Skip to main content

2016 | OriginalPaper | Buchkapitel

Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project

verfasst von : Ricardo Alves, Teresa Souto, Paula Escudeiro, Nuno Escudeiro

Erschienen in: Serious Games, Interaction, and Simulation

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
3.
Zurück zum Zitat Glisky, E.: Changes in cognitive function in human aging. In: Riddle, D.R. (ed.) Brain Aging: Models, Methods, and Mechanisms. CRC Press, Boca Raton (2007) Glisky, E.: Changes in cognitive function in human aging. In: Riddle, D.R. (ed.) Brain Aging: Models, Methods, and Mechanisms. CRC Press, Boca Raton (2007)
4.
Zurück zum Zitat American Psychiatric Association: Diagnostic and Statistical Manual of Mental Disorders, 5th edn. American Psychiatric Publishing, Arlington (2013)CrossRef American Psychiatric Association: Diagnostic and Statistical Manual of Mental Disorders, 5th edn. American Psychiatric Publishing, Arlington (2013)CrossRef
5.
Zurück zum Zitat Mayas, J., Parmentier, F., Andrés, P., Ballesteros, S.: Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial. PLoS ONE 9(3), 1–11 (2014)CrossRef Mayas, J., Parmentier, F., Andrés, P., Ballesteros, S.: Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial. PLoS ONE 9(3), 1–11 (2014)CrossRef
6.
Zurück zum Zitat La Rue, A.: Healthy brain aging: role of cognitive reserve, cognitive stimulation and cognitive. Clin. Geriatr. Med. 26, 99–111 (2010). (A. K. Desai, Ed.)CrossRef La Rue, A.: Healthy brain aging: role of cognitive reserve, cognitive stimulation and cognitive. Clin. Geriatr. Med. 26, 99–111 (2010). (A. K. Desai, Ed.)CrossRef
7.
Zurück zum Zitat Spector, A., Orrell, M., Woods, B.: Cognitive stimulation to improve cognitive functioning in people with dementia. Int. J. Geriatr. Psychiatry 25(12), 1253–1258 (2010)CrossRef Spector, A., Orrell, M., Woods, B.: Cognitive stimulation to improve cognitive functioning in people with dementia. Int. J. Geriatr. Psychiatry 25(12), 1253–1258 (2010)CrossRef
8.
Zurück zum Zitat Coltheart, M.: Assumptions and methods in cognitive neuropsychology. In: Rapp, B. (ed.) Handbook of Cognitive Neuropsychology: What Deficits Reveal About the Human Mind, pp. 3–21. Psychology Press, Philadelphia (2000) Coltheart, M.: Assumptions and methods in cognitive neuropsychology. In: Rapp, B. (ed.) Handbook of Cognitive Neuropsychology: What Deficits Reveal About the Human Mind, pp. 3–21. Psychology Press, Philadelphia (2000)
9.
Zurück zum Zitat Duffau, H.: Brain plasticity: from pathophysiological mechanisms to therapeutic applications. J. Clin. Neurosci. 13(9), 885–897 (2006)CrossRef Duffau, H.: Brain plasticity: from pathophysiological mechanisms to therapeutic applications. J. Clin. Neurosci. 13(9), 885–897 (2006)CrossRef
10.
Zurück zum Zitat Robert, P.H., König, A., Amieva, H., et al.: Recommendations for the use of serious games in people with Alzheimer’s disease, related disorders and frailty. Front. Aging Neurosci. 6(54), 1–13 (2014). doi:10.3389/fnagi.2014.00054 Robert, P.H., König, A., Amieva, H., et al.: Recommendations for the use of serious games in people with Alzheimer’s disease, related disorders and frailty. Front. Aging Neurosci. 6(54), 1–13 (2014). doi:10.​3389/​fnagi.​2014.​00054
11.
