Skip to main content

2018 | OriginalPaper | Buchkapitel

Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments

verfasst von : Margarita Papaefthymiou, Marios Evangelos Kanakis, Efstratios Geronikolakis, Argyrios Nochos, Paul Zikas, George Papagiannakis

Erschienen in: Digital Cultural Heritage

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper presents a comparison of latest software and hardware methods for rapid reconstruction of real humans using as an input RGB or RGB-D images, and base on this comparison is introduced the pipeline that produces high realistic reconstructions in a reasonable amount of time, suitable for real-time Virtual Reality (VR), Augmented Reality (AR) as well as Holographic Mixed Reality (HMR). In this work, we also present and compare usage of latest VR and AR Head Mounted displays (HDMs), which are Microsoft Hololens, Oculus Rift and mobile AR. Specifically, we compare the immersion experience, interaction system, field of view and level of presence that each of these technologies provide. We demonstrate our results at Asinou church, a UNESCO Cultural Heritage monument located in Cyprus. Our reconstructed virtual narrator is the real priest of Asinou church which gives a virtual tour in the church. This interactive virtual narrator supports a range of different capabilities like performing gestures, speech and lip synchronization.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
3.
Zurück zum Zitat Arnold, D., Day, A., Glauert, J., Haegler, S., Jennings, V., Kevelham, B., Laycock, R., Magnenat-Thalmann, N., Maïm, J., Maupu, D., Papagiannakis, G., Thalmann, D., Yersin, B., Rodriguez-Echavarria, K.: Tools for populating cultural heritage environments with interactive virtual humans. In: Open Digital Cultural Heritage Systems, EPOCH Final Event 2008, February 2008 Arnold, D., Day, A., Glauert, J., Haegler, S., Jennings, V., Kevelham, B., Laycock, R., Magnenat-Thalmann, N., Maïm, J., Maupu, D., Papagiannakis, G., Thalmann, D., Yersin, B., Rodriguez-Echavarria, K.: Tools for populating cultural heritage environments with interactive virtual humans. In: Open Digital Cultural Heritage Systems, EPOCH Final Event 2008, February 2008
6.
Zurück zum Zitat Kateros, S., Georgiou, S., Papaefthymiou, M., Papagiannakis, G., Tsioumas, M.: A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities. Int. J. Heritage Digital Era 4(2), 221–233 (2015). Also presented in The 1st International Workshop on ICT for the Preservation and Transmission of Intangible Cultural Heritage, EUROMED2014CrossRef Kateros, S., Georgiou, S., Papaefthymiou, M., Papagiannakis, G., Tsioumas, M.: A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities. Int. J. Heritage Digital Era 4(2), 221–233 (2015). Also presented in The 1st International Workshop on ICT for the Preservation and Transmission of Intangible Cultural Heritage, EUROMED2014CrossRef
7.
Zurück zum Zitat Papaefthymiou, M., Feng, A., Shapiro, A., Papagiannakis, G.: A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. In: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015, pp. 22:1–22:8. ACM, New York (2015) Papaefthymiou, M., Feng, A., Shapiro, A., Papagiannakis, G.: A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. In: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015, pp. 22:1–22:8. ACM, New York (2015)
8.
Zurück zum Zitat Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., Zikas, P., Bachlitzanakis, V., Papagiannakis, G.: Gamified AR/VR character rendering and animation-enabling technologies. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds.) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49607-8_13CrossRef Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., Zikas, P., Bachlitzanakis, V., Papagiannakis, G.: Gamified AR/VR character rendering and animation-enabling technologies. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds.) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham (2017). https://​doi.​org/​10.​1007/​978-3-319-49607-8_​13CrossRef
9.
Zurück zum Zitat Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D.: Mixing virtual and real scenes in the site of ancient pompeii: research articles. Comput. Animat. Virtual Worlds 16(1), 11–24 (2005)CrossRef Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D.: Mixing virtual and real scenes in the site of ancient pompeii: research articles. Comput. Animat. Virtual Worlds 16(1), 11–24 (2005)CrossRef
10.
Zurück zum Zitat Ramamoorthi, R., Hanrahan, P.: An efficient representation for irradiance environment maps. In: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, pp. 497–500. ACM, New York (2001) Ramamoorthi, R., Hanrahan, P.: An efficient representation for irradiance environment maps. In: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, pp. 497–500. ACM, New York (2001)
11.
Zurück zum Zitat Shapiro, A., Feng, A., Wang, R., Li, H., Bolas, M., Medioni, G., Suma, E.: Rapid avatar capture and simulation using commodity depth sensors. Comput. Anim. Virtual Worlds 25(3–4), 201–211 (2014)CrossRef Shapiro, A., Feng, A., Wang, R., Li, H., Bolas, M., Medioni, G., Suma, E.: Rapid avatar capture and simulation using commodity depth sensors. Comput. Anim. Virtual Worlds 25(3–4), 201–211 (2014)CrossRef
12.
Zurück zum Zitat Vacchetti, L., Lepetit, V., Ponder, M., Papagiannakis, G., Fua, P., Thalmann, D., Thalmann, N.M.: A stable real-time AR framework for training and planning in industrial environments. In: Ong, S.K., Nee, A.Y.C. (eds.) Virtual and Augmented Reality Applications in Manufacturing, pp. 129–145. Springer, London (2004). https://doi.org/10.1007/978-1-4471-3873-0_8CrossRef Vacchetti, L., Lepetit, V., Ponder, M., Papagiannakis, G., Fua, P., Thalmann, D., Thalmann, N.M.: A stable real-time AR framework for training and planning in industrial environments. In: Ong, S.K., Nee, A.Y.C. (eds.) Virtual and Augmented Reality Applications in Manufacturing, pp. 129–145. Springer, London (2004). https://​doi.​org/​10.​1007/​978-1-4471-3873-0_​8CrossRef
Metadaten
Titel
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments
verfasst von
Margarita Papaefthymiou
Marios Evangelos Kanakis
Efstratios Geronikolakis
Argyrios Nochos
Paul Zikas
George Papagiannakis
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-75826-8_22

Premium Partner