Skip to main content
Erschienen in: Journal of Intelligent Information Systems 1/2017

30.09.2015

A data-driven passing interaction model for embodied basketball agents

verfasst von: Divesh Lala, Toyoaki Nishida

Erschienen in: Journal of Intelligent Information Systems | Ausgabe 1/2017

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Human beings have an ability to transition smoothly between individual and collaborative activities and to recognize these types of activity in other humans. Our long-term goal is to devise an agent which can function intelligently in an environment with frequent switching between individual and collaborative tasks. A basketball scenario is such an environment, however there currently do not exist suitable interactive agents for this domain. In this paper we take a step towards intelligent basketball agents by contributing a data-driven generalized model of passing interactions. We first collect data on human-human interaction in virtual basketball to discover patterns of behavior surrounding passing interactions. Through these patterns we produce a model of rotation behavior before and after passes are executed. We then implement this model into an actual basketball agent and then conduct an experiment with a human-agent team. Results show that the agent using the model can at least communicate better than a task-competent agent with limited communication, with participants rating the agent as being able to recognize and express its intention. In addition we analyze passing interactions using Herbert Clark’s joint activity theory and propose that the concepts, while completely theoretical, should be considered as a basis for agent design.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Anderson, M.L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91–130.CrossRef Anderson, M.L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91–130.CrossRef
Zurück zum Zitat André, E., & Pelachaud, C. (2010). Interacting with embodied conversational agents. In Speech technology, Springer, pp 123–149. André, E., & Pelachaud, C. (2010). Interacting with embodied conversational agents. In Speech technology, Springer, pp 123–149.
Zurück zum Zitat Arias-Hernández, R., Dill, J., Fisher, B., & Green, T.M. (2011). Visual analytics and human-computer interaction. Interactions, 18(1), 51–55.CrossRef Arias-Hernández, R., Dill, J., Fisher, B., & Green, T.M. (2011). Visual analytics and human-computer interaction. Interactions, 18(1), 51–55.CrossRef
Zurück zum Zitat Bakkes, S., Spronck, P., & van den Herik, J. (2008). Rapid adaptation of video game ai. In IEEE Symposium On Computational Intelligence and Games, 2008. CIG ’08, pp 79–86. Bakkes, S., Spronck, P., & van den Herik, J. (2008). Rapid adaptation of video game ai. In IEEE Symposium On Computational Intelligence and Games, 2008. CIG ’08, pp 79–86.
Zurück zum Zitat Baur, T., Damian, I., Gebhard, P., Porayska-Pomsta, K., & André, E. (2013). A job interview simulation: Social cue-based interaction with a virtual character. In 2013 International Conference on Social Computing (SocialCom), IEEE (pp. 220–227). Baur, T., Damian, I., Gebhard, P., Porayska-Pomsta, K., & André, E. (2013). A job interview simulation: Social cue-based interaction with a virtual character. In 2013 International Conference on Social Computing (SocialCom), IEEE (pp. 220–227).
Zurück zum Zitat Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D., & Cavazza, M. (2010). Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. In International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction, ACM, ICMI-MLMI ’10, pp 9:1–9:8. Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D., & Cavazza, M. (2010). Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. In International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction, ACM, ICMI-MLMI ’10, pp 9:1–9:8.
Zurück zum Zitat Bergmann, K., & Macedonia, M. (2013). A virtual agent as vocabulary trainer: Iconic gestures help to improve learners memory performance. In Intelligent Virtual Agents, Springer, 139–148. Bergmann, K., & Macedonia, M. (2013). A virtual agent as vocabulary trainer: Iconic gestures help to improve learners memory performance. In Intelligent Virtual Agents, Springer, 139–148.
Zurück zum Zitat Bevacqua, E., Mancini, M., Niewiadomski, R., & Pelachaud, C. (2007). An expressive ECA showing complex emotions. In Proceedings of the AISB annual convention, Newcastle, UK, 208–216. Bevacqua, E., Mancini, M., Niewiadomski, R., & Pelachaud, C. (2007). An expressive ECA showing complex emotions. In Proceedings of the AISB annual convention, Newcastle, UK, 208–216.
