Skip to main content
Erschienen in: Education and Information Technologies 2/2019

15.12.2018

The effectiveness of augmented reality environments on individuals with special education needs

verfasst von: Recep Cakir, Ozgen Korkmaz

Erschienen in: Education and Information Technologies | Ausgabe 2/2019

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The purpose of this study is determined as the design, development and effectiveness of the Augmented Reality (AR) environments aimed at providing individuals with special education needs. The developed AR teaching materials are thought to be useful in terms of allowing children with special education needs to meet their basic needs with their own efforts without being dependent on others. The design-based research design was used to conduct this study. Four teachers and 6 students constituted the group of the study. Design Observation Forms, Student Attention Observation Form and Criterion-Referenced Assessment Tools were used to collect data. According to the results, AR teaching material is appropriate and helpful in terms of contributing to the development of children with special education needs by bringing them real-life experiences. Moreover, it was observed that students were more eager and enthusiastic about the lesson during the course of application. Indeed, their level of readiness to the lesson increased, their interest in the subjects increased, and they were relatively more active and more likely to respond correctly to questions. In the light of results, the use of this developed AR environment in terms of the development of children with special education needs can be suggested.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Abdüsselam, M. S., & Karal, H. (2012). The effect of mixed reality environments on the students’ academic achievement in physics education: 11th grade magnetism topic example. Journal of Research in Education and Teaching, 1(4), 171–181. Abdüsselam, M. S., & Karal, H. (2012). The effect of mixed reality environments on the students’ academic achievement in physics education: 11th grade magnetism topic example. Journal of Research in Education and Teaching, 1(4), 171–181.
Zurück zum Zitat Achmadi, D., Kagohara, D. M., van der Meer, L., O’Reilly, M. F., Lancioni, G. E., Sutherland, D., Lang, R., Marschik, P. B., Green, V. G., & Sigafoos, J. (2012). Teaching advanced operation of an ipod-based speech-generating device to two students with autism spectrum disorders. Research in Autism Spectrum Disorders, 6, 1258–1264.CrossRef Achmadi, D., Kagohara, D. M., van der Meer, L., O’Reilly, M. F., Lancioni, G. E., Sutherland, D., Lang, R., Marschik, P. B., Green, V. G., & Sigafoos, J. (2012). Teaching advanced operation of an ipod-based speech-generating device to two students with autism spectrum disorders. Research in Autism Spectrum Disorders, 6, 1258–1264.CrossRef
Zurück zum Zitat Adam, T., Rigoni, A., & Tatnall, A. (2006). Designing and implementing curriculum for students with special needs: A case study of a thinking curriculum. Journal of Business Systems, Governance and Ethics, 1(1), 49–63.CrossRef Adam, T., Rigoni, A., & Tatnall, A. (2006). Designing and implementing curriculum for students with special needs: A case study of a thinking curriculum. Journal of Business Systems, Governance and Ethics, 1(1), 49–63.CrossRef
Zurück zum Zitat Alghabban, W. G., Salama, R. M., & Altalhi, A. H. (2017). Mobile cloud computing: An effective multimodal interface tool for students with dyslexia. Computers in Human Behavior, 75, 160–166.CrossRef Alghabban, W. G., Salama, R. M., & Altalhi, A. H. (2017). Mobile cloud computing: An effective multimodal interface tool for students with dyslexia. Computers in Human Behavior, 75, 160–166.CrossRef
Zurück zum Zitat Ayres, K. M., Maguire, A., & McClimon, D. (2009). Acquisition and generalization of chained tasks taught with computer based video instruction to children with autism. Education and Training in Developmental Disabilities, 44(4), 493–508. Ayres, K. M., Maguire, A., & McClimon, D. (2009). Acquisition and generalization of chained tasks taught with computer based video instruction to children with autism. Education and Training in Developmental Disabilities, 44(4), 493–508.
Zurück zum Zitat Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer graphics and applications, IEEE, 21(6), 34–47. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer graphics and applications, IEEE, 21(6), 34–47.
Zurück zum Zitat Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133–149. Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133–149.
