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2020 | OriginalPaper | Buchkapitel

The Application of Virtual Reality to Recreate an Interactive WW1 Camp

verfasst von : Stephen Wilkinson

Erschienen in: Sustainable Ecological Engineering Design

Verlag: Springer International Publishing

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Abstract

It is now 100 years since the end of the First World War. There has been much interest shown in visiting the battlefields and commonwealth war graves during this anniversary. We must never forget this terrible period of our country’s history. However, our own local history seems to be rapidly forgotten. Many areas where the “Pals” units had training camps or where German prisoners of war were interned are now forgotten, mainly due to housing development and expansion of towns and cities since then.
The application of virtual reality (VR) to enable the immersion and recreation of archaeological sites is well known. Some good examples include the recreation of ancient Mayan temples and the virtual immersion within a cave used by Native American Indians in order to interact with thier cave art. More recently our museums are digitising fossil collections to put on line, so that they can be viewed in VR, or 3D printed, from anywhere in the world, thus sharing knowledge.
This paper illustrates how VR can be used to recreate an immersive experience of the WW1 camp at Raikeswood in Skipton. This started as an initial archaeological dig by local school children as part of the curriculum for local history. Subsequent funding received by Skipton council enabled the production of online web and VR artefacts. The images and information used came from camp plans and sketches, mainly produced by the prisoners themselves. This information has shown the layout of the camp, prison life, the characters involved and events that took place there.
The funding has resulted in a detailed web site, which shows a timeline of WW1 and the events within the camp. There are numerous images and extracts from diaries, including sketches by the prisoners. The VR model of the camp illustrates exactly where the camp was located geographically, the construction and function of each of the buildings and what took place within each major building.
This paper will show how our local history can be conserved and preserved through the application of VR to create a virtual world of the camp.

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Metadaten
Titel
The Application of Virtual Reality to Recreate an Interactive WW1 Camp
verfasst von
Stephen Wilkinson
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-44381-8_13