Zurück zum Zitat Bevacqua, E., Prepin, K., Niewiadomski, R., de Sevin, E., & Pelachaud, C. (2010). Greta: Towards an interactive conversational virtual companion. In Artificial Companions in Society: perspectives on the Present and Future, 1–17. Bevacqua, E., Prepin, K., Niewiadomski, R., de Sevin, E., & Pelachaud, C. (2010). Greta: Towards an interactive conversational virtual companion. In Artificial Companions in Society: perspectives on the Present and Future, 1–17.
Zurück zum Zitat Bianchi-Berthouze, N. (2013). Understanding the role of body movement in player engagement. Human-Computer Interaction, 28(1), 40–75. Bianchi-Berthouze, N. (2013). Understanding the role of body movement in player engagement. Human-Computer Interaction, 28(1), 40–75.
Zurück zum Zitat Bradshaw, J.M., Feltovich, P.J., Johnson, M., Bunch, L., Breedy, M.R., Eskridge, T.C., Jung, H., Lott, J., & Uszok, A. (2008). Coordination in human-agent-robot teamwork. In CTS, 467–476. Bradshaw, J.M., Feltovich, P.J., Johnson, M., Bunch, L., Breedy, M.R., Eskridge, T.C., Jung, H., Lott, J., & Uszok, A. (2008). Coordination in human-agent-robot teamwork. In CTS, 467–476.
Zurück zum Zitat Bradshaw, J.M., Feltovich, P.J., Johnson, M., Breedy, M.R., Bunch, L., Eskridge, T.C., Jung, H., Lott, J., Uszok, A., & van Diggelen, J. (2009). From tools to teammates: Joint activity in human-agent-robot teams. In M. Kurosu (Ed.), HCI (10), Springer, Lecture Notes in Computer Science, (Vol. 5619 pp. 935–944). Bradshaw, J.M., Feltovich, P.J., Johnson, M., Breedy, M.R., Bunch, L., Eskridge, T.C., Jung, H., Lott, J., Uszok, A., & van Diggelen, J. (2009). From tools to teammates: Joint activity in human-agent-robot teams. In M. Kurosu (Ed.), HCI (10), Springer, Lecture Notes in Computer Science, (Vol. 5619 pp. 935–944).
Zurück zum Zitat Bradshaw, J.M., Feltovich, P., & Johnson, M. (2012). Human-agent interaction. Handbook of Human-Machine Interaction, 283–302. Bradshaw, J.M., Feltovich, P., & Johnson, M. (2012). Human-agent interaction. Handbook of Human-Machine Interaction, 283–302.
Zurück zum Zitat Cassell, J. (2000). Embodied conversational interface agents. Communications of the ACM, 43(4), 70–78.CrossRef Cassell, J. (2000). Embodied conversational interface agents. Communications of the ACM, 43(4), 70–78.CrossRef
Zurück zum Zitat Cassell, J., Nakano, Y.I., Bickmore, T.W., Sidner, C.L., & Rich, C. (2001). Non-verbal cues for discourse structure. In Proceedings of the 39th Annual Meeting on Association for Computational Linguistics, Association for Computational Linguistics, 114–123. Cassell, J., Nakano, Y.I., Bickmore, T.W., Sidner, C.L., & Rich, C. (2001). Non-verbal cues for discourse structure. In Proceedings of the 39th Annual Meeting on Association for Computational Linguistics, Association for Computational Linguistics, 114–123.
Zurück zum Zitat Cassell, J., Vilhjálmsson, H.H., & Bickmore, T. (2004). Beat: the behavior expression animation toolkit. In: Life-Like Characters, Springer, 163–185. Cassell, J., Vilhjálmsson, H.H., & Bickmore, T. (2004). Beat: the behavior expression animation toolkit. In: Life-Like Characters, Springer, 163–185.
Zurück zum Zitat Cavazza, M., de la Cámara, R.S., Turunen, M., Gil, JRn., Hakulinen, J., Crook, N., & Field, D. (2010). How was your day?: An affective companion ECA prototype. In Proceedings of the 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue, Association for Computational Linguistics, SIGDIAL ’10, 277–280. Cavazza, M., de la Cámara, R.S., Turunen, M., Gil, JRn., Hakulinen, J., Crook, N., & Field, D. (2010). How was your day?: An affective companion ECA prototype. In Proceedings of the 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue, Association for Computational Linguistics, SIGDIAL ’10, 277–280.
