2010 | OriginalPaper | Buchkapitel
MiBoard: Creating a Virtual Environment from a Physical Environment
verfasst von : Kyle Dempsey, G. Tanner Jackson, Danielle S. McNamara
Erschienen in: Intelligent Tutoring Systems
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games – iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.