Skip to main content

2016 | OriginalPaper | Buchkapitel

User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study

verfasst von : Dimitri Drouet, Regina Bernhaupt

Erschienen in: Human-Centered and Error-Resilient Systems Development

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Evaluating user experience (UX) is a complicated endeavour due to the multitude of existing factors, dimensions and concepts that all contribute to UX. We report lessons learned from conducting a user study that was adapted to not only evaluate usability but also several aspects of the user experience. In this study we evaluated some of the most important factors of user experience including aesthetics, emotions, meaning and value as well as naturalness. Based on these experiences we propose a set of possible improvements to enhance existing user study approaches. These improvements aim at incorporating a variety of methods to support the various aspects of user experience including all experiences before, during and after interaction with a product.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
3.
Zurück zum Zitat Bernhaupt, R. (ed.): Game User Experience Evaluation, p. 285. Springer, London (2015) Bernhaupt, R. (ed.): Game User Experience Evaluation, p. 285. Springer, London (2015)
4.
Zurück zum Zitat Bernhaupt, R., Palanque, P., Manciet, F., Martinie, C.: User-test results injection into task-based design process for the assessment and improvement of both usability and user experience. In: Bogdan, C., et al (eds.) HCSE 2016/HESSD 2016. LNCS, vol. 9856, pp. 56–72. Springer, Switzerland (2016) Bernhaupt, R., Palanque, P., Manciet, F., Martinie, C.: User-test results injection into task-based design process for the assessment and improvement of both usability and user experience. In: Bogdan, C., et al (eds.) HCSE 2016/HESSD 2016. LNCS, vol. 9856, pp. 56–72. Springer, Switzerland (2016)
5.
Zurück zum Zitat Bernhaupt, R., Pirker, M.: Evaluating user experience for interactive television: towards the development of a domain-specific user experience questionnaire. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds.) INTERACT 2013, Part II. LNCS, vol. 8118, pp. 642–659. Springer, Heidelberg (2013)CrossRef Bernhaupt, R., Pirker, M.: Evaluating user experience for interactive television: towards the development of a domain-specific user experience questionnaire. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds.) INTERACT 2013, Part II. LNCS, vol. 8118, pp. 642–659. Springer, Heidelberg (2013)CrossRef
6.
Zurück zum Zitat ISO 9241-210 Ergonomics of Human-System Interaction - Part 210: Human-Centred Design for Interactive Systems (2010) ISO 9241-210 Ergonomics of Human-System Interaction - Part 210: Human-Centred Design for Interactive Systems (2010)
7.
Zurück zum Zitat Gegner, L., Runonen, M.: For what it is worth: anticipated experience evaluation. In: 8th International Conference on Design and Emotion, London, UK (2012) Gegner, L., Runonen, M.: For what it is worth: anticipated experience evaluation. In: 8th International Conference on Design and Emotion, London, UK (2012)
8.
Zurück zum Zitat Hagen, U.: Designing for player experience: how professional game developers communicate design visions. J. Gaming Virtual Worlds 3, 259–275 (2011)CrossRef Hagen, U.: Designing for player experience: how professional game developers communicate design visions. J. Gaming Virtual Worlds 3, 259–275 (2011)CrossRef
9.
Zurück zum Zitat Hassenzahl, M., Tractinsky, J.: User experience-a research agenda. Behav. Inf. Technol. 25(2), 91–97 (2006)CrossRef Hassenzahl, M., Tractinsky, J.: User experience-a research agenda. Behav. Inf. Technol. 25(2), 91–97 (2006)CrossRef
10.
Zurück zum Zitat Hassenzahl, M.: The thing and I: understanding the relationship between user and product. In: Blythe, M.A., Overbeeke, K., Monk, A.F., Wright, P.C. (eds.) Funology, pp. 31–42. Springer, Amsterdam (2003)CrossRef Hassenzahl, M.: The thing and I: understanding the relationship between user and product. In: Blythe, M.A., Overbeeke, K., Monk, A.F., Wright, P.C. (eds.) Funology, pp. 31–42. Springer, Amsterdam (2003)CrossRef
11.
Zurück zum Zitat Jordan, P.: Designing Pleasurable Products. Taylor and Francis, London (2000)CrossRef Jordan, P.: Designing Pleasurable Products. Taylor and Francis, London (2000)CrossRef
12.
Zurück zum Zitat Karapanos, E., Zimmerman, J., Forlizzi, J., Martens, J.-B.: Measuring the dynamics of remembered experience over time. Interact. Comput. 22, 328–335 (2010)CrossRef Karapanos, E., Zimmerman, J., Forlizzi, J., Martens, J.-B.: Measuring the dynamics of remembered experience over time. Interact. Comput. 22, 328–335 (2010)CrossRef
13.
Zurück zum Zitat Lazar, J., Feng, H.J., Hocheiser, H.: Research Methods in Human-Computer Interaction. Wiley, Chichester (2010) Lazar, J., Feng, H.J., Hocheiser, H.: Research Methods in Human-Computer Interaction. Wiley, Chichester (2010)
14.
Zurück zum Zitat Lehtonen, T.K.: The domestication of new technologies as a set of trials. J. Consum. Cult. 3(3), 363–385 (2003)CrossRef Lehtonen, T.K.: The domestication of new technologies as a set of trials. J. Consum. Cult. 3(3), 363–385 (2003)CrossRef
15.
Zurück zum Zitat McCarthy, J., Wright, P.: Technology as experience. Interactions 11, 42–43 (2004)CrossRef McCarthy, J., Wright, P.: Technology as experience. Interactions 11, 42–43 (2004)CrossRef
Metadaten
Titel
User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study
verfasst von
Dimitri Drouet
Regina Bernhaupt
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-44902-9_22