2006 | OriginalPaper | Buchkapitel
Research and Implement of Virtual Human’s Walking Model in Maintenance Simulation
verfasst von : Xiaojun Lu, Yan Li, Hangen He, Yunxiang Ling
Erschienen in: Technologies for E-Learning and Digital Entertainment
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
This paper presents a set of technologies to generate human animations based on captured motion data. Firstly, original coarse motion data need to be normalized as standard data set. Secondly, spatial and temporal characteristics of human locomotion are calculated according to experience equations, anthropometric statistics data and user-defined interface parameters. Trajectory of human’s root site is scaled and rotated to fit real walking distance and direction. Then, a simulation structure based on place/transition Petri Net is designed and conducted to start, run, pause and end simulation loop. During the update phase of the loop, position and posture of virtual figure in each frame are generated through interpolating from scaled motion data.