Skip to main content

2020 | OriginalPaper | Buchkapitel

Virtual Reality as a Factor to Improve Productivity in Learning Processes

verfasst von : Jorge A. González-Mendívil, Miguel X. Rodríguez-Paz, Gabriela G. Reyes-Zárate

Erschienen in: Advances in Usability, User Experience, Wearable and Assistive Technology

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents and statistical analysis of 100 students of the first semester of engineering trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the group that used virtual reality over those who did not use it.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Cohen, S.: Mistakes made in growing your business. ATD’s State of the Industry Report (2016) Cohen, S.: Mistakes made in growing your business. ATD’s State of the Industry Report (2016)
2.
Zurück zum Zitat Aurich, J.C., Ostermayer, D.: Improvement of manufacturing processes with virtual reality-based CIP workshops. Int. J. Prod. Res. 57, 5297–5309 (2018) Aurich, J.C., Ostermayer, D.: Improvement of manufacturing processes with virtual reality-based CIP workshops. Int. J. Prod. Res. 57, 5297–5309 (2018)
3.
Zurück zum Zitat Vernon, R., Chiarella, M., Lark, A., Douligeris, C.: Assuring competence or ensuring performance. Collegian (2018) Vernon, R., Chiarella, M., Lark, A., Douligeris, C.: Assuring competence or ensuring performance. Collegian (2018)
4.
Zurück zum Zitat Thompson, J., Falk-Krzesinki, H.J.: Interdisicplinary and collaborative work: framing promotion and tenure practices and policies. Res. Policy 46(6), 1055–1061 (2017)CrossRef Thompson, J., Falk-Krzesinki, H.J.: Interdisicplinary and collaborative work: framing promotion and tenure practices and policies. Res. Policy 46(6), 1055–1061 (2017)CrossRef
5.
Zurück zum Zitat Boud, A.C., Haniff, D.J., Baber, C., Steiner, S.J.: Virtual reality and augmented reality as training tool for assembly tasks. J. Exp. Psychol. (2018) Boud, A.C., Haniff, D.J., Baber, C., Steiner, S.J.: Virtual reality and augmented reality as training tool for assembly tasks. J. Exp. Psychol. (2018)
6.
Zurück zum Zitat Carbonell-Carrera, C., Saorin, J.L.: Virtual learning environments to enhance spatial orientation. EURASIA J. Math. Sci. Technol. Educ. 14, 709–719 (2017)CrossRef Carbonell-Carrera, C., Saorin, J.L.: Virtual learning environments to enhance spatial orientation. EURASIA J. Math. Sci. Technol. Educ. 14, 709–719 (2017)CrossRef
7.
Zurück zum Zitat Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P.: Virtual laboratories for education in science, technology, and engineering: a review. Comput. Educ. 95, 309–327 (2016)CrossRef Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P.: Virtual laboratories for education in science, technology, and engineering: a review. Comput. Educ. 95, 309–327 (2016)CrossRef
8.
Zurück zum Zitat Kaiying, C.L., Plewe, D.A.: The ambience of ambient intelligence: an Asian approach to ambient systems? Proc. Manuf. 3, 2155–2161 (2015) Kaiying, C.L., Plewe, D.A.: The ambience of ambient intelligence: an Asian approach to ambient systems? Proc. Manuf. 3, 2155–2161 (2015)
9.
Zurück zum Zitat Wolfartberger, J.: Analyzing the potential of virtual reality of engineering design review. Autom. Constr. 104, 27–37 (2019)CrossRef Wolfartberger, J.: Analyzing the potential of virtual reality of engineering design review. Autom. Constr. 104, 27–37 (2019)CrossRef
10.
Zurück zum Zitat Erenay, O., Hashemipour, M., Kayaligil, S.: Virtual reality in requirement analysis for CIM system development suitable for SMEs. J. Prod. Res. (2019) Erenay, O., Hashemipour, M., Kayaligil, S.: Virtual reality in requirement analysis for CIM system development suitable for SMEs. J. Prod. Res. (2019)
12.
Zurück zum Zitat Howard, M.: The effect of training self-efficacy on computer-based training outcomes: empirical analysis of the construct and creation of two scales. Perform. Improv. Q. 32, 331–368 (2019)CrossRef Howard, M.: The effect of training self-efficacy on computer-based training outcomes: empirical analysis of the construct and creation of two scales. Perform. Improv. Q. 32, 331–368 (2019)CrossRef
13.
Zurück zum Zitat Liang, J., Shaw, C., Green, M.: On Temporal Spatial Realism in the Virtual Reality Environment. University of Alberta (2016) Liang, J., Shaw, C., Green, M.: On Temporal Spatial Realism in the Virtual Reality Environment. University of Alberta (2016)
14.
Zurück zum Zitat González-Mendívil, J.A., Rodríguez-Paz, M.X., Caballero-Montes, E.: Measuring the developing of competences with collaborative interdisciplinary work. IEEE Educon (2019) González-Mendívil, J.A., Rodríguez-Paz, M.X., Caballero-Montes, E.: Measuring the developing of competences with collaborative interdisciplinary work. IEEE Educon (2019)
Metadaten
Titel
Virtual Reality as a Factor to Improve Productivity in Learning Processes
verfasst von
Jorge A. González-Mendívil
Miguel X. Rodríguez-Paz
Gabriela G. Reyes-Zárate
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-51828-8_101

Neuer Inhalt