Zurück zum Zitat Bakker, M., van den Heuvel-Panhuizen, M., & Robitzsch, A. (2016). Effects of mathematics computer games on special education students’ multiplicative reasoning ability. British Journal of Educational Technology, 47(4), 633–648.CrossRef Bakker, M., van den Heuvel-Panhuizen, M., & Robitzsch, A. (2016). Effects of mathematics computer games on special education students’ multiplicative reasoning ability. British Journal of Educational Technology, 47(4), 633–648.CrossRef
Zurück zum Zitat Bölte, S., Golan, O., Goodwin, M. S., & Zwaigenbaum, L. (2010). What can innovative technologies do for autism spectrum disorders? The National Autistic Society, 14(3), 155–159. Bölte, S., Golan, O., Goodwin, M. S., & Zwaigenbaum, L. (2010). What can innovative technologies do for autism spectrum disorders? The National Autistic Society, 14(3), 155–159.
Zurück zum Zitat Bujak, K. R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544. Bujak, K. R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.
Zurück zum Zitat Cai, S., Wang, X., & Chiang, F.-K. (2014). A case study of augmented reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40. Cai, S., Wang, X., & Chiang, F.-K. (2014). A case study of augmented reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40.
Zurück zum Zitat Çakır, R., Solak, E., & Tan, S. S. (2015). Artırılmış gerçeklik teknolojisi ile İngilizce kelime öğretiminin öğrenci performansına etkisi. [effect of teaching english vocabulary with augmented reality technologies on students’ performances]. Gazi Eğitim Bilimleri Dergisi, 1(1), 45–58. Çakır, R., Solak, E., & Tan, S. S. (2015). Artırılmış gerçeklik teknolojisi ile İngilizce kelime öğretiminin öğrenci performansına etkisi. [effect of teaching english vocabulary with augmented reality technologies on students’ performances]. Gazi Eğitim Bilimleri Dergisi, 1(1), 45–58.
Zurück zum Zitat Caudell, T. P., & Mizell, D. W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In System sciences. Proceedings of the Twenty-Fifth Hawaii International Conference on IEEE (Vol. 2, pp. 659–669). Caudell, T. P., & Mizell, D. W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In System sciences. Proceedings of the Twenty-Fifth Hawaii International Conference on IEEE (Vol. 2, pp. 659–669).
Zurück zum Zitat Chen, C. H., Lee, I. J., & Lin, L. Y. (2016). Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, 477–485.CrossRef Chen, C. H., Lee, I. J., & Lin, L. Y. (2016). Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, 477–485.CrossRef
Zurück zum Zitat Cheng, K.-H., & Tsai, C.-C. (2012). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22, 449–462. Cheng, K.-H., & Tsai, C.-C. (2012). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22, 449–462.
Zurück zum Zitat Choi, B., & Baek, Y. (2011). Exploring factors of media characteristic influencing flow in learning through virtual worlds. Computers & Education, 57(4), 2382–2394.CrossRef Choi, B., & Baek, Y. (2011). Exploring factors of media characteristic influencing flow in learning through virtual worlds. Computers & Education, 57(4), 2382–2394.CrossRef
Zurück zum Zitat Cihak, D., Ayres, K. M., & Smith, C. (2010). The use of video modeling via a video ipod and a system of least prompts to improve transitional behaviors for students with autism spectrum disorders in the general education classroom. Journal of Positive Behavior Interventions, 12(2), 103–115.CrossRef Cihak, D., Ayres, K. M., & Smith, C. (2010). The use of video modeling via a video ipod and a system of least prompts to improve transitional behaviors for students with autism spectrum disorders in the general education classroom. Journal of Positive Behavior Interventions, 12(2), 103–115.CrossRef
Zurück zum Zitat Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design research: Theoretical and methodological issues. Journal of the Learning Sciences, 13(1), 15–42. Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design research: Theoretical and methodological issues. Journal of the Learning Sciences, 13(1), 15–42.
Zurück zum Zitat Creswell, J. W., & Clark, V. L. P. (2007). Designing and conducting mixed methods research. Los Angeles: SAGE. Creswell, J. W., & Clark, V. L. P. (2007). Designing and conducting mixed methods research. Los Angeles: SAGE.
