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Erschienen in: Autonomous Agents and Multi-Agent Systems 1-2/2019

22.02.2019

Strategic behavior and learning in all-pay auctions: an empirical study using crowdsourced data

verfasst von: Yoram Bachrach, Ian A. Kash, Peter Key, Joel Oren

Erschienen in: Autonomous Agents and Multi-Agent Systems | Ausgabe 1-2/2019

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Abstract

We analyze human behavior in crowdsourcing contests using an all-pay auction model where all participants exert effort, but only the highest bidder receives the reward. We let workers sourced from Amazon Mechanical Turk participate in an all-pay auction, and contrast the game theoretic equilibrium with the choices of the humans participants. We examine how people competing in the contest learn and adapt their bids, comparing their behavior to well-established online learning algorithms in a novel approach to quantifying the performance of humans as learners. For the crowdsourcing contest designer, our results show that a bimodal distribution of effort should be expected, with some very high effort and some very low effort, and that humans have a tendency to overbid. Our results suggest that humans are weak learners in this setting, so it may be important to educate participants about the strategic implications of crowdsourcing contests.

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2
Empirical results do not always exhibit overbidding. Some studies examining all-pay auctions between two players find no overbidding [16, 32], while studies examining auctions between more than two players find significant overbidding [11, 22] (recent work on this contains a more complete discussion [20]). Further, the degree of overbidding depends on the specifics of the contest and domain [7, 12, 19, 2527].
 
3
We also allowed players to play against a specific friend, but such games were not used for the analysis in this paper.
 
4
We note that players who follow the mixed-strategy of the Nash equilibrium are extremely unlikely to be labeled as spammers. The symmetric mixed-strategy under the Nash equilibrium is choosing a bid uniformly at random over the range, making each possible strategy have a very small probability. In particular, for a player who selects bids uniformly at random, the probability of selecting the specific precluded bids in over 25% of the games is very low. This means that our spammer-detection rule is very unlikely to have a “false-positive”, and mistakenly labeling a player who is using the Nash mixed-strategy as a spammer.
 
5
Notably, such collusive strategies are predicted by a different game theoretic analysis of this as a repeated game setting, showing another way human behavior differs from idealized mathematical models in crowdsourcing contests.
 
6
Note that the uniform distribution over the bids gives an expected number of distinct bids of 70. Shortly, we provide two more precise comparisons with the uniform distribution.
 
7
In particular, such settings include auctions, especially when the winner is simply the highest bidder, rather than ones where the probability of winning is higher for the highest bidder [11], and Blotto games [10, 23].
 
8
A player who lost the auction can also lower their bid in an attempt to improve the negative utility they incur, but achieving a positive utility requires increasing the bids so as to win the auction.
 
9
We have also tried using only the bid difference \(d_{t-1} = x^{bid}_{t-1} - y^{bid}_{t-1}\) as a feature (i.e. using the two features \(W_{t-1}, d_{t-1}\), which achieves \(R^2=0.34\), still lower than the baseline model.
 
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Metadaten
Titel
Strategic behavior and learning in all-pay auctions: an empirical study using crowdsourced data
verfasst von
Yoram Bachrach
Ian A. Kash
Peter Key
Joel Oren
Publikationsdatum
22.02.2019
Verlag
Springer US
Erschienen in
Autonomous Agents and Multi-Agent Systems / Ausgabe 1-2/2019
Print ISSN: 1387-2532
Elektronische ISSN: 1573-7454
DOI
https://doi.org/10.1007/s10458-019-09402-4

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