2015 | OriginalPaper | Buchkapitel
Real-Time Resampling of Medical Images Based on Deformed Tetrahedral Structures for Needle Insertion VR-Simulation
verfasst von : Martin Meike, Dirk Fortmeier, Andre Mastmeyer, Heinz Handels
Erschienen in: Bildverarbeitung für die Medizin 2015
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
To provide real-time visualization of deformed volumetric image data for virtual surgery simulation, a resampling algorithm based on deformed tetrahedral structures has been developed. Deformations of the tetrahedral mesh are computed by a soft-tissue simulation. The major advantage of this approach is the possibility to use the resampled image data in different rendering methods such as ray casting, simulated ultrasound or simulated X-ray imaging. To achieve real-time capability, the algorithm was parallelized on the GPU using Nvidia Cuda. Performance measurements have been done on different mesh resolutions. For a subset of 1688 tetrahedrons, short resamplings times of around 2.3 ms are measured on an Nvidia GTX 680, endorsing the algorithm for real-time application.