Zurück zum Zitat Chrisley, R. (2003). Embodied artificial intelligence. Artificial Intelligence, 149 (1), 131–150.CrossRef Chrisley, R. (2003). Embodied artificial intelligence. Artificial Intelligence, 149 (1), 131–150.CrossRef
Zurück zum Zitat Clark, B., Fry, J., Ginzton, M., Peters, S., Pon-Barry, H., & Thomsen-Gray, Z. (2001). A multimodal intelligent tutoring system for shipboard damage control. In Proceedings of 2001 International Workshop on Information Presentation and Multimodal Dialogue (IPNMD-2001), 121–125. Clark, B., Fry, J., Ginzton, M., Peters, S., Pon-Barry, H., & Thomsen-Gray, Z. (2001). A multimodal intelligent tutoring system for shipboard damage control. In Proceedings of 2001 International Workshop on Information Presentation and Multimodal Dialogue (IPNMD-2001), 121–125.
Zurück zum Zitat Clark, H.H. (1996). Using Language: Cambridge University Press. Clark, H.H. (1996). Using Language: Cambridge University Press.
Zurück zum Zitat Cohn, G., Morris, D., Patel, S., & Tan, D. (2012). Humantenna: Using the body as an antenna for real-time whole-body interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’12, 1901–1910. doi:10.1145/2207676.2208330. Cohn, G., Morris, D., Patel, S., & Tan, D. (2012). Humantenna: Using the body as an antenna for real-time whole-body interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’12, 1901–1910. doi:10.​1145/​2207676.​2208330.
Zurück zum Zitat DeVault, D., Artstein, R., Benn, G., Dey, T., Fast, E., Gainer, A., Georgila, K., Gratch, J., Hartholt, A., Lhommet, M., Lucas, G., Marsella, S.C., Fabrizio, M., Nazarian, A., Scherer, S., Stratou, G., Suri, A., Traum, D., Wood, R., Xu, Y., Rizzo, A., & Morency, L.P. (2014). SimSensei kiosk: A virtual human interviewer for healthcare decision support. In Proceedings of the 13th Inter-national Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), International Foundation for Autonomous Agents and Multiagent Systems, 1061–1068. DeVault, D., Artstein, R., Benn, G., Dey, T., Fast, E., Gainer, A., Georgila, K., Gratch, J., Hartholt, A., Lhommet, M., Lucas, G., Marsella, S.C., Fabrizio, M., Nazarian, A., Scherer, S., Stratou, G., Suri, A., Traum, D., Wood, R., Xu, Y., Rizzo, A., & Morency, L.P. (2014). SimSensei kiosk: A virtual human interviewer for healthcare decision support. In Proceedings of the 13th Inter-national Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), International Foundation for Autonomous Agents and Multiagent Systems, 1061–1068.
Zurück zum Zitat Endrass, B., André, E., Rehm, M., Lipi, A.A., & Nakano, Y. (2011 ). Culture-related differences in aspects of behavior for virtual characters across germany and japan. In The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2, International Foundation for Autonomous Agents and Multiagent Systems, AAMAS ’11, 441–448. Endrass, B., André, E., Rehm, M., Lipi, A.A., & Nakano, Y. (2011 ). Culture-related differences in aspects of behavior for virtual characters across germany and japan. In The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2, International Foundation for Autonomous Agents and Multiagent Systems, AAMAS ’11, 441–448.
Zurück zum Zitat de Gelder, B. (2009). Why bodies? Twelve reasons for including bodily expressions in affective neuroscience. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3475–3484.CrossRef de Gelder, B. (2009). Why bodies? Twelve reasons for including bodily expressions in affective neuroscience. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3475–3484.CrossRef
Zurück zum Zitat Gergle, D., Kraut, R.E., & Fussell, S.R. (2004). Language efficiency and visual technology minimizing collaborative effort with visual information. Journal of Language and Social Psychology, 23(4), 491–517.CrossRef Gergle, D., Kraut, R.E., & Fussell, S.R. (2004). Language efficiency and visual technology minimizing collaborative effort with visual information. Journal of Language and Social Psychology, 23(4), 491–517.CrossRef
Zurück zum Zitat Gratch, J., Rickel, J., Andr, E., Cassell, J., Petajan, E., & Badler, N.I. (2002). Creating interactive virtual humans: Some assembly required. IEEE Intelligent Systems, 17(4), 54–63.CrossRef Gratch, J., Rickel, J., Andr, E., Cassell, J., Petajan, E., & Badler, N.I. (2002). Creating interactive virtual humans: Some assembly required. IEEE Intelligent Systems, 17(4), 54–63.CrossRef
Zurück zum Zitat Gruebler, A., & Suzuki, K. (2010). Measurement of distal emg signals using a wearable device for reading facial expressions. In Engineering in Medicine and Biology Society (EMBC), 2010 Annual International Conference of the IEEE, IEEE, 4594–4597. Gruebler, A., & Suzuki, K. (2010). Measurement of distal emg signals using a wearable device for reading facial expressions. In Engineering in Medicine and Biology Society (EMBC), 2010 Annual International Conference of the IEEE, IEEE, 4594–4597.
