Skip to main content

2020 | OriginalPaper | Buchkapitel

Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion

verfasst von : Gitte Pedersen, Konstantinos Koumaditis

Erschienen in: Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This pre-study investigates how Virtual Reality (VR) can be used to support collaborative work in a business setting. Based on a literature review it’s explored how immersive technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) fit into the Computer Supported Cooperative Work (CSCW) domain. By using the time and space matrix the immersive technologies are classified. Based on the findings, immersive VR supporting synchronous and remote collaboration is chosen for further investigation, where the immersive VR application, MeetinVR, has been tested. Two small-scale experiments have been conducted (n = 3 and n = 10) to test the functionality of the MeetinVR application and the level of immersion when conducting interviews compared to an online communication tool, like Skype. The initial results indicate that an immersive VR application is relatively user-friendly and provide a high level of immersion.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Science, C., Limerick, L.: CSCW: an initial exploration’. Scand. J. Inf. Syst. 5, 3–24 (1993) Science, C., Limerick, L.: CSCW: an initial exploration’. Scand. J. Inf. Syst. 5, 3–24 (1993)
2.
Zurück zum Zitat Cynthia Pickering, E.W.: An architecture and business process framework for global team collaboration. Intel Technol. J. 09(02), 373–381 (2005) Cynthia Pickering, E.W.: An architecture and business process framework for global team collaboration. Intel Technol. J. 09(02), 373–381 (2005)
3.
Zurück zum Zitat Salzmann, H., Jacobson, N., Fröhlich, B.: Collaborative interaction in co-located two-user scenarios. In: Proceedings 15th Joint Virtual Reality Eurographics Conference Virtual Environment, pp. 85–92 (2009) Salzmann, H., Jacobson, N., Fröhlich, B.: Collaborative interaction in co-located two-user scenarios. In: Proceedings 15th Joint Virtual Reality Eurographics Conference Virtual Environment, pp. 85–92 (2009)
4.
Zurück zum Zitat Germani, M., Mengoni, M., Peruzzini, M.: An approach to assessing virtual environments for synchronous and remote collaborative design. Adv. Eng. Inform. 26(4), 793–813 (2012)CrossRef Germani, M., Mengoni, M., Peruzzini, M.: An approach to assessing virtual environments for synchronous and remote collaborative design. Adv. Eng. Inform. 26(4), 793–813 (2012)CrossRef
5.
Zurück zum Zitat Hutchison, C.: Computer-supported cooperative work. Research Gate, January 1999 (1999) Hutchison, C.: Computer-supported cooperative work. Research Gate, January 1999 (1999)
6.
Zurück zum Zitat Ellis, C., Wainer, J.: Groupware and computer supported cooperative work. In: Multiagent System: A Modern Approach to Distributed Artificial Intelligence, pp. 425–457 (1999) Ellis, C., Wainer, J.: Groupware and computer supported cooperative work. In: Multiagent System: A Modern Approach to Distributed Artificial Intelligence, pp. 425–457 (1999)
7.
Zurück zum Zitat Billinghurst, M., Kato, H.: Collaborative mixed reality. In: Proceedings First International Symposium Mixed Reality (ISMR 1999) Mixed Reality – Merging Real Virtual Worlds, pp. 261–284. Springer, Boston (2018) Billinghurst, M., Kato, H.: Collaborative mixed reality. In: Proceedings First International Symposium Mixed Reality (ISMR 1999) Mixed Reality – Merging Real Virtual Worlds, pp. 261–284. Springer, Boston (2018)
8.
Zurück zum Zitat Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Mixed reality (MR) reality-virtuality (RV) Continuum. Syst. Res. 2351, 282–292 (1994) Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Mixed reality (MR) reality-virtuality (RV) Continuum. Syst. Res. 2351, 282–292 (1994)
9.
Zurück zum Zitat Liang, H.N., Lu, F., Shi, Y., Nanjappan, V., Papangelis, K.: Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Futur. Gener. Comput. Syst. 95, 855–866 (2019)CrossRef Liang, H.N., Lu, F., Shi, Y., Nanjappan, V., Papangelis, K.: Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Futur. Gener. Comput. Syst. 95, 855–866 (2019)CrossRef
10.
Zurück zum Zitat Kozhevnikov, M., Gurlitt, J., Kozhevnikov, M.: Learning relative motion concepts in immersive and non-immersive virtual environments. J. Sci. Educ. Technol. 22(6), 952–962 (2013)CrossRef Kozhevnikov, M., Gurlitt, J., Kozhevnikov, M.: Learning relative motion concepts in immersive and non-immersive virtual environments. J. Sci. Educ. Technol. 22(6), 952–962 (2013)CrossRef
11.
