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2016 | OriginalPaper | Buchkapitel

One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities

verfasst von : Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

Erschienen in: Human Interface and the Management of Information: Applications and Services

Verlag: Springer International Publishing

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Abstract

In this paper, we present some insights extracted from experiences with conducting three case studies that show how different game-based approaches affect people’s motivation to encourage more activities in digital services. The first case study is a game-based English words learning application. The second case study is a gamified sharing economy service. The third case study is a persuasive service customized for a user’s unique preference. The results of the case studies show that adopting only one approach is not effective to motivate all diverse people, and multiple approaches should be incorporated when developing digital services that motivate diverse users by game-based approaches.

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Metadaten
Titel
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities
verfasst von
Hina Akasaki
Shoko Suzuki
Kanako Nakajima
Koko Yamabe
Mizuki Sakamoto
Todorka Alexandrova
Tatsuo Nakajima
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-40397-7_11

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