Skip to main content

29.08.2022

Perceived aggressive monetization: why some mobile gamers won’t spend any money on in-app purchases

verfasst von: Imam Salehudin, Frank Alpert

Erschienen in: Electronic Commerce Research

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

What causes mobile gamers to be unwilling to spend money on in-app purchases (IAP)? This paper answers this question in two studies. The first study develops and validates the new construct of perceived aggressive monetization (PAM). The second study tests the proposed model with a total sample of 527 US and 526 Australian mobile gamers. The result shows a separate decision mechanism between conversion (i.e., to spend money or not) and the spending size (i.e., how much money to spend). PAM increases users' likelihood of spending nothing on IAP, while perceived fairness decreases that likelihood. However, neither influences how much money the users spend once they decide to spend money. The users' Willingness to Spend and the Time-spent playing the game explained both the conversion and the spending size. There is also a significant interaction between willingness to spend and self-control in explaining the size of spending.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Anhänge
Nur mit Berechtigung zugänglich
Literatur
2.
Zurück zum Zitat Ayadi, N., Giraud, M., & Gonzalez, C. (2013). An investigation of consumers’ self-control mechanisms when confronted with repeated purchase temptations: Evidence from online private sales. Journal of Retailing and Consumer Services, 20(3), 272–281.CrossRef Ayadi, N., Giraud, M., & Gonzalez, C. (2013). An investigation of consumers’ self-control mechanisms when confronted with repeated purchase temptations: Evidence from online private sales. Journal of Retailing and Consumer Services, 20(3), 272–281.CrossRef
3.
Zurück zum Zitat Balakrishnan, J., & Griffiths, M. D. (2019). Perceived addictiveness of smartphone games: A content analysis of game reviews by players. International Journal of Mental Health and Addiction, 17(4), 922–934.CrossRef Balakrishnan, J., & Griffiths, M. D. (2019). Perceived addictiveness of smartphone games: A content analysis of game reviews by players. International Journal of Mental Health and Addiction, 17(4), 922–934.CrossRef
4.
Zurück zum Zitat Bearden, W. O., Netemeyer, R. G., & Haws, K. L. (2010). Handbook of marketing scales: Multi-item measures for marketing and consumer behavior research (3rd ed.). Sage Publications. Bearden, W. O., Netemeyer, R. G., & Haws, K. L. (2010). Handbook of marketing scales: Multi-item measures for marketing and consumer behavior research (3rd ed.). Sage Publications.
5.
Zurück zum Zitat Bemmaor, A. C. (1995). Predicting behavior from intention-to-buy measures: The parametric case. Journal of Marketing Research, 32(2), 176–191.CrossRef Bemmaor, A. C. (1995). Predicting behavior from intention-to-buy measures: The parametric case. Journal of Marketing Research, 32(2), 176–191.CrossRef
6.
Zurück zum Zitat Berg, C. J., Stratton, E., Schauer, G. L., Lewis, M., Wang, Y., Windle, M., & Kegler, M. (2015). Perceived harm, addictiveness, and social acceptability of tobacco products and marijuana among young adults: marijuana, hookah, and electronic cigarettes win. Substance Use and Misuse, 50(1), 79–89.CrossRef Berg, C. J., Stratton, E., Schauer, G. L., Lewis, M., Wang, Y., Windle, M., & Kegler, M. (2015). Perceived harm, addictiveness, and social acceptability of tobacco products and marijuana among young adults: marijuana, hookah, and electronic cigarettes win. Substance Use and Misuse, 50(1), 79–89.CrossRef
7.
Zurück zum Zitat Brooks, G. A., & Clark, L. (2019). Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addictive Behaviors, 96, 26–34.CrossRef Brooks, G. A., & Clark, L. (2019). Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addictive Behaviors, 96, 26–34.CrossRef
8.
Zurück zum Zitat Bruner, G. C., & Gordon, C. (2015). Marketing scales handbook: Multi-item measures for consumer insight research (Vol. 8). Fort Worth, TX: LLC GCBII Productions. Bruner, G. C., & Gordon, C. (2015). Marketing scales handbook: Multi-item measures for consumer insight research (Vol. 8). Fort Worth, TX: LLC GCBII Productions.