Zurück zum Zitat Tucker, C.S.: Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities, pp. 1–11 (2015) Tucker, C.S.: Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities, pp. 1–11 (2015)
12.
Zurück zum Zitat Wright, T., Madey, G.: A survey of collaborative virtual environment technologies. Tech. Rep, pp. 1–16. University Notre Dame-USA (2008) Wright, T., Madey, G.: A survey of collaborative virtual environment technologies. Tech. Rep, pp. 1–16. University Notre Dame-USA (2008)
13.
Zurück zum Zitat Irlitti, A., Smith, R.T., Von Itzstein, S., Billinghurst, M., Thomas, B.H.: Challenges for asynchronous collaboration in augmented reality. In: Adjunct Proceedings of 2016 IEEE International Symposium Mixed Augment. Reality, ISMAR-Adjunct 2016, pp. 31–35 (2017) Irlitti, A., Smith, R.T., Von Itzstein, S., Billinghurst, M., Thomas, B.H.: Challenges for asynchronous collaboration in augmented reality. In: Adjunct Proceedings of 2016 IEEE International Symposium Mixed Augment. Reality, ISMAR-Adjunct 2016, pp. 31–35 (2017)
14.
Zurück zum Zitat Febretti, A., et al.: CAVE2: a hybrid reality environment for immersive simulation and information analysis. In: Engineering Reality of Virtual Reality 2013, vol. 8649, p. 864903 (2013) Febretti, A., et al.: CAVE2: a hybrid reality environment for immersive simulation and information analysis. In: Engineering Reality of Virtual Reality 2013, vol. 8649, p. 864903 (2013)
15.
Zurück zum Zitat Liu, C., Chapuis, O., Beaudouin-Lafon, M., Lecolinet, E.: CoReach: cooperative gestures for data manipulation on wall-sized displays. In: Conference on Human Factors in Computing Systems Proceedings, vol. 2017, pp. 6730–6741, May 2017 Liu, C., Chapuis, O., Beaudouin-Lafon, M., Lecolinet, E.: CoReach: cooperative gestures for data manipulation on wall-sized displays. In: Conference on Human Factors in Computing Systems Proceedings, vol. 2017, pp. 6730–6741, May 2017
16.
Zurück zum Zitat Pan, Y., Steed, A.: The impact of self-avatars on trust and collaboration in shared virtual environments. PLoS ONE 12(12), 1–20 (2017) Pan, Y., Steed, A.: The impact of self-avatars on trust and collaboration in shared virtual environments. PLoS ONE 12(12), 1–20 (2017)
18.
Zurück zum Zitat Carter, S., Mankoff, J., Goddi, P.: Building connections among loosely coupled groups: Hebb’s rule at work. Comput. Support. Coop. Work CSCW Int. J. 13(3–4), 305–327 (2004)CrossRef Carter, S., Mankoff, J., Goddi, P.: Building connections among loosely coupled groups: Hebb’s rule at work. Comput. Support. Coop. Work CSCW Int. J. 13(3–4), 305–327 (2004)CrossRef
19.
Zurück zum Zitat Olivier, H., Pinkwart, N.: Collaborative virtual environments-hype or hope for CSCW? IfI. Tech. Rep. Ser., 13 (2007) Olivier, H., Pinkwart, N.: Collaborative virtual environments-hype or hope for CSCW? IfI. Tech. Rep. Ser., 13 (2007)
20.
Zurück zum Zitat Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality, 1st edn. Morgan & Claypool, ACM (2015) Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality, 1st edn. Morgan & Claypool, ACM (2015)
21.
Zurück zum Zitat Perez-Marcos, D., et al.: A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership. Front. Neurol. 3, 110 (2012)CrossRef Perez-Marcos, D., et al.: A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership. Front. Neurol. 3, 110 (2012)CrossRef
24.
Zurück zum Zitat Morozov, M., Gerasimov, A., Fominykh, M., Smorkalov, A.: Asynchronous immersive classes in a 3D virtual world: extended description of vacademia. In: Gavrilova, Marina L., Tan, C.J.Kenneth, Kuijper, A. (eds.) Transactions on Computational Science XVIII. LNCS, vol. 7848, pp. 81–100. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-38803-3_5CrossRef Morozov, M., Gerasimov, A., Fominykh, M., Smorkalov, A.: Asynchronous immersive classes in a 3D virtual world: extended description of vacademia. In: Gavrilova, Marina L., Tan, C.J.Kenneth, Kuijper, A. (eds.) Transactions on Computational Science XVIII. LNCS, vol. 7848, pp. 81–100. Springer, Heidelberg (2013). https://​doi.​org/​10.​1007/​978-3-642-38803-3_​5CrossRef
25.
