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2019 | OriginalPaper | Buchkapitel

Position-Based Simulation of Skeleton-Driven Characters

verfasst von : Dongsheng Yang, Yuling Fan, Meili Wang

Erschienen in: E-Learning and Games

Verlag: Springer International Publishing

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Abstract

The rise of skeletal skinning technology has provided great convenience for animators. At the same time, it improves the efficiency of animation production. However, the deformation resulting from this technology suffers from some undesirable effects, which require manual improvement. In this paper, we propose an approach addressing the problem of creating believable mesh-based skin deformation. In this approach, the skin is first deformed with a classic linear blend skinning approach, which usually lead to artifacts like the candy-wrapper effect or volume loss. Then we enforce the geometric constraints which displace the positions of the vertices to mimic the behavior of the skin and achieve effects like volume preservation. At last, we adopt the finite element method to handle large deformed elements which could accelerate the system’s convergence rate. This approach is easy to implement and has a high skinning efficiency without affecting the simulating effect.

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Literatur
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Zurück zum Zitat Rumman, N.A., Fratarcangeli, M.: State of the art in skinning techniques for articulated deformable characters. In: The International Conference on Computer Graphics Theory and Applications, Rome (2016) Rumman, N.A., Fratarcangeli, M.: State of the art in skinning techniques for articulated deformable characters. In: The International Conference on Computer Graphics Theory and Applications, Rome (2016)
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Zurück zum Zitat Bender, J., Müller, M., Otaduy, M.A., Teschner, M.: Position-based methods for the simulation of solid objects in computer graphics. In: EUROGRAPHICS 2013 State of the Art Reports, Girona (2013) Bender, J., Müller, M., Otaduy, M.A., Teschner, M.: Position-based methods for the simulation of solid objects in computer graphics. In: EUROGRAPHICS 2013 State of the Art Reports, Girona (2013)
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Zurück zum Zitat Kim, J., Pollard, N.S.: Fast simulation of skeleton-driven deformable body characters. ACM Trans. Graph. 30(5), 1–19 (2011)CrossRef Kim, J., Pollard, N.S.: Fast simulation of skeleton-driven deformable body characters. ACM Trans. Graph. 30(5), 1–19 (2011)CrossRef
Metadaten
Titel
Position-Based Simulation of Skeleton-Driven Characters
verfasst von
Dongsheng Yang
Yuling Fan
Meili Wang
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-23712-7_30

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