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2013 | OriginalPaper | Buchkapitel

Pervasive Human Computing

verfasst von : Joel Ross

Erschienen in: Handbook of Human Computation

Verlag: Springer New York

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Abstract

Systems involving human computation often rely on computation being distributed spatially and temporally, enabling large-scale human-driven information processing. This distribution suggests that human computation systems may be effectively supported with pervasive computing technologies, which aim to invisibly embed networked computation in everyday life. In this chapter, I consider previous work at the intersection of human computing and pervasive computing, focusing on how human computation has been deployed through mobile platforms and how localized humans can act as computer-based sensors. I suggest a number of questions for guiding future research, framed around the question of: “in what ways does the situatedness enabled by pervasive systems influence human computation?” In addition, I discuss how the pervasive computing lens of “seamless” interaction highlights issues in human computation systems of rendering both computers and computation users invisible; this lens suggests further considerations in developing pervasive human computation systems.

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Fußnoten
1
Also known as ubiquitous computing, or “ubicomp” for short. Although “pervasive computing” and “ubiquitous computing” have been used to imply different emphases, in this article I will be using them interchangeably.
 
2
In his novel Rainbow’s End, Vernor Vinge expands this vision to include cognitive labor performed through mobile, wearable AR systems.
 
3
Though even the computation of transmitting network data could be performed by humans, in what is informally called a “sneakernet”.
 
4
MobileWorks (Narula et al. 2011) also supports human-performed OCR via mobile phones, but delivers images over a web application that requires a more powerful (and expensive) mobile phone.
 
5
In 2009 (Ross et al. 2010) report workers from India make about USD 2.00/h on AMT, while in 2012 (Gupta et al. 2012) report the mClerk system payed around USD 2.84/h.
 
6
A play on “anthropomorphism,” referring to the attribution of technological characteristics to non-machines; see e.g., Vertesi (2008).
 
7
The dangers of crowdsourcing activity without context are effectively dramatized in Bruce Sterling’s short story, Maneki-Neko.
 
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Metadaten
Titel
Pervasive Human Computing
verfasst von
Joel Ross
Copyright-Jahr
2013
Verlag
Springer New York
DOI
https://doi.org/10.1007/978-1-4614-8806-4_27

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