Zurück zum Zitat Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S.: Applications of temporal links: recording and replaying virtual environments. In: Proceedings of - Virtual Reality Annual International Symposium, vol. 2002, pp. 101–108 (2002) Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S.: Applications of temporal links: recording and replaying virtual environments. In: Proceedings of - Virtual Reality Annual International Symposium, vol. 2002, pp. 101–108 (2002)
26.
Zurück zum Zitat Lee, J., Quy, P.S., Kim, J.I., Kang, L.W., Seo, A., Kim, H.S.: A collaborative virtual reality environment for molecular biology. In: Proceedings of - 2009 International Symposium Ubiquitous Virtual Reality, ISUVR 2009, pp. 68–71 (2009) Lee, J., Quy, P.S., Kim, J.I., Kang, L.W., Seo, A., Kim, H.S.: A collaborative virtual reality environment for molecular biology. In: Proceedings of - 2009 International Symposium Ubiquitous Virtual Reality, ISUVR 2009, pp. 68–71 (2009)
27.
Zurück zum Zitat García, P., Montalà, O., Pairot, C., Rallo, R., Skarmeta, A.G.: MOVE: component groupware foundations for collaborative virtual environments. In: Proceedings of 4th International Conference Collaborative Virtual Environment, pp. 55–62 (2002) García, P., Montalà, O., Pairot, C., Rallo, R., Skarmeta, A.G.: MOVE: component groupware foundations for collaborative virtual environments. In: Proceedings of 4th International Conference Collaborative Virtual Environment, pp. 55–62 (2002)
28.
Zurück zum Zitat He, D., Westphal, C., Garcia-Luna-Aceves, J.J.: Network support for AR/VR and immersive video application: a survey. In: ICETE 2018 – Proceedings of 15th International Joint Conference E-Business Telecommunication, ICETE, vol. 1, pp. 359–369 (2018) He, D., Westphal, C., Garcia-Luna-Aceves, J.J.: Network support for AR/VR and immersive video application: a survey. In: ICETE 2018 – Proceedings of 15th International Joint Conference E-Business Telecommunication, ICETE, vol. 1, pp. 359–369 (2018)
29.
Zurück zum Zitat Nararro-Haro, M.V., et al.: The use of virtual reality to facilitate mindfulness skills training in dialectical behavioral therapy for borderline personality disorder: a case study. Front. Psychol. 7, 1573 (2016)CrossRef Nararro-Haro, M.V., et al.: The use of virtual reality to facilitate mindfulness skills training in dialectical behavioral therapy for borderline personality disorder: a case study. Front. Psychol. 7, 1573 (2016)CrossRef
31.
Zurück zum Zitat Stephen Carlson, T.S., Ellis, S., Green, A.S.: The studierstube: augmented reality project. Presence Teleoperators Virtual Environ. 1, 33–54 (2003) Stephen Carlson, T.S., Ellis, S., Green, A.S.: The studierstube: augmented reality project. Presence Teleoperators Virtual Environ. 1, 33–54 (2003)
32.
Zurück zum Zitat Dong, S., Behzadan, A.H., Chen, F., Kamat, V.R.: Collaborative visualization of engineering processes using tabletop augmented reality. Adv. Eng. Softw. 55, 45–55 (2013)CrossRef Dong, S., Behzadan, A.H., Chen, F., Kamat, V.R.: Collaborative visualization of engineering processes using tabletop augmented reality. Adv. Eng. Softw. 55, 45–55 (2013)CrossRef
33.
Zurück zum Zitat Koumaditis, K., Hussain, T.: Human computer interaction research through the lens of a bibliometric analysis, vol. 10271, pp. 23–37, October 2017 Koumaditis, K., Hussain, T.: Human computer interaction research through the lens of a bibliometric analysis, vol. 10271, pp. 23–37, October 2017
34.