9.
Zurück zum Zitat Campbell, M. C. (1995). When attention-getting advertising tactics elicit consumer inferences of manipulative intent: The importance of balancing benefits and investments. Journal of Consumer Psychology, 4(3), 225–254.CrossRef Campbell, M. C. (1995). When attention-getting advertising tactics elicit consumer inferences of manipulative intent: The importance of balancing benefits and investments. Journal of Consumer Psychology, 4(3), 225–254.CrossRef
10.
Zurück zum Zitat Carrington, M. J., Neville, B. A., & Whitwell, G. J. (2010). Why ethical consumers don’t walk their talk: Towards a framework for understanding the gap between the ethical purchase intentions and actual buying behavior of ethically-minded consumers. Journal of Business Ethics, 97(1), 139–158.CrossRef Carrington, M. J., Neville, B. A., & Whitwell, G. J. (2010). Why ethical consumers don’t walk their talk: Towards a framework for understanding the gap between the ethical purchase intentions and actual buying behavior of ethically-minded consumers. Journal of Business Ethics, 97(1), 139–158.CrossRef
11.
Zurück zum Zitat Chandon, P., Morwitz, V. G., & Reinartz, W. J. (2005). Do intentions predict behavior? Self-generated validity effects in survey research. Journal of Marketing, 69(2), 1–14.CrossRef Chandon, P., Morwitz, V. G., & Reinartz, W. J. (2005). Do intentions predict behavior? Self-generated validity effects in survey research. Journal of Marketing, 69(2), 1–14.CrossRef
12.
Zurück zum Zitat Chen, C., & Leung, L. (2016). Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction. Telematics and Informatics, 33(4), 1155–1166.CrossRef Chen, C., & Leung, L. (2016). Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction. Telematics and Informatics, 33(4), 1155–1166.CrossRef
13.
Zurück zum Zitat Chiu, Y. L., Chen, L. J., Du, J., & Hsu, Y. T. (2018). Studying the relationship between the perceived value of online group-buying websites and customer loyalty: The moderating role of referral rewards. Journal of Business and Industrial Marketing, 33(5), 665–679.CrossRef Chiu, Y. L., Chen, L. J., Du, J., & Hsu, Y. T. (2018). Studying the relationship between the perceived value of online group-buying websites and customer loyalty: The moderating role of referral rewards. Journal of Business and Industrial Marketing, 33(5), 665–679.CrossRef
15.
Zurück zum Zitat Cragg, J. G. (1971). Some statistical models for limited dependent variables with application to the demand for durable goods. Econometrica, 39(5), 829.CrossRef Cragg, J. G. (1971). Some statistical models for limited dependent variables with application to the demand for durable goods. Econometrica, 39(5), 829.CrossRef
16.
Zurück zum Zitat Devlin, J., Ennew, C., McKechnie, S., & Smith, A. (2007). A study of time-limited price promotions. Journal of Product and Brand Management, 16(4), 280–285.CrossRef Devlin, J., Ennew, C., McKechnie, S., & Smith, A. (2007). A study of time-limited price promotions. Journal of Product and Brand Management, 16(4), 280–285.CrossRef
17.
Zurück zum Zitat Diamantopoulos, A., & Winklhofer, H. M. (2001). Index construction with formative indicators: An alternative to scale development. Journal of Marketing Research, 38(2), 269–277.CrossRef Diamantopoulos, A., & Winklhofer, H. M. (2001). Index construction with formative indicators: An alternative to scale development. Journal of Marketing Research, 38(2), 269–277.CrossRef
18.
Zurück zum Zitat Dinsmore, J. B., Swani, K., & Dugan, R. G. (2017). To “free” or not to “free”: Trait predictors of mobile app purchasing tendencies. Psychology and Marketing, 34(2), 227–244.CrossRef Dinsmore, J. B., Swani, K., & Dugan, R. G. (2017). To “free” or not to “free”: Trait predictors of mobile app purchasing tendencies. Psychology and Marketing, 34(2), 227–244.CrossRef
20.