Zurück zum Zitat Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32.CrossRef Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32.CrossRef
Zurück zum Zitat Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586–596. Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586–596.
Zurück zum Zitat Doenyas, C., Şimdi, E., Özcan, E. Ç., Çataltepe, Z., & Birkan, B. (2014). Autism and tablet computers in Turkey: Teaching picture sequencing skills via a webbased ipad application. International Journal of Child-Computer Interaction, 2(1), 60–71.CrossRef Doenyas, C., Şimdi, E., Özcan, E. Ç., Çataltepe, Z., & Birkan, B. (2014). Autism and tablet computers in Turkey: Teaching picture sequencing skills via a webbased ipad application. International Journal of Child-Computer Interaction, 2(1), 60–71.CrossRef
Zurück zum Zitat Doğan, S. (2015). Examining effects of a technology-enhanced extracurriculum on special education students with intellectual disability. Unpublished Master Thesis. Middle East Technical University, Ankara, Turkey. Doğan, S. (2015). Examining effects of a technology-enhanced extracurriculum on special education students with intellectual disability. Unpublished Master Thesis. Middle East Technical University, Ankara, Turkey.
Zurück zum Zitat Dori, Y., & Belcher, J. (2005). How does technology-enabled active learning affect undergraduate students' understanding of electromagnetism concepts? Journal of the Learning Sciences, 14(2), 243–279.CrossRef Dori, Y., & Belcher, J. (2005). How does technology-enabled active learning affect undergraduate students' understanding of electromagnetism concepts? Journal of the Learning Sciences, 14(2), 243–279.CrossRef
Zurück zum Zitat Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.CrossRef Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.CrossRef
Zurück zum Zitat Eliçin, Ö. (2015). Otizm spektrum bozukluğu olan çocuklara İşlevsel okuma becerilerinin kazandırılmasında tablet bİlgİsayar aracılığı ile sunulan programın etkililiği [Teaching functional reading skills to children with autism via tablet PC program]. Unpublished Dissertation, Abant IIzzet Baysal University, Bolu, Turkey. Eliçin, Ö. (2015). Otizm spektrum bozukluğu olan çocuklara İşlevsel okuma becerilerinin kazandırılmasında tablet bİlgİsayar aracılığı ile sunulan programın etkililiği [Teaching functional reading skills to children with autism via tablet PC program]. Unpublished Dissertation, Abant IIzzet Baysal University, Bolu, Turkey.
Zurück zum Zitat Erdoğan, R.U., (2010). Tıp ve mühendislik uygulamalarını amaçlayan üç boyutlu arttırılmış gerçeklik sistemi tasarımı ve geliştirilmesi [Design and development of a three dimensional augmented reality system aiming medical and engineering applications]. Unpublished Master Thesis, Dokuz Eylül University, İzmir, Turkey. Erdoğan, R.U., (2010). Tıp ve mühendislik uygulamalarını amaçlayan üç boyutlu arttırılmış gerçeklik sistemi tasarımı ve geliştirilmesi [Design and development of a three dimensional augmented reality system aiming medical and engineering applications]. Unpublished Master Thesis, Dokuz Eylül University, İzmir, Turkey.
Zurück zum Zitat Escobedo, L., Nguyen, G.H., Boyd, L., Hirano, S., Rangel, A., Garcia-Rosas, D., Tentori, M., & Hayes, G. (2012). MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations. CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Pages 2589–2598, Austin, Texas, USA. Escobedo, L., Nguyen, G.H., Boyd, L., Hirano, S., Rangel, A., Garcia-Rosas, D., Tentori, M., & Hayes, G. (2012). MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations. CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Pages 2589–2598, Austin, Texas, USA.
