Skip to main content

2017 | OriginalPaper | Buchkapitel

Natural User Interface for Children: From Requirement to Design

verfasst von : Mohd Salihan Ab Rahman, Nazlena Mohamad Ali, Masnizah Mohd

Erschienen in: Advances in Visual Informatics

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The emergence of natural user interface (NUI) provides children with more natural interaction. However, NUI developed are commonly inappropriate for their age, due to the lacking in understanding of their needs and the problems they face. This paper presents a research on natural user interface (NUI) for children where the understanding of the issues of usage and their requirement was gathered from literature review and analysis of a usability study. The identification of usability issues were gathered from an observation research of two types of NUI: free-form represented by Kinect; and touch-form represented by tablet iPad. Our observation from video recording analysis and interviews discovered that touch-form NUI is harder to recall, but its simple and straightforward gestures are easier to be performed as long as it does not involve finger-gestures. On the other hand, free-form NUI is more natural and easier to recall but unfortunately troubled by many unwanted gesture interpretations. By using analytical model, these findings were inter-related to input-system-output point of view that help us to propose recommendations to improve NUI interaction and proposes a NUI prototype design to aid children in learning.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
3.
Zurück zum Zitat Zhang, K., Zhai, Y., Leong, H.W., Wang, S.: An interaction educational computer game framework using hand gesture recognition. In: Proceedings of the 4th International Conference on Internet Multimedia Computing and Service, pp. 219–222. ACM (2012) Zhang, K., Zhai, Y., Leong, H.W., Wang, S.: An interaction educational computer game framework using hand gesture recognition. In: Proceedings of the 4th International Conference on Internet Multimedia Computing and Service, pp. 219–222. ACM (2012)
4.
Zurück zum Zitat Lee, J.C.: Hacking the Nintendo Wii Remote. IEEE Pervasive Comput. 7, 39–45 (2008)CrossRef Lee, J.C.: Hacking the Nintendo Wii Remote. IEEE Pervasive Comput. 7, 39–45 (2008)CrossRef
5.
Zurück zum Zitat Lee, D.-H., Hong, K.-S.: Game interface using hand gesture recognition. In: 5th International Conference on Computer Sciences and Convergence Information Technology (ICCIT), pp. 1092–1097. IEEE (2010) Lee, D.-H., Hong, K.-S.: Game interface using hand gesture recognition. In: 5th International Conference on Computer Sciences and Convergence Information Technology (ICCIT), pp. 1092–1097. IEEE (2010)
6.
Zurück zum Zitat Yang, X., Tian, Y.: Eigenjoints-based action recognition using naive-bayes-nearest-neighbor. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), pp. 14–19. IEEE (2012) Yang, X., Tian, Y.: Eigenjoints-based action recognition using naive-bayes-nearest-neighbor. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), pp. 14–19. IEEE (2012)
7.
Zurück zum Zitat Patsadu, O., Nukoolkit, C., Watanapa, B.: Human gesture recognition using Kinect camera. In: International Joint Conference on Computer Science and Software Engineering (JCSSE), pp. 28–32. IEEE (2012) Patsadu, O., Nukoolkit, C., Watanapa, B.: Human gesture recognition using Kinect camera. In: International Joint Conference on Computer Science and Software Engineering (JCSSE), pp. 28–32. IEEE (2012)
8.
Zurück zum Zitat Reyes, M., Dominguez, G., Escalera, S.: Featureweighting in dynamic timewarping for gesture recognition in depth data. In: IEEE International Conference on Computer Vision Workshops (ICCV Workshops), pp. 1182–1188. IEEE (2011) Reyes, M., Dominguez, G., Escalera, S.: Featureweighting in dynamic timewarping for gesture recognition in depth data. In: IEEE International Conference on Computer Vision Workshops (ICCV Workshops), pp. 1182–1188. IEEE (2011)
9.
Zurück zum Zitat Xie, L., Antle, A.N., Motamedi, N.: Are tangibles more fun?: comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces, pp. 191–198. ACM (2008) Xie, L., Antle, A.N., Motamedi, N.: Are tangibles more fun?: comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces, pp. 191–198. ACM (2008)
10.
Zurück zum Zitat Karam, M.: A taxonomy of Gestures in Human Computer Interaction. ACM Trans. Comput. Hum. Interact. 1–45 (2005) Karam, M.: A taxonomy of Gestures in Human Computer Interaction. ACM Trans. Comput. Hum. Interact. 1–45 (2005)
11.