Zurück zum Zitat Drummond, A., & Sauer, J. D. (2018). Video game loot boxes are psychologically akin to gambling. Nature Human Behavior, 2(8), 530.CrossRef Drummond, A., & Sauer, J. D. (2018). Video game loot boxes are psychologically akin to gambling. Nature Human Behavior, 2(8), 530.CrossRef
21.
Zurück zum Zitat Dutta, S., Guha, A., Biswas, A., & Grewal, D. (2019). Can attempts to delight customers with surprise gains boomerang? A test using low-price guarantees. Journal of the Academy of Marketing Science, 47(3), 417–437.CrossRef Dutta, S., Guha, A., Biswas, A., & Grewal, D. (2019). Can attempts to delight customers with surprise gains boomerang? A test using low-price guarantees. Journal of the Academy of Marketing Science, 47(3), 417–437.CrossRef
22.
Zurück zum Zitat Evanschitzky, H., Baumgarth, C., Hubbard, R., & Armstrong, J. S. (2007). Replication research’s disturbing trend. Journal of Business Research, 60(4), 411–415.CrossRef Evanschitzky, H., Baumgarth, C., Hubbard, R., & Armstrong, J. S. (2007). Replication research’s disturbing trend. Journal of Business Research, 60(4), 411–415.CrossRef
23.
Zurück zum Zitat Gainsbury, S. M., Russell, A. M., King, D. L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59–67. Gainsbury, S. M., Russell, A. M., King, D. L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59–67.
24.
Zurück zum Zitat Geisner, I. M., Lewis, M. A., Rhew, I. C., Mittmann, A. J., Larimer, M. E., & Lee, C. M. (2017). Does one day of drinking matter? 21st birthday drinking predicts subsequent drinking and consequences. Addictive behaviors, 64, 57–61.CrossRef Geisner, I. M., Lewis, M. A., Rhew, I. C., Mittmann, A. J., Larimer, M. E., & Lee, C. M. (2017). Does one day of drinking matter? 21st birthday drinking predicts subsequent drinking and consequences. Addictive behaviors, 64, 57–61.CrossRef
25.
Zurück zum Zitat Grewal, D., Bart, Y., Spann, M., & Zubcsek, P. P. (2016). Mobile advertising: A framework and research agenda. Journal of Interactive Marketing, 34, 3–14.CrossRef Grewal, D., Bart, Y., Spann, M., & Zubcsek, P. P. (2016). Mobile advertising: A framework and research agenda. Journal of Interactive Marketing, 34, 3–14.CrossRef
26.
Zurück zum Zitat Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017). Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68, 538–546.CrossRef Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017). Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68, 538–546.CrossRef
27.
Zurück zum Zitat Hamari, J., & Keronen, L. (2017). Why do people buy virtual goods: A meta-analysis. Computers in Human Behavior, 71, 59–69.CrossRef Hamari, J., & Keronen, L. (2017). Why do people buy virtual goods: A meta-analysis. Computers in Human Behavior, 71, 59–69.CrossRef
28.
Zurück zum Zitat Haws, K. L., Bearden, W. O., & Nenkov, G. Y. (2012). Consumer spending self-control effectiveness and outcome elaboration prompts. Journal of the Academy of Marketing Science, 40(5), 695–710.CrossRef Haws, K. L., Bearden, W. O., & Nenkov, G. Y. (2012). Consumer spending self-control effectiveness and outcome elaboration prompts. Journal of the Academy of Marketing Science, 40(5), 695–710.CrossRef
29.
Zurück zum Zitat Ho, H. D., Ganesan, S., & Oppewal, H. (2011). The impact of store-price signals on consumer search and store evaluation. Journal of Retailing, 87(2), 127–141.CrossRef Ho, H. D., Ganesan, S., & Oppewal, H. (2011). The impact of store-price signals on consumer search and store evaluation. Journal of Retailing, 87(2), 127–141.CrossRef
30.
Zurück zum Zitat Homburg, C., Hoyer, W. D., & Koschate, N. (2005). Customers’ reactions to price increases: Do customer satisfaction and perceived motive fairness matter? Journal of the Academy of Marketing Science, 33(1), 36–49.CrossRef Homburg, C., Hoyer, W. D., & Koschate, N. (2005). Customers’ reactions to price increases: Do customer satisfaction and perceived motive fairness matter? Journal of the Academy of Marketing Science, 33(1), 36–49.CrossRef
31.