Zurück zum Zitat Grandi, J.G., Debarba, H.G., Bemdt, I., Nedel, L., MacIel, A.: Design and assessment of a collaborative 3D interaction technique for handheld augmented reality. In: Proceedings of 25th IEEE Conference Virtual Reality 3D User Interfaces, VR 2018, pp. 49–56 (2018) Grandi, J.G., Debarba, H.G., Bemdt, I., Nedel, L., MacIel, A.: Design and assessment of a collaborative 3D interaction technique for handheld augmented reality. In: Proceedings of 25th IEEE Conference Virtual Reality 3D User Interfaces, VR 2018, pp. 49–56 (2018)
35.
Zurück zum Zitat Irlitti, A., Von Itzstein, S., Alem, L., Thomas, B.: Tangible interaction techniques to support asynchronous collaboration. In: 2013 IEEE International Symposium Mixed and Augmented Reality, ISMAR 2013, October 2013, pp. 1–6 (2013) Irlitti, A., Von Itzstein, S., Alem, L., Thomas, B.: Tangible interaction techniques to support asynchronous collaboration. In: 2013 IEEE International Symposium Mixed and Augmented Reality, ISMAR 2013, October 2013, pp. 1–6 (2013)
36.
Zurück zum Zitat Poelman, R., Akman, O., Lukosch, S., Jonker, P.: As if being there: mediated reality for crime scene investigation. In: Proceedings of ACM Conference Computer Supported Cooperative Work, CSCW, no. February, pp. 1267–1276 (2012) Poelman, R., Akman, O., Lukosch, S., Jonker, P.: As if being there: mediated reality for crime scene investigation. In: Proceedings of ACM Conference Computer Supported Cooperative Work, CSCW, no. February, pp. 1267–1276 (2012)
37.
Zurück zum Zitat Datcu, D., Cidota, M., Lukosch, H., Lukosch, S.: On the usability of augmented reality for information exchange in teams from the security domain. In: Proceedings of 2014 IEEE Joint Intelligence Security Informatics Conference JISIC 2014, pp. 160–167 (2014) Datcu, D., Cidota, M., Lukosch, H., Lukosch, S.: On the usability of augmented reality for information exchange in teams from the security domain. In: Proceedings of 2014 IEEE Joint Intelligence Security Informatics Conference JISIC 2014, pp. 160–167 (2014)
38.
Zurück zum Zitat Davis, M.C., Can, D.D., Pindrik, J., Rocque, B.G., Johnston, J.M.: Virtual interactive presence in global surgical education: international collaboration through augmented reality. World Neurosurg. 86, 103–111 (2016)CrossRef Davis, M.C., Can, D.D., Pindrik, J., Rocque, B.G., Johnston, J.M.: Virtual interactive presence in global surgical education: international collaboration through augmented reality. World Neurosurg. 86, 103–111 (2016)CrossRef
39.
Zurück zum Zitat Guo, A., Canberk, I., Murphy, H., Monroy-Hernández, A., Vaish, R.: Blocks: collaborative and persistent augmented reality experiences, vol. 3, no. 3 (2019) Guo, A., Canberk, I., Murphy, H., Monroy-Hernández, A., Vaish, R.: Blocks: collaborative and persistent augmented reality experiences, vol. 3, no. 3 (2019)
40.
Zurück zum Zitat Hagler, J., Lankes, M., Diephuis, J.: Animating participants in co-located playful mixed-reality installations. In: 2018 IEEE 1st Workshop Animation Virtual Augmented Environment, ANIVAE 2018, March 2018 Hagler, J., Lankes, M., Diephuis, J.: Animating participants in co-located playful mixed-reality installations. In: 2018 IEEE 1st Workshop Animation Virtual Augmented Environment, ANIVAE 2018, March 2018
41.
Zurück zum Zitat Minatani, S., Kitahara, I., Kameda, Y., Ohta, Y.: Face-to-face tabletop remote collaboration in mixed reality. In: 2007 6th IEEE ACM International Symposium, Mixed and Augmented Reality, ISMAR, November 2007 Minatani, S., Kitahara, I., Kameda, Y., Ohta, Y.: Face-to-face tabletop remote collaboration in mixed reality. In: 2007 6th IEEE ACM International Symposium, Mixed and Augmented Reality, ISMAR, November 2007
42.
Zurück zum Zitat Tang, A., Boyle, M., Greenberg, S.: Understanding and mitigating display and presence disparity in mixed presence groupware. J. Res. Pract. Inf. Technol. 37(2), 193–209 (2005) Tang, A., Boyle, M., Greenberg, S.: Understanding and mitigating display and presence disparity in mixed presence groupware. J. Res. Pract. Inf. Technol. 37(2), 193–209 (2005)
43.
