Skip to main content

2020 | OriginalPaper | Buchkapitel

Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games

verfasst von : Catherine Jones, Konstantinos Papangelis

Erschienen in: Geospatial Technologies for Local and Regional Development

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Location-based gaming (LBG) apps present many challenges to the design process. They have very different requirements compared to games that are aspatial in nature. They take place in the wild and this brings unique challenges to the practicalities of their design. There is a need to balance the core game play with the spatial requirements of location-aware technologies as well as considering the overall theme and objectives of the game together with the motivations and behaviours of players. We reflect upon this balancing act and explore an approach to creative paper prototyping through the medium of board games to co-design LBG requirements. We examine two case studies of location-based games with different goals. The first case study discusses the CrossCult Pilot 4 app built to trigger reflection on historical stories through thoughtful play. Whilst the second case study uses the City Conquerer app designed and played in Suzhou, China with a view to exploring notions of territoriality. The paper considers how spatial, social and interaction metaphors are used to simulate location-based games in a board game and discusses the lessons learned when transforming the paper game into a digital prototype. It forms part of a thinking by doing approach. By comparing the board games to the technical counterparts, we consider how effective are the features and activities implemented in the technology prototypes. We propose a set of 11 design constraints that developers must be mindful of when transitioning from paper to digital prototypes.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Ahlqvist O, Schlieder C (eds) (2018) Geogames and Geoplay: game-based approaches to the analysis of geo-information. In: Advances in geographic information science. Springer International Publishing Ahlqvist O, Schlieder C (eds) (2018) Geogames and Geoplay: game-based approaches to the analysis of geo-information. In: Advances in geographic information science. Springer International Publishing
Zurück zum Zitat de Souza e Silva A, Frith J (2012) Mobile interfaces in public spaces: locational privacy, control, and urban sociability. Routledge, New York de Souza e Silva A, Frith J (2012) Mobile interfaces in public spaces: locational privacy, control, and urban sociability. Routledge, New York
Zurück zum Zitat Ehn P, Kyng M (1992) Cardboard computers: mocking-it-up or hands-on the future. In: Design at work. L. Erlbaum Associates Inc., pp 169–196 Ehn P, Kyng M (1992) Cardboard computers: mocking-it-up or hands-on the future. In: Design at work. L. Erlbaum Associates Inc., pp 169–196
Zurück zum Zitat Evans L, Saker M (2017) Location-based social media: space, time and identity. Springer International Publishing Evans L, Saker M (2017) Location-based social media: space, time and identity. Springer International Publishing
Zurück zum Zitat Flanagan M (2013) Critical play: radical game design. MIT Press, Cambridge Flanagan M (2013) Critical play: radical game design. MIT Press, Cambridge
Zurück zum Zitat Huizinga J (1955) Homo ludens. Beacon Press, Boston Huizinga J (1955) Homo ludens. Beacon Press, Boston
Zurück zum Zitat Jones CE, Liapis A, Lykourentzou I, Guido D (2017a) Board game prototyping to co-design a better location-based digital game. In: Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems. ACM, pp 1055–1064 Jones CE, Liapis A, Lykourentzou I, Guido D (2017a) Board game prototyping to co-design a better location-based digital game. In: Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems. ACM, pp 1055–1064
Zurück zum Zitat Jones CE, Theodosis S, Lykourentzou I (2019) The enthusiast, the interested, the sceptic & the cynic: understanding user experience & perceived value in location-based cultural heritage games through qualitative and sentiment analysis. ACM J Comput Cult Herit Spec Issue Eval Digit Cult Resour 11 Jones CE, Theodosis S, Lykourentzou I (2019) The enthusiast, the interested, the sceptic & the cynic: understanding user experience & perceived value in location-based cultural heritage games through qualitative and sentiment analysis. ACM J Comput Cult Herit Spec Issue Eval Digit Cult Resour 11