Zurück zum Zitat Hsiao, K. L., & Chen, C. C. (2016). What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic Commerce Research and Applications, 16, 18–29.CrossRef Hsiao, K. L., & Chen, C. C. (2016). What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic Commerce Research and Applications, 16, 18–29.CrossRef
32.
Zurück zum Zitat Hsu, C. L., & Lin, J. C. C. (2016). Effect of perceived value and social influences on mobile app stickiness and in-app purchase intention. Technological Forecasting and Social Change, 108, 42–53.CrossRef Hsu, C. L., & Lin, J. C. C. (2016). Effect of perceived value and social influences on mobile app stickiness and in-app purchase intention. Technological Forecasting and Social Change, 108, 42–53.CrossRef
33.
Zurück zum Zitat Jedidi, K., & Zhang, Z. J. (2002). Augmenting conjoint analysis to estimate consumer reservation price. Management Science, 48(10), 1350–1368.CrossRef Jedidi, K., & Zhang, Z. J. (2002). Augmenting conjoint analysis to estimate consumer reservation price. Management Science, 48(10), 1350–1368.CrossRef
34.
Zurück zum Zitat Khan, U., & Dhar, R. (2010). Price-framing effects on the purchase of hedonic and utilitarian bundles. Journal of Marketing Research, 47(6), 1090–1099.CrossRef Khan, U., & Dhar, R. (2010). Price-framing effects on the purchase of hedonic and utilitarian bundles. Journal of Marketing Research, 47(6), 1090–1099.CrossRef
35.
Zurück zum Zitat Kienzler, M., & Kowalkowski, C. (2017). Pricing strategy: A review of 22 years of marketing research. Journal of Business Research, 78, 101–110.CrossRef Kienzler, M., & Kowalkowski, C. (2017). Pricing strategy: A review of 22 years of marketing research. Journal of Business Research, 78, 101–110.CrossRef
36.
Zurück zum Zitat King, D. L., & Delfabbro, P. H. (2019). Video game monetization (e.g., ’loot boxes’): A blueprint for practical social responsibility measures. International Journal of Mental Health and Addiction, 17(1), 166–179.CrossRef King, D. L., & Delfabbro, P. H. (2019). Video game monetization (e.g., ’loot boxes’): A blueprint for practical social responsibility measures. International Journal of Mental Health and Addiction, 17(1), 166–179.CrossRef
37.
Zurück zum Zitat Koch, O. F., & Benlian, A. (2017). The effect of free sampling strategies on freemium conversion rates. Electronic Markets, 27(1), 67–76.CrossRef Koch, O. F., & Benlian, A. (2017). The effect of free sampling strategies on freemium conversion rates. Electronic Markets, 27(1), 67–76.CrossRef
38.
Zurück zum Zitat Kukar-Kinney, M., Xia, L., & Monroe, K. B. (2007). Consumers’ perceptions of the fairness of price-matching refund policies. Journal of Retailing, 83(3), 325–337.CrossRef Kukar-Kinney, M., Xia, L., & Monroe, K. B. (2007). Consumers’ perceptions of the fairness of price-matching refund policies. Journal of Retailing, 83(3), 325–337.CrossRef
39.
Zurück zum Zitat Leong, L. Y., Hew, T. S., Ooi, K. B., & Tan, G. W. H. (2019). Predicting actual spending in online group buying: An artificial neural network approach. Electronic Commerce Research and Applications, 15, 100898.CrossRef Leong, L. Y., Hew, T. S., Ooi, K. B., & Tan, G. W. H. (2019). Predicting actual spending in online group buying: An artificial neural network approach. Electronic Commerce Research and Applications, 15, 100898.CrossRef
40.
Zurück zum Zitat Li, C., Dang, J., Zhang, X., Zhang, Q., & Guo, J. (2014). Internet addiction among Chinese adolescents: The effect of parental behavior and self-control. Computers in Human Behavior, 41, 1–7.CrossRef Li, C., Dang, J., Zhang, X., Zhang, Q., & Guo, J. (2014). Internet addiction among Chinese adolescents: The effect of parental behavior and self-control. Computers in Human Behavior, 41, 1–7.CrossRef
41.