Zurück zum Zitat Riva, G., Rizzo, A., Alpini, D., et al.: Virtual environments in the diagnosis, prevention and intervention of age-related diseases: a review of VR scenarios proposed in the EC VETERAN Project. Cyberpsychol Behav. 2, 577–591 (1999)CrossRef Riva, G., Rizzo, A., Alpini, D., et al.: Virtual environments in the diagnosis, prevention and intervention of age-related diseases: a review of VR scenarios proposed in the EC VETERAN Project. Cyberpsychol Behav. 2, 577–591 (1999)CrossRef
12.
Zurück zum Zitat Rizzo, A., Wiederhold, M., Buckwalter, J.: Basic issues in the use of virtual environments for mental health application. In: Riva, G., Wiederhold, B.K., Molinari, E. (eds.) Virtual Environments in Clinical Psychology and Neuroscience, pp. 21–42. Ios Press, Amsterdam (1998) Rizzo, A., Wiederhold, M., Buckwalter, J.: Basic issues in the use of virtual environments for mental health application. In: Riva, G., Wiederhold, B.K., Molinari, E. (eds.) Virtual Environments in Clinical Psychology and Neuroscience, pp. 21–42. Ios Press, Amsterdam (1998)
13.
Zurück zum Zitat Cherniack, E.P.: Not just fun and games: applications of virtual reality in the identification and rehabilitation of cognitive disorders of the elderly. Disabil. Rehabil. Assist. Technol. 6, 283–289 (2011). doi:10.3109/17483107.2010.542570 Cherniack, E.P.: Not just fun and games: applications of virtual reality in the identification and rehabilitation of cognitive disorders of the elderly. Disabil. Rehabil. Assist. Technol. 6, 283–289 (2011). doi:10.​3109/​17483107.​2010.​542570
14.
Zurück zum Zitat Zucchella, C., Sinforiani, E., Tassorelli, C., et al.: Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project. Funct. Neurol. 29(3), 153–158 (2014) Zucchella, C., Sinforiani, E., Tassorelli, C., et al.: Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project. Funct. Neurol. 29(3), 153–158 (2014)
15.
Zurück zum Zitat Segal, R., Bhatia, M., Drapeau, M.: Therapist’s perception of benefits and costs of using virtual reality treatments. Cyberpsychology, Behav. Soc. Networking 14(1–2), 29–34 (2011)CrossRef Segal, R., Bhatia, M., Drapeau, M.: Therapist’s perception of benefits and costs of using virtual reality treatments. Cyberpsychology, Behav. Soc. Networking 14(1–2), 29–34 (2011)CrossRef
16.
Zurück zum Zitat Tarnanas, I., Tsolaki, M., Nef, T., et al.: Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer’s disease? Alzheimers Dement. 10, 790–798 (2014). doi:10.1016/j.jalz.2014.01.002 Tarnanas, I., Tsolaki, M., Nef, T., et al.: Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer’s disease? Alzheimers Dement. 10, 790–798 (2014). doi:10.​1016/​j.​jalz.​2014.​01.​002
17.
Zurück zum Zitat Anguera, J.A., Boccanfuso, J., Rintoul, J.L., Al-Hashimi, et al.: Video game training enhances cognitive control in older adults. Nature 501, 97–102 (2013). doi:10.1038/nature12486 Anguera, J.A., Boccanfuso, J., Rintoul, J.L., Al-Hashimi, et al.: Video game training enhances cognitive control in older adults. Nature 501, 97–102 (2013). doi:10.​1038/​nature12486
18.
Zurück zum Zitat Costa, R., Carvalho, L.: Experimentando um Ambiente Virtual com Pacientes Neuropsiquiátricos. II Conferência Internacional de Tecnologias de Informação e Comunicação na Educação - Challenges 2001, pp. 529–546, Braga (2001) Costa, R., Carvalho, L.: Experimentando um Ambiente Virtual com Pacientes Neuropsiquiátricos. II Conferência Internacional de Tecnologias de Informação e Comunicação na Educação - Challenges 2001, pp. 529–546, Braga (2001)
19.
20.
