2006 | OriginalPaper | Buchkapitel
Massive Autonomous Characters: Animation and Interaction
verfasst von : Ingu Kang, JungHyun Han
Erschienen in: Computer Vision, Graphics and Image Processing
Verlag: Springer Berlin Heidelberg
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This article reports the result of an experiment which integrates GPU-accelerated skinning, sprite animation, and character behavior control. The experiment shows that the existing techniques can be neatly integrated: thousands of characters are animated at real-time and the overall motion is natural like fluid. The result is attractive for games, especially where a huge number of non-player characters such as animals or monsters should be animated.