Zurück zum Zitat Li, H., Edwards, S. M., & Lee, J. H. (2002). Measuring the intrusiveness of advertisements: Scale development and validation. Journal of Advertising, 31(2), 37–47.CrossRef Li, H., Edwards, S. M., & Lee, J. H. (2002). Measuring the intrusiveness of advertisements: Scale development and validation. Journal of Advertising, 31(2), 37–47.CrossRef
42.
Zurück zum Zitat Macey, J., & Hamari, J. (2019). eSports, skins, and loot boxes: Participants, practices, and problematic behavior associated with emergent forms of gambling. New Media and Society, 21(1), 20–41.CrossRef Macey, J., & Hamari, J. (2019). eSports, skins, and loot boxes: Participants, practices, and problematic behavior associated with emergent forms of gambling. New Media and Society, 21(1), 20–41.CrossRef
43.
Zurück zum Zitat Makel, M. C., & Plucker, J. A. (2014). Facts are more important than novelty: Replication in the education sciences. Educational Researcher, 43(6), 304–316.CrossRef Makel, M. C., & Plucker, J. A. (2014). Facts are more important than novelty: Replication in the education sciences. Educational Researcher, 43(6), 304–316.CrossRef
44.
Zurück zum Zitat Mathur, A., Acar, G., Friedman, M. J., Lucherini, E., Mayer, J., Chetty, M., & Narayanan, A. (2019). Dark patterns at scale: Findings from a Crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 81.CrossRef Mathur, A., Acar, G., Friedman, M. J., Lucherini, E., Mayer, J., Chetty, M., & Narayanan, A. (2019). Dark patterns at scale: Findings from a Crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 81.CrossRef
45.
Zurück zum Zitat Mayser, S., & von Wangenheim, F. (2013). Perceived fairness of differential customer treatment: Consumers’ understanding of distributive justice really matters. Journal of Service Research, 16(1), 99–113.CrossRef Mayser, S., & von Wangenheim, F. (2013). Perceived fairness of differential customer treatment: Consumers’ understanding of distributive justice really matters. Journal of Service Research, 16(1), 99–113.CrossRef
47.
Zurück zum Zitat McCoy, S., Everard, A., Galletta, D. F., & Moody, G. D. (2017). Here we go again! The impact of website ad repetition on recall, intrusiveness, attitudes, and site revisit intentions. Information and Management, 54(1), 14–24.CrossRef McCoy, S., Everard, A., Galletta, D. F., & Moody, G. D. (2017). Here we go again! The impact of website ad repetition on recall, intrusiveness, attitudes, and site revisit intentions. Information and Management, 54(1), 14–24.CrossRef
49.
Zurück zum Zitat Molinillo, S., Japutra, A., & Liébana-Cabanillas, F. (2020). Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing. Journal of Consumer Behaviour, 19(5), 493–504.CrossRef Molinillo, S., Japutra, A., & Liébana-Cabanillas, F. (2020). Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing. Journal of Consumer Behaviour, 19(5), 493–504.CrossRef
50.
Zurück zum Zitat Moody, L. N., Tegge, A. N., Poe, L. M., Koffarnus, M. N., & Bickel, W. K. (2018). To drink or to drink less? Distinguishing between effects of implementation intentions on decisions to drink and how much to drink in treatment-seeking individuals with alcohol use disorder. Addictive Behaviors, 83, 64–71.CrossRef Moody, L. N., Tegge, A. N., Poe, L. M., Koffarnus, M. N., & Bickel, W. K. (2018). To drink or to drink less? Distinguishing between effects of implementation intentions on decisions to drink and how much to drink in treatment-seeking individuals with alcohol use disorder. Addictive Behaviors, 83, 64–71.CrossRef
51.
Zurück zum Zitat Morwitz, V. G., Steckel, J. H., & Gupta, A. (2007). When do purchase intentions predict sales? International Journal of Forecasting, 23(3), 347–364.CrossRef Morwitz, V. G., Steckel, J. H., & Gupta, A. (2007). When do purchase intentions predict sales? International Journal of Forecasting, 23(3), 347–364.CrossRef
52.