Zurück zum Zitat Hetzroni, O. E., & Tannous, J. (2004). Effects of a computer-based intervention program on the communicative functions of children with autism. Journal of Autism and Developmental Disorders, 34(2), 95–113.CrossRef Hetzroni, O. E., & Tannous, J. (2004). Effects of a computer-based intervention program on the communicative functions of children with autism. Journal of Autism and Developmental Disorders, 34(2), 95–113.CrossRef
Zurück zum Zitat Hourcade, J. P., Bullock-Rest, N. E., & Hansen, T. E. (2012). Multitouch tablet applications and applications and activities to enhance the social skills of children with autism spectrum disorders. Personel and Ubiquitous Computing, 16, 157–168.CrossRef Hourcade, J. P., Bullock-Rest, N. E., & Hansen, T. E. (2012). Multitouch tablet applications and applications and activities to enhance the social skills of children with autism spectrum disorders. Personel and Ubiquitous Computing, 16, 157–168.CrossRef
Zurück zum Zitat Hsiao, K., & Rashvand, H. (2011). Integrating body language movements in augmented reality learning environment. Human-centric Computing and Information Sciences, 1(1), 1–10.CrossRef Hsiao, K., & Rashvand, H. (2011). Integrating body language movements in augmented reality learning environment. Human-centric Computing and Information Sciences, 1(1), 1–10.CrossRef
Zurück zum Zitat Ibáñez, M. B., Di Serio, A., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1–13.CrossRef Ibáñez, M. B., Di Serio, A., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1–13.CrossRef
Zurück zum Zitat Ivanova, M., & Ivanov, G. (2011). Enhancement of learning and teaching in computer graphics through marker augmented reality technology. International Journal on New Computer Architectures and their applications, 1(1), 176–184. Ivanova, M., & Ivanov, G. (2011). Enhancement of learning and teaching in computer graphics through marker augmented reality technology. International Journal on New Computer Architectures and their applications, 1(1), 176–184.
Zurück zum Zitat Kerawalla, L., Luckin, R., Selijefot, S., & Woolard, A. (2006). Making it real: Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3–4), 163–174.CrossRef Kerawalla, L., Luckin, R., Selijefot, S., & Woolard, A. (2006). Making it real: Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3–4), 163–174.CrossRef
Zurück zum Zitat Kirner, T. G., Reis, F.M.V., & Kirner, C. (2012). Development of an interactive book with augmented reality for teaching and learning geometric shapes. Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on 1-6., Madrid, Spain, 20–23 June 2012. Kirner, T. G., Reis, F.M.V., & Kirner, C. (2012). Development of an interactive book with augmented reality for teaching and learning geometric shapes. Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on 1-6., Madrid, Spain, 20–23 June 2012.
Zurück zum Zitat Klopfer, E., & Yoon, S. (2004). Developing games and simulations for today and tomorrow’s tech savvy youth. TechTrends, 33–41. Klopfer, E., & Yoon, S. (2004). Developing games and simulations for today and tomorrow’s tech savvy youth. TechTrends, 33–41.
Zurück zum Zitat Krevelen, D. W. F. V., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1–20. Krevelen, D. W. F. V., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1–20.
Zurück zum Zitat Küçük, S. (2015). Mobil artırılmış gerçeklikle anatomi öğreniminin tıp öğrencilerinin akademik başarıları ile bilişsel yüklerine etkisi ve öğrencilerin uygulamaya yönelik görüşleri [Effects of learning anatomy via mobile augmented reality on medical students' academic achievement, cognitive load, and views toward implementation]. Unpublished Dissertation Thesis. Atatürk University, Erzurum, Turkey. Küçük, S. (2015). Mobil artırılmış gerçeklikle anatomi öğreniminin tıp öğrencilerinin akademik başarıları ile bilişsel yüklerine etkisi ve öğrencilerin uygulamaya yönelik görüşleri [Effects of learning anatomy via mobile augmented reality on medical students' academic achievement, cognitive load, and views toward implementation]. Unpublished Dissertation Thesis. Atatürk University, Erzurum, Turkey.
Zurück zum Zitat Kuzu, A., & Çankaya, S. (2011). Design-based research and its implementation in the design and development of learning environments. Anadolu Journal of Educational Sciences International, 1(1), 19–35. Kuzu, A., & Çankaya, S. (2011). Design-based research and its implementation in the design and development of learning environments. Anadolu Journal of Educational Sciences International, 1(1), 19–35.