Zurück zum Zitat Hoque, M.E., Courgeon, M., Martin, J.C., Mutlu, B., & Picard, R.W. (2013). Mach: My automated conversation coach. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, ACM, 697–706. Hoque, M.E., Courgeon, M., Martin, J.C., Mutlu, B., & Picard, R.W. (2013). Mach: My automated conversation coach. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, ACM, 697–706.
Zurück zum Zitat Inden, B., Malisz, Z., Wagner, P., & Wachsmuth, I. (2013 ). Timing and entrainment of multimodal backchanneling behavior for an embodied conversational agent. In Proceedings of the 15th ACM on International Conference on Multimodal Interaction, ACM, ICMI ’13, 181–188. Inden, B., Malisz, Z., Wagner, P., & Wachsmuth, I. (2013 ). Timing and entrainment of multimodal backchanneling behavior for an embodied conversational agent. In Proceedings of the 15th ACM on International Conference on Multimodal Interaction, ACM, ICMI ’13, 181–188.
Zurück zum Zitat Johnson, M., Feltovich, P.J., & Bradshaw, J.M. (2008). R2 where are you? designing robots for collaboration with humans. Social Interaction with Intelligent Indoor Robots (SI3R). Johnson, M., Feltovich, P.J., & Bradshaw, J.M. (2008). R2 where are you? designing robots for collaboration with humans. Social Interaction with Intelligent Indoor Robots (SI3R).
Zurück zum Zitat Johnston, J. (2014). Htn and behaviour trees for improved coaching AI in RTS games. Game Behaviour, 1(1). Johnston, J. (2014). Htn and behaviour trees for improved coaching AI in RTS games. Game Behaviour, 1(1).
Zurück zum Zitat Kistler, F., André, E., Mascarenhas, S., Silva, A., Paiva, A., Degens, N., Hofstede, G.J., Krumhuber, E., Kappas, A., & Aylett, R. (2013). Traveller: An interactive cultural training system controlled by user-defined body gestures. In Human-Computer Interaction–INTERACT 2013, Springer, 697–704. Kistler, F., André, E., Mascarenhas, S., Silva, A., Paiva, A., Degens, N., Hofstede, G.J., Krumhuber, E., Kappas, A., & Aylett, R. (2013). Traveller: An interactive cultural training system controlled by user-defined body gestures. In Human-Computer Interaction–INTERACT 2013, Springer, 697–704.
Zurück zum Zitat Klein, G., Woods, D.D., Bradshaw, J.M., Hoffman, R.R., & Feltovich, P.J. (2004). Ten challenges for making automation a” team player” in joint human-agent activity. IEEE Intelligent Systems, 19(6), 91–95.CrossRef Klein, G., Woods, D.D., Bradshaw, J.M., Hoffman, R.R., & Feltovich, P.J. (2004). Ten challenges for making automation a” team player” in joint human-agent activity. IEEE Intelligent Systems, 19(6), 91–95.CrossRef
Zurück zum Zitat Kleinsmith, A., & Bianchi-Berthouze, N. (2013). Affective body expression perception and recognition: A survey.IEEE Transactions on Affective Computing, 1–20. Kleinsmith, A., & Bianchi-Berthouze, N. (2013). Affective body expression perception and recognition: A survey.IEEE Transactions on Affective Computing, 1–20.
