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2014 | OriginalPaper | Buchkapitel

Serious Games for e-Health Care

verfasst von : Voravika Wattanasoontorn, Rubén Jesús García Hernández, Mateu Sbert

Erschienen in: Simulations, Serious Games and Their Applications

Verlag: Springer Singapore

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Abstract

In this chapter, we present a state-of-the-art report on serious games dealing with e-health in a broad sense, including medicine, nursing, health care, and physical exercise. The games have been classified according to their main purpose (entertainment, teaching, or health), stages of the disease being treated and the type of users of the system (general population, patients, and health professionals). Additionally, 12 criteria dealing with the game technology have been selected for a fine-grain classification. Forty-one games from academic and commercial environments (including a variety of online games) have been described, analyzed, and classified.

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Metadaten
Titel
Serious Games for e-Health Care
verfasst von
Voravika Wattanasoontorn
Rubén Jesús García Hernández
Mateu Sbert
Copyright-Jahr
2014
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-4560-32-0_9

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