Zurück zum Zitat Farhadi-Niaki, F., Etemad, S.A., Arya, A.: Design and usability analysis of gesture-based control for common desktop tasks. In: Kurosu, M. (ed.) HCI 2013. LNCS, vol. 8007, pp. 215–224. Springer, Heidelberg (2013). doi:10.1007/978-3-642-39330-3_23 CrossRef Farhadi-Niaki, F., Etemad, S.A., Arya, A.: Design and usability analysis of gesture-based control for common desktop tasks. In: Kurosu, M. (ed.) HCI 2013. LNCS, vol. 8007, pp. 215–224. Springer, Heidelberg (2013). doi:10.​1007/​978-3-642-39330-3_​23 CrossRef
12.
Zurück zum Zitat Bhuiyan, M., Picking, R.: Gesture-controlled user interfaces, what have we done and what’s next? In: Proceedings of the Fifth Collaborative Research Symposium on Security, E-Learning, Internet and Networking (SEIN 2009), Darmstadt, Germany, pp. 26–27 (2009) Bhuiyan, M., Picking, R.: Gesture-controlled user interfaces, what have we done and what’s next? In: Proceedings of the Fifth Collaborative Research Symposium on Security, E-Learning, Internet and Networking (SEIN 2009), Darmstadt, Germany, pp. 26–27 (2009)
13.
Zurück zum Zitat De Troyer, O., Janssens, E.: Supporting the requirement analysis phase for the development of serious games for children. Int. J. Child-Comput. Interact. 2, 76–84 (2014)CrossRef De Troyer, O., Janssens, E.: Supporting the requirement analysis phase for the development of serious games for children. Int. J. Child-Comput. Interact. 2, 76–84 (2014)CrossRef
14.
Zurück zum Zitat Chiasson, S., Gutwin, C.: Testing the media equation with children. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 829–838. ACM (2005) Chiasson, S., Gutwin, C.: Testing the media equation with children. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 829–838. ACM (2005)
15.
Zurück zum Zitat Blackwell, A.H.: UXL Encyclopedia of Science. U.X.L, Farmington Hills (2015) Blackwell, A.H.: UXL Encyclopedia of Science. U.X.L, Farmington Hills (2015)
16.
Zurück zum Zitat Rebelo, F., Soares, M.M.: Advances in Usability Evaluation. CRC Press, Boca Raton (2012) Rebelo, F., Soares, M.M.: Advances in Usability Evaluation. CRC Press, Boca Raton (2012)
17.
Zurück zum Zitat Tashakkori, A., Teddlie, C.: SAGE Handbook of Mixed Methods in Social & Behavioral Research. Sage, Thousand Oaks (2010)CrossRef Tashakkori, A., Teddlie, C.: SAGE Handbook of Mixed Methods in Social & Behavioral Research. Sage, Thousand Oaks (2010)CrossRef
18.
Zurück zum Zitat Creswell, J.W., Clark, V.L.P.: Designing and Conducting Mixed Methods Research. Sage, Thousand Oaks (2007). pp. 53–106 Creswell, J.W., Clark, V.L.P.: Designing and Conducting Mixed Methods Research. Sage, Thousand Oaks (2007). pp. 53–106
19.
Zurück zum Zitat Borg, G.: Borg’s Perceived Exertion and Pain Scales. Human Kinetics Publishers, Champaign (1998) Borg, G.: Borg’s Perceived Exertion and Pain Scales. Human Kinetics Publishers, Champaign (1998)
20.
Zurück zum Zitat Barclay, K., Wei, D., Lutteroth, C., Sheehan, R.: A quantitative quality model for gesture based user interfaces. In: Proceedings of the 23rd Australian Computer-Human Interaction Conference, pp. 31–39. ACM (2011) Barclay, K., Wei, D., Lutteroth, C., Sheehan, R.: A quantitative quality model for gesture based user interfaces. In: Proceedings of the 23rd Australian Computer-Human Interaction Conference, pp. 31–39. ACM (2011)
21.
Zurück zum Zitat Deswal, S.: The science of how positive emotions affect content sharing. In: Adpushup Blog Test Optimize Grow, vol. 2016 (2014) Deswal, S.: The science of how positive emotions affect content sharing. In: Adpushup Blog Test Optimize Grow, vol. 2016 (2014)
22.
Zurück zum Zitat Read, J.C., MacFarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 Conference on Interaction Design and Children, pp. 81–88. ACM, Tampere, Finland (2006) Read, J.C., MacFarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 Conference on Interaction Design and Children, pp. 81–88. ACM, Tampere, Finland (2006)
23.
Zurück zum Zitat Cockburn, A.: Designing vs Modeling. GitHub, 28 September 2010. Accessed 28 Oct 2016 Cockburn, A.: Designing vs Modeling. GitHub, 28 September 2010. Accessed 28 Oct 2016
24.
Zurück zum Zitat Davison, A.: Kinect Open Source Programming Secrets: Hacking the Kinect with OpenNI, NITE, and Java. McGraw Hill Professional, New York City (2012) Davison, A.: Kinect Open Source Programming Secrets: Hacking the Kinect with OpenNI, NITE, and Java. McGraw Hill Professional, New York City (2012)
Metadaten
Titel
Natural User Interface for Children: From Requirement to Design
verfasst von
Mohd Salihan Ab Rahman
Nazlena Mohamad Ali
Masnizah Mohd
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-70010-6_57