Zurück zum Zitat Li Y, Hong JI, Landay JA (2004) Topiary: a tool for prototyping location-enhanced applications. In: Proceedings of the 17th annual ACM symposium on user interface software and technology. ACM, pp 217–226 Li Y, Hong JI, Landay JA (2004) Topiary: a tool for prototyping location-enhanced applications. In: Proceedings of the 17th annual ACM symposium on user interface software and technology. ACM, pp 217–226
Zurück zum Zitat Licoppe C, Inada Y (2009) Mediated proximity and its dangers in a location aware community: a case of ‘stalking.’ Digit Cityscapes Merging Digit Urban Play 100–128 Licoppe C, Inada Y (2009) Mediated proximity and its dangers in a location aware community: a case of ‘stalking.’ Digit Cityscapes Merging Digit Urban Play 100–128
Zurück zum Zitat Marins DR, de OD Justo M, Xexeo GB, de AM Chaves B (2011) SmartRabbit: a mobile exergame using geolocation. In: 2011 Brazilian symposium on games and digital entertainment (SBGAMES). IEEE, pp 232–240 Marins DR, de OD Justo M, Xexeo GB, de AM Chaves B (2011) SmartRabbit: a mobile exergame using geolocation. In: 2011 Brazilian symposium on games and digital entertainment (SBGAMES). IEEE, pp 232–240
Zurück zum Zitat Mateos MJ, Muñoz-Merino PJ, Kloos CD, Hernández-Leo D, Redondo-Martínez D (2016) Design and evaluation of a computer based game for education. In: Frontiers in education conference (FIE), 2016 IEEE. IEEE, pp 1–8 Mateos MJ, Muñoz-Merino PJ, Kloos CD, Hernández-Leo D, Redondo-Martínez D (2016) Design and evaluation of a computer based game for education. In: Frontiers in education conference (FIE), 2016 IEEE. IEEE, pp 1–8
Zurück zum Zitat Nijholt A (ed) (2017) Playable cities: the city as a digital playground, gaming media and social effects. Springer Singapore Nijholt A (ed) (2017) Playable cities: the city as a digital playground, gaming media and social effects. Springer Singapore
Zurück zum Zitat Papangelis K, Metzger M, Sheng Y, Liang H-N, Chamberlain A, Cao T (2017a) Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games. Proc ACM Interact Mob Wearable Ubiquitous Technol 1:1–24. https://doi.org/10.1145/3130955CrossRef Papangelis K, Metzger M, Sheng Y, Liang H-N, Chamberlain A, Cao T (2017a) Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games. Proc ACM Interact Mob Wearable Ubiquitous Technol 1:1–24. https://​doi.​org/​10.​1145/​3130955CrossRef
Zurück zum Zitat Papangelis K, Metzger M, Sheng Y, Liang H-N, Chamberlain A, Khan V-J (2017b) Get Off My Lawn!: starting to understand territoriality in location based mobile games. In: CHI EA ’17 proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems. ACM Press, pp 1955–1961. https://doi.org/10.1145/3027063.3053154 Papangelis K, Metzger M, Sheng Y, Liang H-N, Chamberlain A, Khan V-J (2017b) Get Off My Lawn!: starting to understand territoriality in location based mobile games. In: CHI EA ’17 proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems. ACM Press, pp 1955–1961. https://​doi.​org/​10.​1145/​3027063.​3053154
Zurück zum Zitat Saker M, Evans L (2016) Everyday life and locative play: an exploration of foursquare and playful engagements with space and place. Media Cult Soc 38:1169–1183CrossRef Saker M, Evans L (2016) Everyday life and locative play: an exploration of foursquare and playful engagements with space and place. Media Cult Soc 38:1169–1183CrossRef
Zurück zum Zitat Snyder C (2003) Paper prototyping: the fast and easy way to design and refine user interfaces. The Morgan Kaufmann series in interactive technologies. Morgan Kaufmann Publisher, San Diego Snyder C (2003) Paper prototyping: the fast and easy way to design and refine user interfaces. The Morgan Kaufmann series in interactive technologies. Morgan Kaufmann Publisher, San Diego
Metadaten
Titel
Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games
verfasst von
Catherine Jones
Konstantinos Papangelis
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-14745-7_16