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2017 | OriginalPaper | Buchkapitel

Virtual Reality Museum of Consumer Technologies

verfasst von : Avinash Subramanian, Jaclyn Barnes, Naveena Vemulapalli, Sumeet Chhawri

Erschienen in: Advances in Human Factors, Business Management, Training and Education

Verlag: Springer International Publishing

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Abstract

Given the rapid pace of technical development in the past several decades, many people have fond memories of using devices that are no longer common. We built a prototype of a virtual museum of consumer technologies to explore this with the intention of prompting memories of using past tech in the visitors. The prototype was created using the Janus VR browser and evaluated on a 2D display by 7 young adult users. It successfully prompted memories in all of the evaluators and all users rated the pleasure of touring the museum neutral or better. Future work involves making a more comprehensive museum and exploring better ways to utilize virtual reality for more engaging experiences.

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Metadaten
Titel
Virtual Reality Museum of Consumer Technologies
verfasst von
Avinash Subramanian
Jaclyn Barnes
Naveena Vemulapalli
Sumeet Chhawri
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-42070-7_51