt