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Erschienen in: Technology, Knowledge and Learning 1-2/2012

01.04.2012

From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-based Computational Modeling

verfasst von: Pratim Sengupta, Amy Voss Farris, Mason Wright

Erschienen in: Technology, Knowledge and Learning | Ausgabe 1-2/2012

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Abstract

Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research on educational computing. We present a new Logo-based visual programming language—ViMAP—and, a sequence of learning activities involving programming and modeling, designed specifically to support seamless integration between programming and learning kinematics. We describe relevant affordances of the ViMAP environment that supports such seamless integration. We then present ViMAP-MoMo, a curricular unit designed in ViMAP for modeling kinematics, for a wide range of students (elementary—high school). Finally, we describe in detail a sequence of learning activities in three phases, discuss the underlying rationale for each phase, and where relevant, report results in the form of observational data from two studies.

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Fußnoten
1
Each line of code in the C-World can accommodate a maximum of six command blocks.
 
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Metadaten
Titel
From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-based Computational Modeling
verfasst von
Pratim Sengupta
Amy Voss Farris
Mason Wright
Publikationsdatum
01.04.2012
Verlag
Springer Netherlands
Erschienen in
Technology, Knowledge and Learning / Ausgabe 1-2/2012
Print ISSN: 2211-1662
Elektronische ISSN: 2211-1670
DOI
https://doi.org/10.1007/s10758-012-9190-9

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