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2013 | OriginalPaper | Buchkapitel

‘What Remains?’: A Persuasive Story Telling Game

verfasst von : Alessia Cadamuro, Valentijn Visch

Erschienen in: Games for Health

Verlag: Springer Fachmedien Wiesbaden

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Abstract

“What Remains?” is a prototype that facilitates the intake of Alzheimer’s disease suffering patients in care homes. The prototype evokes storytelling of the patient using pictorial game-elements and is based on co-creation principles involving the patient, the patient’s family-members, and a caregiver. “What Remains” consists of three interactive consecutive phases. In the first phase, family members of the patient collect pictures which are expected to be of importance for the patient. During the second phase the patient configures and connects the pictures while telling stories about them. In the third phase, the stories are used by the caregiver to enhance understanding about patient’s behavior and to personalize care giving. Additionally, the stories are used by the family members of the patient for remembrance purposes. The present paper describes the “What Remains” prototype, its design process and its evaluation from the perspective of the Persuasive Game Design model.

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Metadaten
Titel
‘What Remains?’: A Persuasive Story Telling Game
verfasst von
Alessia Cadamuro
Valentijn Visch
Copyright-Jahr
2013
Verlag
Springer Fachmedien Wiesbaden
DOI
https://doi.org/10.1007/978-3-658-02897-8_11

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