Skip to main content

2017 | OriginalPaper | Buchkapitel

Patterns in Serious Game Design and Evaluation Application of Eye-Tracker and Biosensors

verfasst von : Jan K. Argasiński, Iwona Grabska-Gradzińska

Erschienen in: Artificial Intelligence and Soft Computing

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

In this paper, a general process of design and evaluation of serious games is presented. There are, obviously, qualitative and quantitative ways to analyze game dynamics (understood as mechanics activated by the user). Their general principles have been taken into consideration and a proposal of a modified pattern-based framework that allows for inclusion of data acquired from eye-tracker and biosensors used in affective computing. The paper concludes with a case study of design patterns in serious game that is currently in use as part of OHD training at the authors’ Alma Mater.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Björk, S., Holopainen, J.: Patterns in Game Design. Charles Rivers Media, Rockland (2004) Björk, S., Holopainen, J.: Patterns in Game Design. Charles Rivers Media, Rockland (2004)
2.
Zurück zum Zitat Cannon-Bowers, J., Bowers, C.: Serious Game Design and Development: Technologies for Training and Learning. Information Science Reference (2010) Cannon-Bowers, J., Bowers, C.: Serious Game Design and Development: Technologies for Training and Learning. Information Science Reference (2010)
3.
Zurück zum Zitat Hudlicka, E.: Affective computing for game design. In: Proceedings of the 4th International North American Conference on Intelligent Games and Simulation (GAMEONNA), McGill University, Montreal, Canada (2008) Hudlicka, E.: Affective computing for game design. In: Proceedings of the 4th International North American Conference on Intelligent Games and Simulation (GAMEONNA), McGill University, Montreal, Canada (2008)
4.
Zurück zum Zitat Hudlicka, E.: To feel or not to feel: the role of affect in human computer interaction. Int. J. Hum. Comput. Stud. 59, 1–32 (2003)CrossRef Hudlicka, E.: To feel or not to feel: the role of affect in human computer interaction. Int. J. Hum. Comput. Stud. 59, 1–32 (2003)CrossRef
5.
Zurück zum Zitat Michael, D., Chen, S.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, Boston (2006) Michael, D., Chen, S.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, Boston (2006)
6.
Zurück zum Zitat Pelachaud, C. (ed.): Emotion-Oriented Systems. Wiley, UK (2012) Pelachaud, C. (ed.): Emotion-Oriented Systems. Wiley, UK (2012)
7.
8.
Zurück zum Zitat Prinz, J.: Gut Reactions. A Perceptual Theory of Emotion. Oxford University Press, Oxford (2003) Prinz, J.: Gut Reactions. A Perceptual Theory of Emotion. Oxford University Press, Oxford (2003)
9.
Zurück zum Zitat Sicart, M.: Defining game mechanics. Game Stud. 8 (2008) Sicart, M.: Defining game mechanics. Game Stud. 8 (2008)
10.
Zurück zum Zitat Yannakakis, G., Paiva, A.: Emotions in games. In: Calvo, R., D’Mello, S., Gratch, J., Kappas, A. (eds.) The Oxford Handbook of Affective Computing. Oxford University Press, Oxford (2014) Yannakakis, G., Paiva, A.: Emotions in games. In: Calvo, R., D’Mello, S., Gratch, J., Kappas, A. (eds.) The Oxford Handbook of Affective Computing. Oxford University Press, Oxford (2014)
11.
Zurück zum Zitat Ferdig, E.: Handbook of Research on Electronic Gaming in Education. Information Science Reference (2009) Ferdig, E.: Handbook of Research on Electronic Gaming in Education. Information Science Reference (2009)
12.
Zurück zum Zitat Almeida, S.: Augmenting video game development with eye movement analysis. Universidade de Aveiro (2009) Almeida, S.: Augmenting video game development with eye movement analysis. Universidade de Aveiro (2009)
13.
Zurück zum Zitat Kiili, K., Koivisto, A., Finn, E., Ketamo, H.: Measuring user experience in tablet based educational game. In: Felicia, P. (ed.), Proceedings of the 6th European Conference on Games-Based Learning, ECGBL 2012, Cork, Ireland, 4–5 October 2012 Kiili, K., Koivisto, A., Finn, E., Ketamo, H.: Measuring user experience in tablet based educational game. In: Felicia, P. (ed.), Proceedings of the 6th European Conference on Games-Based Learning, ECGBL 2012, Cork, Ireland, 4–5 October 2012
14.
Zurück zum Zitat Duchowski, A.T.: A breadth-first survey of eye-tracking applications. Behav. Res. Methods Instrum. Comput. 34(4), 455–470 (2002)CrossRef Duchowski, A.T.: A breadth-first survey of eye-tracking applications. Behav. Res. Methods Instrum. Comput. 34(4), 455–470 (2002)CrossRef
15.
Zurück zum Zitat Knoepfle, D.T., Wang, J.T., Camerer, C.F.: Studying learning in games using eye-tracking. J. Eur. Econ. Assoc. 7, 388–398 (2009)CrossRef Knoepfle, D.T., Wang, J.T., Camerer, C.F.: Studying learning in games using eye-tracking. J. Eur. Econ. Assoc. 7, 388–398 (2009)CrossRef
16.
Zurück zum Zitat Richardson, D., Spivey, M.: Eye-tracking: characteristics and methods. In: Wnek, G., Bowlin, G. (eds.) Encyclopedia of Biomaterials and Biomedical Engineering. Marcel Dekker Inc., New York (2004) Richardson, D., Spivey, M.: Eye-tracking: characteristics and methods. In: Wnek, G., Bowlin, G. (eds.) Encyclopedia of Biomaterials and Biomedical Engineering. Marcel Dekker Inc., New York (2004)
17.
Zurück zum Zitat Lindner, M.A., Eite, A., Thoma, G.-B., Dalehefte, I.-M., Ihme, J.M., Köller, O.: Tracking the decision-making process in multiple-choice assessment: evidence from eye movements. Appl. Cogn. Psychol. 28(5), 738–752 (2016)CrossRef Lindner, M.A., Eite, A., Thoma, G.-B., Dalehefte, I.-M., Ihme, J.M., Köller, O.: Tracking the decision-making process in multiple-choice assessment: evidence from eye movements. Appl. Cogn. Psychol. 28(5), 738–752 (2016)CrossRef
19.
Zurück zum Zitat Calvo, R., D’Mello, S., Gratch, J., Kappas, A.: The Oxford Handbook of Affective Computing. Oxford University Press, New York (2015)CrossRef Calvo, R., D’Mello, S., Gratch, J., Kappas, A.: The Oxford Handbook of Affective Computing. Oxford University Press, New York (2015)CrossRef
20.
Zurück zum Zitat Scherer, K., Bazinger, T., Roesch, E.: Blueprint for Affective Computing. Oxford University Press, Oxford (2010) Scherer, K., Bazinger, T., Roesch, E.: Blueprint for Affective Computing. Oxford University Press, Oxford (2010)
21.
Zurück zum Zitat Ortony, A., Clore, G., Collins, A.: The Cognitive Structure of Emotions. Cambridge University Press, Cambridge (1988)CrossRef Ortony, A., Clore, G., Collins, A.: The Cognitive Structure of Emotions. Cambridge University Press, Cambridge (1988)CrossRef
Metadaten
Titel
Patterns in Serious Game Design and Evaluation Application of Eye-Tracker and Biosensors
verfasst von
Jan K. Argasiński
Iwona Grabska-Gradzińska
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-59060-8_33

Premium Partner