Skip to main content

2020 | OriginalPaper | Buchkapitel

Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?

verfasst von : Inês Galrão, Francisco Rebelo, Paulo Noriega

Erschienen in: Advances in Ergonomics in Design

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

In human behavior studies in critical situations, such as emergency situations, it’s necessary for the participant to feel that is in danger and that behaves the same way as in the real world. For this behavior to be natural, the technique to control the avatar in the virtual environment should not distract users. A wrong choice of locomotion technique distracts users from their task and result in poor performance, frustration and cybersickness. In this context, the objective of this study is to know if a new technique (locomotion-in-place) is more efficient than the teleport, for human behavior studies. We evaluated collisions of the avatar with walls and objects in the virtual environment, the level of presence and cognitive maps. The results showed that Locomotion-in-place is a technique easier to control, regarding the number of collisions, but we didn’t find differences in presence and cognitive maps between the two locomotion techniques.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Almeida, A.L.M.: Avaliação da eficácia de avisos de segurança em diferentes níveis de carga cognitiva num simulador em realidade virtual. Ph.D. thesis. FMH-University of Lisbon (2018) Almeida, A.L.M.: Avaliação da eficácia de avisos de segurança em diferentes níveis de carga cognitiva num simulador em realidade virtual. Ph.D. thesis. FMH-University of Lisbon (2018)
2.
Zurück zum Zitat Vilar, E., Teixeira, L., Rebelo, F., Noriega, P., Teles, J.: Using environmental affordances to direct people natural movement indoors. Work A J. Prev. Assess. Rehabil. 41, 1149–1156 (2012) Vilar, E., Teixeira, L., Rebelo, F., Noriega, P., Teles, J.: Using environmental affordances to direct people natural movement indoors. Work A J. Prev. Assess. Rehabil. 41, 1149–1156 (2012)
3.
Zurück zum Zitat Mcmahan, A.: Immersion, engagement, and presence: a method for analyzing 3-D video games. In: The Video Game Theory Reader, pp. 67–86 (2003) Mcmahan, A.: Immersion, engagement, and presence: a method for analyzing 3-D video games. In: The Video Game Theory Reader, pp. 67–86 (2003)
4.
Zurück zum Zitat Vilar, E., Rebelo, F.: Virtual Reality in Wayfinding Studies (2010) Vilar, E., Rebelo, F.: Virtual Reality in Wayfinding Studies (2010)
5.
Zurück zum Zitat Silva, C., Rebelo, F., Vilar, E., Noriega, P.: Preliminary study about social influence over wayfinding decisions. Procedia Manufact. 3, 5920–5926 (2015)CrossRef Silva, C., Rebelo, F., Vilar, E., Noriega, P.: Preliminary study about social influence over wayfinding decisions. Procedia Manufact. 3, 5920–5926 (2015)CrossRef
6.
Zurück zum Zitat Boletsis, C.: The new era of virtual reality locomotion: a systematic literature review of techniques and a proposed typology. Multimodal Technol. Interact. 1, 24 (2017)CrossRef Boletsis, C.: The new era of virtual reality locomotion: a systematic literature review of techniques and a proposed typology. Multimodal Technol. Interact. 1, 24 (2017)CrossRef
7.
Zurück zum Zitat Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Locomotion in virtual reality for room scale tracked areas. Int. J. Hum. Comput. Stud. 122, 38–49 (2018)CrossRef Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Locomotion in virtual reality for room scale tracked areas. Int. J. Hum. Comput. Stud. 122, 38–49 (2018)CrossRef
8.
Zurück zum Zitat Nabiyouni, M., Saktheeswaran, A., Bowman, D.A., Karanth, A.: Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. In: 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, pp. 3–10 (2015) Nabiyouni, M., Saktheeswaran, A., Bowman, D.A., Karanth, A.: Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. In: 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, pp. 3–10 (2015)
9.
Zurück zum Zitat Darken, R., Cockayne, W., Carmein, D.: The omni-directional treadmill: a locomotion device for virtual worlds. In: Proceedings of the ACM Symposium on UIST (User Interface Software and Technology), pp. 213–221 (1997) Darken, R., Cockayne, W., Carmein, D.: The omni-directional treadmill: a locomotion device for virtual worlds. In: Proceedings of the ACM Symposium on UIST (User Interface Software and Technology), pp. 213–221 (1997)
10.
Zurück zum Zitat Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Point & teleport locomotion technique for virtual reality. In: CHI PLAY 2016, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 205–216 (2016) Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Point & teleport locomotion technique for virtual reality. In: CHI PLAY 2016, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 205–216 (2016)
11.
Zurück zum Zitat Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoper. Virtual Environ. 7(3), 225–240 (1998)CrossRef Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoper. Virtual Environ. 7(3), 225–240 (1998)CrossRef
Metadaten
Titel
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
verfasst von
Inês Galrão
Francisco Rebelo
Paulo Noriega
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-20227-9_40

    Marktübersichten

    Die im Laufe eines Jahres in der „adhäsion“ veröffentlichten Marktübersichten helfen Anwendern verschiedenster Branchen, sich einen gezielten Überblick über Lieferantenangebote zu verschaffen.