Zurück zum Zitat Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N. (2013). Design of a virtual reality based adaptive response technology for children with autism. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 21(1), 55–64.CrossRef Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N. (2013). Design of a virtual reality based adaptive response technology for children with autism. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 21(1), 55–64.CrossRef
Zurück zum Zitat Lee, E. A.-L., Wong, K. W., & Fung, C. C. (2010). How does desktop virtual reality enhance learning outcomes?, a structural equation modeling approach. Computers & Education, 55, 1424–1442.CrossRef Lee, E. A.-L., Wong, K. W., & Fung, C. C. (2010). How does desktop virtual reality enhance learning outcomes?, a structural equation modeling approach. Computers & Education, 55, 1424–1442.CrossRef
Zurück zum Zitat Liu, T.-Y., Tan, T.-H., & Chu, Y.-L. (2010). QR code and augmented reality-supported mobile English learning system. In X. Jiang, M. Y. Ma, & C. W. Chen (Eds.), Mobile multimedia processing. Lecture notes in computer science (Vol. 5960, pp. 37–52). Berlin Heidelberg: Springer-Verlag.CrossRef Liu, T.-Y., Tan, T.-H., & Chu, Y.-L. (2010). QR code and augmented reality-supported mobile English learning system. In X. Jiang, M. Y. Ma, & C. W. Chen (Eds.), Mobile multimedia processing. Lecture notes in computer science (Vol. 5960, pp. 37–52). Berlin Heidelberg: Springer-Verlag.CrossRef
Zurück zum Zitat Makina, T., & Salam, S. (2011). User interface and interaction design considerations for collaborative learning using augmented reality learning object. In Software Engineering and Computer Systems (pp. 179-187). Springer Berlin Heidelberg. Makina, T., & Salam, S. (2011). User interface and interaction design considerations for collaborative learning using augmented reality learning object. In Software Engineering and Computer Systems (pp. 179-187). Springer Berlin Heidelberg.
Zurück zum Zitat Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & Education, 56(3), 769–780.CrossRef Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & Education, 56(3), 769–780.CrossRef
Zurück zum Zitat Milgram, P., & Kishino, A. F. (1994). Taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321–1329. Milgram, P., & Kishino, A. F. (1994). Taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321–1329.
Zurück zum Zitat Orgm, (2013). Özel eğitim uygulama merkezi (okulu) I.ve II. kademe eğitim programı (özel eğitime gereksinim duyan çocuklar için) [Ist and IInd Stage education program of the special education application center (school), the need for special education, MoNE, Ankara]. MEB, Ankara. Orgm, (2013). Özel eğitim uygulama merkezi (okulu) I.ve II. kademe eğitim programı (özel eğitime gereksinim duyan çocuklar için) [Ist and IInd Stage education program of the special education application center (school), the need for special education, MoNE, Ankara]. MEB, Ankara.
Zurück zum Zitat Özgüç, C.S. (2015). Zihin yetersizliği olan ortaokul öğrencilerinin bulunduğu bir sınıfta öğretim etkinliklerinin teknolojİ desteği ile geliştirilmesi: Bir eylem araştırması. [Developing technology supported instructional activities in a class of middle school students with intellectual disability: An action research] Unpublished Dissertation, Anadolu University Eskişehir, Turkey. Özgüç, C.S. (2015). Zihin yetersizliği olan ortaokul öğrencilerinin bulunduğu bir sınıfta öğretim etkinliklerinin teknolojİ desteği ile geliştirilmesi: Bir eylem araştırması. [Developing technology supported instructional activities in a class of middle school students with intellectual disability: An action research] Unpublished Dissertation, Anadolu University Eskişehir, Turkey.
Zurück zum Zitat Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1–11.CrossRef Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1–11.CrossRef
Zurück zum Zitat Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. In Augmented Reality Toolkit, The First IEEE International Workshop. Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. In Augmented Reality Toolkit, The First IEEE International Workshop.
Zurück zum Zitat Shumaker, R. (Ed.). (2013). Virtual, augmented and mixed reality: Systems and applications, 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings (Vol. 8022). Shumaker, R. (Ed.). (2013). Virtual, augmented and mixed reality: Systems and applications, 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings (Vol. 8022).