Zurück zum Zitat Netemeyer, R. G., Bearden, W. O., & Sharma, S. (2003). Scaling procedures: Issues and applications. Sage Publications.CrossRef Netemeyer, R. G., Bearden, W. O., & Sharma, S. (2003). Scaling procedures: Issues and applications. Sage Publications.CrossRef
53.
Zurück zum Zitat O’cass, A., & Carlson, J. (2012). An empirical assessment of consumers’ evaluations of web site service quality: Conceptualizing and testing a formative model. Journal of Services Marketing, 26(6), 419–434.CrossRef O’cass, A., & Carlson, J. (2012). An empirical assessment of consumers’ evaluations of web site service quality: Conceptualizing and testing a formative model. Journal of Services Marketing, 26(6), 419–434.CrossRef
54.
Zurück zum Zitat Oh, Y. K., & Min, J. (2015). The mediating role of popularity rank on the relationship between advertising and in-app purchase sales in mobile application market. Journal of Applied Business Research (JABR), 31(4), 1311–1322. Oh, Y. K., & Min, J. (2015). The mediating role of popularity rank on the relationship between advertising and in-app purchase sales in mobile application market. Journal of Applied Business Research (JABR), 31(4), 1311–1322.
55.
Zurück zum Zitat Oncini, F., & Guetto, R. (2018). Cultural capital and gender differences in health behaviors: A study on eating, smoking and drinking patterns. Health Sociology Review, 27(1), 15–30.CrossRef Oncini, F., & Guetto, R. (2018). Cultural capital and gender differences in health behaviors: A study on eating, smoking and drinking patterns. Health Sociology Review, 27(1), 15–30.CrossRef
56.
Zurück zum Zitat Özdemir, Y., Kuzucu, Y., & Ak, Ş. (2014). Depression, loneliness and Internet addiction: How important is low self-control? Computers in Human Behavior, 34, 284–290.CrossRef Özdemir, Y., Kuzucu, Y., & Ak, Ş. (2014). Depression, loneliness and Internet addiction: How important is low self-control? Computers in Human Behavior, 34, 284–290.CrossRef
57.
Zurück zum Zitat Park, E. J., Kim, E. Y., Funches, V. M., & Foxx, W. (2012). Apparel product attributes, web browsing, and e-impulse buying on shopping websites. Journal of Business Research, 65(11), 1583–1589.CrossRef Park, E. J., Kim, E. Y., Funches, V. M., & Foxx, W. (2012). Apparel product attributes, web browsing, and e-impulse buying on shopping websites. Journal of Business Research, 65(11), 1583–1589.CrossRef
58.
Zurück zum Zitat Park, E., Rishika, R., Janakiraman, R., Houston, M. B., & Yoo, B. (2018). Social dollars in online communities: The effect of product, user, and network characteristics. Journal of Marketing, 82(1), 93–114. Park, E., Rishika, R., Janakiraman, R., Houston, M. B., & Yoo, B. (2018). Social dollars in online communities: The effect of product, user, and network characteristics. Journal of Marketing, 82(1), 93–114.
60.
Zurück zum Zitat Pearce, D. D., & Pearce, J. A., II. (2020). Distinguishing attributes of high-growth ventures. Business Horizons, 63(1), 23–36.CrossRef Pearce, D. D., & Pearce, J. A., II. (2020). Distinguishing attributes of high-growth ventures. Business Horizons, 63(1), 23–36.CrossRef
61.
Zurück zum Zitat Petrick, J. F. (2002). Development of a multi-dimensional scale for measuring the perceived value of a service. Journal of Leisure Research, 34(2), 119–134.CrossRef Petrick, J. F. (2002). Development of a multi-dimensional scale for measuring the perceived value of a service. Journal of Leisure Research, 34(2), 119–134.CrossRef
62.
Zurück zum Zitat Polit, D. F., Beck, C. T., & Owen, S. V. (2007). Is the CVI an acceptable indicator of content validity? Appraisal and recommendations. Research in Nursing and Health, 30(4), 459–467.CrossRef Polit, D. F., Beck, C. T., & Owen, S. V. (2007). Is the CVI an acceptable indicator of content validity? Appraisal and recommendations. Research in Nursing and Health, 30(4), 459–467.CrossRef
63.
