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1991 | OriginalPaper | Buchkapitel

Prominence, Competition, Learning, and the Generation of Offers in Computer-Aided Experimental Spatial Games

verfasst von : Wulf Albers, James D. Laing

Erschienen in: Game Equilibrium Models III

Verlag: Springer Berlin Heidelberg

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Collective decision making by people who, as humans, are merely quasirational is subject to influences of substantively irrelevant features of the decision environment. This paper analyzes data from a computer-aided laboratory study of decision making in spatially represented, majority rule games to identify influences of prominent features of the problem environment on the processes and outcomes of decision, and the way in which these influences change through competition and learning.*

Metadaten
Titel
Prominence, Competition, Learning, and the Generation of Offers in Computer-Aided Experimental Spatial Games
verfasst von
Wulf Albers
James D. Laing
Copyright-Jahr
1991
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-07367-4_9