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2001 | OriginalPaper | Buchkapitel

Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization

verfasst von : Eric Menou, Vincent Bonnafous, Jean-Pierre Jessel, René Caubet

Erschienen in: Virtual Storytelling Using Virtual Reality Technologies for Storytelling

Verlag: Springer Berlin Heidelberg

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We introduce a new animation system dedicated to real-time character animation. A multi-layered script system is used to control the motion from the higher semantic level (used to produce scenarios using high level orders) to the geometrical aspect (required to control the movement in a precise way). Two low-level animation subsystems are proposed, depending on the requirements of the final user. One uses a blending layer to mix the tasks generated by the script system, whereas the other performs on-the-fly spacetime optimization to compute the resulting motion. Two applications are described, each one using one of these two systems, putting in evidence their respective advantages and drawbacks.

Metadaten
Titel
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
verfasst von
Eric Menou
Vincent Bonnafous
Jean-Pierre Jessel
René Caubet
Copyright-Jahr
2001
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/3-540-45420-9_15

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