Zurück zum Zitat Prelec, D., & Loewenstein, G. (1998). The red and the black: Mental accounting of savings and debt. Marketing Science, 17(1), 4–28.CrossRef Prelec, D., & Loewenstein, G. (1998). The red and the black: Mental accounting of savings and debt. Marketing Science, 17(1), 4–28.CrossRef
64.
Zurück zum Zitat Ruangkanjanases, A., & Sahaphong, P. (2015). Predicting consumer intention to purchase virtual goods in online games: empirical examination between Generation X and Generation Y in Thailand. Advanced Science Letters, 21(6), 1830–1836. Ruangkanjanases, A., & Sahaphong, P. (2015). Predicting consumer intention to purchase virtual goods in online games: empirical examination between Generation X and Generation Y in Thailand. Advanced Science Letters, 21(6), 1830–1836.
65.
Zurück zum Zitat Rundle-Thiele, S., Kubacki, K., & Gruneklee, N. (2016). Perceived benefits and barriers of physical activity: A social marketing formative study. Health Marketing Quarterly, 33(2), 181–194.CrossRef Rundle-Thiele, S., Kubacki, K., & Gruneklee, N. (2016). Perceived benefits and barriers of physical activity: A social marketing formative study. Health Marketing Quarterly, 33(2), 181–194.CrossRef
68.
Zurück zum Zitat Schmidt, J., & Bijmolt, T. H. (2020). Accurately measuring willingness to pay for consumer goods: A meta-analysis of the hypothetical bias. Journal of the Academy of Marketing Science, 48(3), 499–518.CrossRef Schmidt, J., & Bijmolt, T. H. (2020). Accurately measuring willingness to pay for consumer goods: A meta-analysis of the hypothetical bias. Journal of the Academy of Marketing Science, 48(3), 499–518.CrossRef
69.
Zurück zum Zitat See-To, E. W., & Ngai, E. W. (2019). An empirical study of payment technologies, the psychology of consumption, and spending behavior in a retailing context. Information and Management, 56(3), 329–342.CrossRef See-To, E. W., & Ngai, E. W. (2019). An empirical study of payment technologies, the psychology of consumption, and spending behavior in a retailing context. Information and Management, 56(3), 329–342.CrossRef
70.
Zurück zum Zitat Seiders, K., & Berry, L. L. (1998). Service fairness: What it is and why it matters. Academy of Management Perspectives, 12(2), 8–20. Seiders, K., & Berry, L. L. (1998). Service fairness: What it is and why it matters. Academy of Management Perspectives, 12(2), 8–20.
71.
Zurück zum Zitat Setterstrom, A. J., Pearson, J. M., & Guggenheim, D. (2018). The impact of social environment on willingness to pay for online content. Journal of Internet Commerce, 17(3), 283–309.CrossRef Setterstrom, A. J., Pearson, J. M., & Guggenheim, D. (2018). The impact of social environment on willingness to pay for online content. Journal of Internet Commerce, 17(3), 283–309.CrossRef
73.
Zurück zum Zitat Soman, D. (2001). Effects of payment mechanism on spending behavior: The role of rehearsal and immediacy of payments. Journal of Consumer Research, 27(4), 460–474.CrossRef Soman, D. (2001). Effects of payment mechanism on spending behavior: The role of rehearsal and immediacy of payments. Journal of Consumer Research, 27(4), 460–474.CrossRef
75.
Zurück zum Zitat Theodosiou, M., Katsikea, E., Samiee, S., & Makri, K. (2019). A Comparison of formative versus reflective approaches for the measurement of electronic service quality. Journal of Interactive Marketing, 47, 53–67.CrossRef Theodosiou, M., Katsikea, E., Samiee, S., & Makri, K. (2019). A Comparison of formative versus reflective approaches for the measurement of electronic service quality. Journal of Interactive Marketing, 47, 53–67.CrossRef
76.
