Skip to main content

2021 | OriginalPaper | Buchkapitel

Smart Events in Behavior of Non-player Characters in Computer Games

verfasst von : Marcin Zieliński, Piotr Napieralski, Marcin Daszuta, Dominik Szajerman

Erschienen in: Computational Science – ICCS 2021

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This work contains a solution improvement for Smart Events, which are one of the ways to guide the behavior of NPCs in computer games. The improvement consists of three aspects: introducing the possibility of group actions by agents, i.e. cooperation between them, extending the SE with the possibility of handling ordinary events not only emergency, and introducing the possibility of taking random (but predetermined) actions as part of participation in the event.
In addition, two event scenarios were presented that allowed the Smart Events operation to be examined. The study consists of comparing the performance of the SE with another well-known algorithm (FSM) and of comparing different runs of the same event determined by the improved algorithm.
Comparing the performance required proposing measures that would allow for the presentation of quantitative differences between the runs of different algorithms or the same algorithm in different runs. Three were proposed: time needed by the AI subsystem in one simulation frame, the number of decisions in the frame, and the number of frames per second of simulation.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
2.
Zurück zum Zitat Cerny, M., Plch, T., Marko, M., Ondracek, P., Brom, C.: Smart areas - a modular approach to simulation of daily life in an open world video game. In: Proceedings of the 6th International Conference on Agents and Artificial Intelligence. SCITEPRESS - Science and and Technology Publications (2014). https://doi.org/10.5220/0004921107030708 Cerny, M., Plch, T., Marko, M., Ondracek, P., Brom, C.: Smart areas - a modular approach to simulation of daily life in an open world video game. In: Proceedings of the 6th International Conference on Agents and Artificial Intelligence. SCITEPRESS - Science and and Technology Publications (2014). https://​doi.​org/​10.​5220/​0004921107030708​
8.
Zurück zum Zitat Plch, T., Marko, M., Ondracek, P., Cerny, M., Gemrot, J., Brom, C.: An AI system for large open virtual world. In: Proceedings of the 10th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2014) Plch, T., Marko, M., Ondracek, P., Cerny, M., Gemrot, J., Brom, C.: An AI system for large open virtual world. In: Proceedings of the 10th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2014)
9.
Zurück zum Zitat Rogalski, J., Szajerman, D.: A memory model for emotional decision-making agent in a game. J. Appl. Comput. Sci. 26(2), 161–186 (2018) Rogalski, J., Szajerman, D.: A memory model for emotional decision-making agent in a game. J. Appl. Comput. Sci. 26(2), 161–186 (2018)
Metadaten
Titel
Smart Events in Behavior of Non-player Characters in Computer Games
verfasst von
Marcin Zieliński
Piotr Napieralski
Marcin Daszuta
Dominik Szajerman
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-77977-1_13

Premium Partner