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2023 | OriginalPaper | Buchkapitel

8. Technology Issues

verfasst von : Jon Peddie

Erschienen in: Augmented Reality

Verlag: Springer International Publishing

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Abstract

In this section, some of the key technical issues in building an augmented reality device are discussed. The number of sensors, and the technology associated with them, combined with the need to operate at low power and be lightweight, is an ongoing challenge for the device builders.
Augmented reality systems (headsets, helmets, HUDs, etc.) must interact with our eyes and brain, and the eye-brain connection is a very powerful, amazingly complex, and capable system.
Knowing where you are is one of the most critical functions in augmented reality. How can a system identify things and deliver potentially mission-critical information in a timely manner if it doesn’t know where you are? But how does it know where you are?
The concept of voice control, like augmented and virtual reality, are terms that have been in our vocabulary for so long; many think they know what they are and how they work.
The use of hand gestures as a means of communicating and controlling the information provided by augmented reality systems provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI); hand gestures can help in achieving the ease and naturalness.
Eye-tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. Eye-tracking is an old concept developed in the1800s made using direct observations.
If ever the statement “one size does not fit all” was appropriate, it would be in the case of a user interface.

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Fußnoten
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7
Wertheimer [5].
 
8
Padmos and Milders [6].
 
9
Pasman et al. [7].
 
10
The vestibulo-ocular reflex (VOR) is a reflex, where activation of the vestibular system causes eye movement. This reflex functions to stabilize images on the retinas during head movement by producing eye movements in the direction opposite to head movement, thus preserving the image on the center of the visual field(s).
 
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13
Lincoln et al. [8].
 
14
Slotten et al. [9].
 
15
Hoffman et al. [10].
 
16
Chromatic aberration, also known as color fringing or purple fringing, is a common optical problem that occurs when a lens is either unable to bring all wavelengths of color to the same focal plane and/or when wavelengths of color are focused at different positions in the focal plane.
 
18
Zheng et al. [11].
 
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Armitage et al. [20].
 
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34
FLCOS was contemplated for holography due to its high speed but never implemented because the pixels were too big. To display a holographic interference pattern, you need large arrays of very small pixels.
 
35
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36
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37
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38
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39
Nit (nt) is a unit of luminance. It is a non-SI name used for candela per square meter (1 nt = 1 cd/m2). The candela per square meter (cd/m2) is the derived SI unit of luminance. The unit is based on the candela, the SI unit of luminous intensity, and the square meter, the SI unit of area.
 
40
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41
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42
Amitai et al. [26].
 
43
Spitzer et al. [27].
 
44
Popovich and Sagan [28].
 
45
In optics, the exit pupil is a virtual aperture in an optical system. Only rays which pass through this virtual aperture can exit the system.
 
46
Cameron [29].
 
47
Bleha and Lijuan [30].
 
48
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49
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50
Bokeh is the effect of a soft out-of-focus background that one gets when photographing a subject using a fast lens at the widest aperture, such as f/2.8 or wider.
 
51
Bernanose et al. [31].
 
53
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56
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57
Landt [32].
 
58
Lightweight, Wearable Tech Efficiently Converts Body Heat to Electricity, https://​news.​ncsu.​edu/​2016/​09/​wearable-teg-heat-harvesting-2016/​#comment-7695881
 
60
Ali and Klyne [1].
 
61
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63
Woo Jong et al. [34].
 
64
Woo et al. [35].
 
66
Kim and Oh [36].
 
68
Mann and Fung [37].
 
69
Mann [38].
 
70
Tang, Felix; Aimone, Chris; Fung, James; Marjan, Andrej; and Mann Steve. Seeing Eye to Eye: a shared mediated reality using EyeTap devices and the VideoOrbits Gyroscopic Head Tracker, Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR2002),September 30–October 1, 2002, Darmstadt, Germany, Page(s): 267–268.
 
71
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72
Handbook of Augmented Reality, edited by Borko Furht, Springer Science & Business Media.
 
73
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74
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76
Gandhi, Sanchit, Fine-Tune Whisper For Multilingual ASR with Transformers, November, 2022, Hugging Face, https://​huggingface.​co/​blog/​fine-tune-whisper
 
77
Asimov, Isaac, Little Lost Robot, short story, Astounding Science Fiction, March 1947 (Vol 39 No 1), Street & Smith.
 
78
Davis et al. [40].
 
82
Chen and Jokinen [41].
 
83
Sturman et al. [42].
 
84
Waibel and Lee [43].
 
85
Mirzaei et al. [44].
 
86
Dick [45].
 
88
Dipietro et al. [46].
 
89
Premaratne [47].
 
90
The London Mercury Vol. XVII No. 99 1928.
 
91
Lyon Branden Transcript of Gesture Recognition, 23 April 2013 500, https://​prezi.​com/​piqvjf2g-eec/​gesture-recognition/​
 
92
Pavlovic et al. [48].
 
93
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94
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95
Varga et al. [49].
 
96
Erol et al. [50].
 
97
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101
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102
William Shakespeare.
 
103
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Metadaten
Titel
Technology Issues
verfasst von
Jon Peddie
Copyright-Jahr
2023
DOI
https://doi.org/10.1007/978-3-031-32581-6_8

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