Zurück zum Zitat Trivedi, R. H., & Teichert, T. (2017). The Janus-faced role of gambling flow in addiction issues. Cyberpsychology, Behavior, and Social Networking, 20(3), 180–186.CrossRef Trivedi, R. H., & Teichert, T. (2017). The Janus-faced role of gambling flow in addiction issues. Cyberpsychology, Behavior, and Social Networking, 20(3), 180–186.CrossRef
77.
Zurück zum Zitat Tully, S. M., & Winer, R. S. (2014). The role of the beneficiary in willingness to pay for socially responsible products: A meta-analysis. Journal of Retailing, 90(2), 255–274.CrossRef Tully, S. M., & Winer, R. S. (2014). The role of the beneficiary in willingness to pay for socially responsible products: A meta-analysis. Journal of Retailing, 90(2), 255–274.CrossRef
78.
Zurück zum Zitat Voigt, S., & Hinz, O. (2016). Making digital freemium business models a success: Predicting customers’ lifetime value via initial purchase information. Business and Information Systems Engineering, 58(2), 107–118.CrossRef Voigt, S., & Hinz, O. (2016). Making digital freemium business models a success: Predicting customers’ lifetime value via initial purchase information. Business and Information Systems Engineering, 58(2), 107–118.CrossRef
79.
Zurück zum Zitat Wang, R. J. H., Malthouse, E. C., & Krishnamurthi, L. (2015). On the go: How mobile shopping affects customer purchase behavior. Journal of Retailing, 91(2), 217–234.CrossRef Wang, R. J. H., Malthouse, E. C., & Krishnamurthi, L. (2015). On the go: How mobile shopping affects customer purchase behavior. Journal of Retailing, 91(2), 217–234.CrossRef
80.
Zurück zum Zitat Wang, S. S., & Chou, H. Y. (2019). Effects of game-product congruity on in-app interstitial advertising and the moderation of media-context factors. Psychology and Marketing, 36(3), 229–246.CrossRef Wang, S. S., & Chou, H. Y. (2019). Effects of game-product congruity on in-app interstitial advertising and the moderation of media-context factors. Psychology and Marketing, 36(3), 229–246.CrossRef
81.
Zurück zum Zitat Wright, M., & MacRae, M. (2007). Bias and variability in purchase intention scales. Journal of the Academy of Marketing Science, 35(4), 617–624.CrossRef Wright, M., & MacRae, M. (2007). Bias and variability in purchase intention scales. Journal of the Academy of Marketing Science, 35(4), 617–624.CrossRef
82.
Zurück zum Zitat Xia, L., Kukar-Kinney, M., & Monroe, K. B. (2010). Effects of consumers’ efforts on price and promotion fairness perceptions. Journal of Retailing, 86(1), 1–10.CrossRef Xia, L., Kukar-Kinney, M., & Monroe, K. B. (2010). Effects of consumers’ efforts on price and promotion fairness perceptions. Journal of Retailing, 86(1), 1–10.CrossRef
84.
Zurück zum Zitat Zendle, D., Cairns, P., Barnett, H., & McCall, C. (2020). Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. Computers in Human Behavior, 102, 181–191.CrossRef Zendle, D., Cairns, P., Barnett, H., & McCall, C. (2020). Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. Computers in Human Behavior, 102, 181–191.CrossRef
85.
Zurück zum Zitat Zhao, R., Geng, Y., Liu, Y., Tao, X., & Xue, B. (2018). Consumers’ perception, purchase intention, and willingness to pay for carbon-labeled products: A case study of Chengdu in China. Journal of Cleaner Production, 171, 1664–1671.CrossRef Zhao, R., Geng, Y., Liu, Y., Tao, X., & Xue, B. (2018). Consumers’ perception, purchase intention, and willingness to pay for carbon-labeled products: A case study of Chengdu in China. Journal of Cleaner Production, 171, 1664–1671.CrossRef
Metadaten
Titel
Perceived aggressive monetization: why some mobile gamers won’t spend any money on in-app purchases
verfasst von
Imam Salehudin
Frank Alpert
Publikationsdatum
29.08.2022
Verlag
Springer US
Erschienen in
Electronic Commerce Research
Print ISSN: 1389-5753
Elektronische ISSN: 1572-9362
DOI
https://doi.org/10.1007/s10660-022-09603-2