1 Introduction
2 Background
2.1 Game Writing and Narrative Design
2.2 Tools in Game Development
2.3 Prototyping Tools for Game Writing
2.4 Twine
3 Deig
3.1 Modelling Primitives
3.2 Modelling of Game Mechanics
Icon | Description | Icon | Description |
---|---|---|---|
Act node—a sequences of dialog lines | Fork node—selects the first output the first time, the second all other times | ||
Dialog node—enables the user to select a dialog choice | Transit node—changes the active location for the player | ||
Set variable node—sets the value of a named variable | Dice node—randomly selects an output. | ||
Condition node—selects an output based on conditions using variables | Code node—miscellaneous actions related to game state (chapter transits etc.) and multimedia (sound etc.) |