Zurück zum Zitat Dyck, M., Winbeck, M., Leiberg, S., et al.: Recognition profile of emotions in natural and virtual faces. PLoS ONE 3(11), e3268, 1–8 (2008) Dyck, M., Winbeck, M., Leiberg, S., et al.: Recognition profile of emotions in natural and virtual faces. PLoS ONE 3(11), e3268, 1–8 (2008)
21.
Zurück zum Zitat Wendt, G.W.: Tecnologias de interface humano-computacional: realidade virtual e novos caminhos para pesquisa. Revista de Psiquiatria Clinica 38(5), 211–212 (2011)CrossRef Wendt, G.W.: Tecnologias de interface humano-computacional: realidade virtual e novos caminhos para pesquisa. Revista de Psiquiatria Clinica 38(5), 211–212 (2011)CrossRef
22.
Zurück zum Zitat Costa, R.: Ambientes Virtuais na Reabilitação Cognitiva de Pacientes Neurológicos e Psiquiátricos. UFRJ, Rio de Janeiro (2000) Costa, R.: Ambientes Virtuais na Reabilitação Cognitiva de Pacientes Neurológicos e Psiquiátricos. UFRJ, Rio de Janeiro (2000)
23.
Zurück zum Zitat Jerônimo, R.A., Lima, S.: Tecnologias Computacionais e ambientes virtuais no processo terapêutico de reabilitação. O mundo da Saúde 30(1), 96–106 (2006) Jerônimo, R.A., Lima, S.: Tecnologias Computacionais e ambientes virtuais no processo terapêutico de reabilitação. O mundo da Saúde 30(1), 96–106 (2006)
24.
Zurück zum Zitat Alzheimer’s Disease International: World Alzheimer Report 2014: Dementia and Risk Reduction: An Analysis of Protective and Modifiable Factors. Alzheimer’s Disease International, London (2014) Alzheimer’s Disease International: World Alzheimer Report 2014: Dementia and Risk Reduction: An Analysis of Protective and Modifiable Factors. Alzheimer’s Disease International, London (2014)
25.
Zurück zum Zitat Muscio, C., Tiraboschi, P., Guerra, U.P., et al.: Clinical trial design of serious gaming in mild cognitive impairment. Front. Aging Neurosci. 7(26), 1–6 (2015). doi:10.3389/fnagi.2015.00026 Muscio, C., Tiraboschi, P., Guerra, U.P., et al.: Clinical trial design of serious gaming in mild cognitive impairment. Front. Aging Neurosci. 7(26), 1–6 (2015). doi:10.​3389/​fnagi.​2015.​00026
26.
Zurück zum Zitat Wiemeyer, J., Kliem, A.: Serious games in prevention and rehabilitation – a new panacea for elderly people? Eur. Rev. Aging Phys. Act. 9, 41–50 (2012). doi:10.1007/s11556-011-0093-x Wiemeyer, J., Kliem, A.: Serious games in prevention and rehabilitation – a new panacea for elderly people? Eur. Rev. Aging Phys. Act. 9, 41–50 (2012). doi:10.​1007/​s11556-011-0093-x
27.
Zurück zum Zitat Souto, T., Baptista, A., Tavares, D., et al.: Facial emotional recognition in schizophrenia: preliminary results of the virtual reality program for facial emotional recognition. Rev. Psiq. Clín. 40(4), 129–134 (2013)CrossRef Souto, T., Baptista, A., Tavares, D., et al.: Facial emotional recognition in schizophrenia: preliminary results of the virtual reality program for facial emotional recognition. Rev. Psiq. Clín. 40(4), 129–134 (2013)CrossRef
28.
Zurück zum Zitat Simões, M.R.: Instrumentos de avaliação psicológica de pessoas idosas: investigação e estudos de validação em Portugal. RIDEP 34(1), 9–33 (2012) Simões, M.R.: Instrumentos de avaliação psicológica de pessoas idosas: investigação e estudos de validação em Portugal. RIDEP 34(1), 9–33 (2012)
Metadaten
Titel
Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
verfasst von
Ricardo Alves
Teresa Souto
Paula Escudeiro
Nuno Escudeiro
Copyright-Jahr
2016
Verlag
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-29060-7_7

Premium Partner