Zurück zum Zitat Robinson, P., Tuddenham, P.: Distributed tabletops: supporting remote and mixed-presence tabletop collaboration. In: Tabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, pp. 19–26 (2007) Robinson, P., Tuddenham, P.: Distributed tabletops: supporting remote and mixed-presence tabletop collaboration. In: Tabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, pp. 19–26 (2007)
44.
Zurück zum Zitat de Belen, R.A.J., Nguyen, H., Filonik, D., Del Favero, D., Bednarz, T.: A systematic review of the current state of collaborative mixed reality technologies: 2013–2018. In: AIMS Electronic and Electrical Engineering 2019, vol. 3, no. Special Issues: Augmented and Virtual Reality for Industry 4.0, pp. 181–223 (2019) de Belen, R.A.J., Nguyen, H., Filonik, D., Del Favero, D., Bednarz, T.: A systematic review of the current state of collaborative mixed reality technologies: 2013–2018. In: AIMS Electronic and Electrical Engineering 2019, vol. 3, no. Special Issues: Augmented and Virtual Reality for Industry 4.0, pp. 181–223 (2019)
45.
Zurück zum Zitat Gardner, M.R., Elliott, J.B.: The immersive education laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments. EAI Endorsed Trans. Futur. Intell. Educ. Environ. 1(1), e6 (2014) Gardner, M.R., Elliott, J.B.: The immersive education laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments. EAI Endorsed Trans. Futur. Intell. Educ. Environ. 1(1), e6 (2014)
46.
Zurück zum Zitat Wang, X., Dunston, P.S.: Tangible mixed reality for remote design review: a study understanding user perception and acceptance. Vis. Eng. 1(1), 1–15 (2013)CrossRef Wang, X., Dunston, P.S.: Tangible mixed reality for remote design review: a study understanding user perception and acceptance. Vis. Eng. 1(1), 1–15 (2013)CrossRef
47.
Zurück zum Zitat Tseng, P.Y., Haraldsson, H., Belongie, S.: Annotate all ! A perspective preserved asynchronous annotation system for collaborative augmented reality (2019) Tseng, P.Y., Haraldsson, H., Belongie, S.: Annotate all ! A perspective preserved asynchronous annotation system for collaborative augmented reality (2019)
48.
Zurück zum Zitat Noor, A.K.: The HoloLens revolution. Mech. Eng. 138(10), 31–36 (2016) Noor, A.K.: The HoloLens revolution. Mech. Eng. 138(10), 31–36 (2016)
49.
Zurück zum Zitat Quartiroli, A., Knight, S.M., Etzel, E.F., Monaghan, M.: Using Skype to facilitate team-based qualitative research, including the process of data analysis. Int. J. Soc. Res. Methodol. 20(6), 659–666 (2017)CrossRef Quartiroli, A., Knight, S.M., Etzel, E.F., Monaghan, M.: Using Skype to facilitate team-based qualitative research, including the process of data analysis. Int. J. Soc. Res. Methodol. 20(6), 659–666 (2017)CrossRef
50.
Zurück zum Zitat Koumaditis, K., Chinello, F., Venckute, S.: Design of a virtual reality and haptic setup linking arousals to training scenarios: a preliminary stage. In: 25th IEEE Conference Virtual Reality 3D User Interfaces, VR 2018 - Proceedings, pp. 613–614 (2018) Koumaditis, K., Chinello, F., Venckute, S.: Design of a virtual reality and haptic setup linking arousals to training scenarios: a preliminary stage. In: 25th IEEE Conference Virtual Reality 3D User Interfaces, VR 2018 - Proceedings, pp. 613–614 (2018)
51.
Zurück zum Zitat Rigby, J.M., Gould, S.J.J., Brumby, D.P., Cox, A.L.: Development of a questionnaire to measure immersion in video media: the film IEQ. In: TVX 2019 – Proceedings of 2019 ACM International Conference Interaction Experience TV Online Video, pp. 35–46 (2019) Rigby, J.M., Gould, S.J.J., Brumby, D.P., Cox, A.L.: Development of a questionnaire to measure immersion in video media: the film IEQ. In: TVX 2019 – Proceedings of 2019 ACM International Conference Interaction Experience TV Online Video, pp. 35–46 (2019)
52.
Zurück zum Zitat NASA Ames Research Center: Task Load Index (TLX). Springer Reference (2012) NASA Ames Research Center: Task Load Index (TLX). Springer Reference (2012)
Metadaten
Titel
Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion
verfasst von
Gitte Pedersen
Konstantinos Koumaditis
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-49698-2_10