Zurück zum Zitat Silva, M., Roberto, R., & Teichrieb, V. (2013). Evaluating an educational system based on projective augmented reality. II Congresso Brasileiro de Informática na Educação (CBIE 2013). XXIV Simpósio Brasileiro de Informática na Educação. Silva, M., Roberto, R., & Teichrieb, V. (2013). Evaluating an educational system based on projective augmented reality. II Congresso Brasileiro de Informática na Educação (CBIE 2013). XXIV Simpósio Brasileiro de Informática na Educação.
Zurück zum Zitat Solak, E., & Çakır, R. (2015). Exploring the effect of materials designed with augmented reality on language learners’ vocabulary learning. Journal of Educators Online, 12(2), 50–72. Solak, E., & Çakır, R. (2015). Exploring the effect of materials designed with augmented reality on language learners’ vocabulary learning. Journal of Educators Online, 12(2), 50–72.
Zurück zum Zitat Solak, E. & Cakir, R. (2016). Investigating the role of augmented reality technology in the language classroom. Online Submission, Croatian Journal of Education 4(18) 1067–1085. Solak, E. & Cakir, R. (2016). Investigating the role of augmented reality technology in the language classroom. Online Submission, Croatian Journal of Education 4(18) 1067–1085.
Zurück zum Zitat Teoh, H. J., Cheong, S. K., & Woo, P. J. (2008). Student learning disability experiences, training and services needs of secondary school teachers. Malaysian Journal of Psychiatry, 17(2). Teoh, H. J., Cheong, S. K., & Woo, P. J. (2008). Student learning disability experiences, training and services needs of secondary school teachers. Malaysian Journal of Psychiatry, 17(2).
Zurück zum Zitat Ternier, S., Klemke, M., Ulzen van, P., & Specht, M. (2012). ARLearn: Augmented reality meets augmented virtuality. Journal of Universal Computer Science, 18(15), 2143–2164. Ternier, S., Klemke, M., Ulzen van, P., & Specht, M. (2012). ARLearn: Augmented reality meets augmented virtuality. Journal of Universal Computer Science, 18(15), 2143–2164.
Zurück zum Zitat Tülü, M., & Yılmaz, M., (2012). Iphone İle Arttırılmış Gerçeklik Uygulamalarının Eğitim Alanında Kullanılması [Use of Iphone augmented reality applications in the education], Uşak Üniversitesi, Akademik Bilişim Konferansı ,1–3 Şubat. 2007. Tülü, M., & Yılmaz, M., (2012). Iphone İle Arttırılmış Gerçeklik Uygulamalarının Eğitim Alanında Kullanılması [Use of Iphone augmented reality applications in the education], Uşak Üniversitesi, Akademik Bilişim Konferansı ,1–3 Şubat. 2007.
Zurück zum Zitat Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.CrossRef Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.CrossRef
Zurück zum Zitat Yalçınkaya, Ö. (2012). Eğitilebilir zihinsel engelli çocuklarda web destekli uzaktan eğitim sistemi ile sosyal beceri öğretiminin bilgisayar ortamında geliştirilmesi [The improvement of social skills instruction in computer environment through web based distance education system in trainable mentally disabled (handicapped) children]. Unpublished Master Thesis, Trakya University institute of naturel sciences, Trakya, Turkey. Yalçınkaya, Ö. (2012). Eğitilebilir zihinsel engelli çocuklarda web destekli uzaktan eğitim sistemi ile sosyal beceri öğretiminin bilgisayar ortamında geliştirilmesi [The improvement of social skills instruction in computer environment through web based distance education system in trainable mentally disabled (handicapped) children]. Unpublished Master Thesis, Trakya University institute of naturel sciences, Trakya, Turkey.
Zurück zum Zitat Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119–140.CrossRef Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119–140.CrossRef
Metadaten
Titel
The effectiveness of augmented reality environments on individuals with special education needs
verfasst von
Recep Cakir
Ozgen Korkmaz
Publikationsdatum
15.12.2018
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 2/2019
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-018-9848-6

Weitere Artikel der Ausgabe 2/2019

Education and Information Technologies 2/2019 Zur Ausgabe

Premium Partner