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2015 | OriginalPaper | Buchkapitel

6. Towards Leveraging Behavioral Economics in Mobile Application Design

verfasst von : Tobias Stockinger, Marion Koelle, Patrick Lindemann, Matthias Kranz, Stefan Diewald, Andreas Möller, Luis Roalter

Erschienen in: Gamification in Education and Business

Verlag: Springer International Publishing

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Abstract

People do not always think and behave rationally. Behavioral economics has produced theories to explain when and why people make such allegedly irrational decisions, for example if it comes to spending money. However, humans tend to use reference points to judge and decide. Nowadays, mobile devices can work as flexible tools to create reference points thus supporting decisions without being explicit about it. We discuss if and how mobile apps can influence decision making. As a consequence, apps can be built to better fit into the decision making progress. We argue that applying concepts from behavioral economics can increase user experience in a subtle manner.

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Fußnoten
3
Extrapolating the Google Trends Page for “Gamification” leaves us to believe that gamification will have an impact on even more domains in the future.
 
4
https://​foursquare.​com/​, last accessed on September 19 2013.
 
5
http://​www.​endomondo.​com/​, last accessed on September 05 2013.
 
6
http://​www.​runtastic.​com/​, last accessed on September 05 2013.
 
7
http://​nikeplus.​nike.​com, last accessed on September 05 2013.
 
8
http://​www.​geocaching.​com/​, last accessed August 8 2013.
 
9
http://​www.​ingress.​com/​, last accessed August 8 2013.
 
10
http://​www.​duolingo.​com/​mobile, last accessed on August 14 2013.
 
11
http://​www.​badgeville.​com, last accessed August 8 2013.
 
12
http://​quicken.​intuit.​com/​, last accessed August 08 2013.
 
13
https://​www.​mint.​com/​, last accessed August 08 2013.
 
14
http://​www.​starmoney.​de, last accessed August 08 2013.
 
15
Dole, A. (2010) ‘Gaming for Behavior Change’, http://​method.​com/​pdf/​10x10/​Method_​10x10_​Gaming_​for_​Behavior_​Change.​pdf, last accessed September 05 2013.
 
16
http://​advanced-hindsight.​com/​, last accessed on August 14 2013.
 
18
Just to resolve the puzzle: Gandhi died at the age of 78.
 
20
A Chi-Square test did not reveal significant differences between the control and experimental group (χ 2(1) = 2. 1015, p > 0. 1).
 
21
cf. http://​www.​savewithkass.​com/​, last visited Jan 24, 2014.
 
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Metadaten
Titel
Towards Leveraging Behavioral Economics in Mobile Application Design
verfasst von
Tobias Stockinger
Marion Koelle
Patrick Lindemann
Matthias Kranz
Stefan Diewald
Andreas Möller
Luis Roalter
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-10208-5_6

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