Zurück zum Zitat Kopp, S., Jung, B., Leßmann, N., & Wachsmuth, I. (2003). Max - a multimodal assistant in virtual reality construction. KI - Künstliche Intelligenz, 4(03), 11–17. Kopp, S., Jung, B., Leßmann, N., & Wachsmuth, I. (2003). Max - a multimodal assistant in virtual reality construction. KI - Künstliche Intelligenz, 4(03), 11–17.
Zurück zum Zitat Lala, D. (2012). VISIE: A spatially immersive environment for capturing and analyzing body expression in virtual worlds.Masters thesis, Kyoto University. Lala, D. (2012). VISIE: A spatially immersive environment for capturing and analyzing body expression in virtual worlds.Masters thesis, Kyoto University.
Zurück zum Zitat Lala, D., Mohammad, Y., & Nishida, T. (2013). Unsupervised gesture recognition system for learning manipulative actions in virtual basketball. In Proceedings of the 1st International Conference on Human-Agent Interaction. Lala, D., Mohammad, Y., & Nishida, T. (2013). Unsupervised gesture recognition system for learning manipulative actions in virtual basketball. In Proceedings of the 1st International Conference on Human-Agent Interaction.
Zurück zum Zitat Lala, D., Mohammad, Y., & Nishida, T. (2014). A joint activity theory analysis of body interactions in multiplayer virtual basketball. In Proceedings of the 28th British HCI Conference, 62–71. Lala, D., Mohammad, Y., & Nishida, T. (2014). A joint activity theory analysis of body interactions in multiplayer virtual basketball. In Proceedings of the 28th British HCI Conference, 62–71.
Zurück zum Zitat Lala, D., Nitschke, C., & Nishida, T. (2015). User perceptions of communicative and task-competent agents in a virtual basketball game. In S. Loiseau, J. Filipe, B. Duval, & J. van den Herik (Eds.), Proceedings of the 7th International Conference on Agents and Artificial Intelligence Scitepress., (Vol. 1, pp. 32–43). Lala, D., Nitschke, C., & Nishida, T. (2015). User perceptions of communicative and task-competent agents in a virtual basketball game. In S. Loiseau, J. Filipe, B. Duval, & J. van den Herik (Eds.), Proceedings of the 7th International Conference on Agents and Artificial Intelligence Scitepress., (Vol. 1, pp. 32–43).
Zurück zum Zitat Lance, B., & Marsella, S. (2010). Glances, glares, and glowering: how should a virtual human express emotion through gaze Autonomous Agents and Multi-Agent Systems, 20(1), 50–69.CrossRef Lance, B., & Marsella, S. (2010). Glances, glares, and glowering: how should a virtual human express emotion through gaze Autonomous Agents and Multi-Agent Systems, 20(1), 50–69.CrossRef
Zurück zum Zitat Lukander, K., Jagadeesan, S., Chi, H., & Müller, K. (2013). Omg!: a new robust, wearable and affordable open source mobile gaze tracker. In Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, ACM, 408–411. Lukander, K., Jagadeesan, S., Chi, H., & Müller, K. (2013). Omg!: a new robust, wearable and affordable open source mobile gaze tracker. In Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, ACM, 408–411.
Zurück zum Zitat Marsella, S., Gratch, J., & Petta, P. (2010). Computational models of emotion. A Blueprint for Affective Computing-A sourcebook and manual 21–46. Marsella, S., Gratch, J., & Petta, P. (2010). Computational models of emotion. A Blueprint for Affective Computing-A sourcebook and manual 21–46.
Zurück zum Zitat Monk, A. (2003). Common ground in electronically mediated communication: Clarks theory of language use. HCI models, theories, and frameworks: Toward a multidisciplinary science 265–289. Monk, A. (2003). Common ground in electronically mediated communication: Clarks theory of language use. HCI models, theories, and frameworks: Toward a multidisciplinary science 265–289.
Zurück zum Zitat Morency, L.P., de Kok, I., & Gratch, J. (2008). Predicting listener backchannels: A probabilistic multimodal approach. In Intelligent Virtual Agents, Springer, 176–190. Morency, L.P., de Kok, I., & Gratch, J. (2008). Predicting listener backchannels: A probabilistic multimodal approach. In Intelligent Virtual Agents, Springer, 176–190.
Zurück zum Zitat Niewiadomski, R., Bevacqua, E., Mancini, M., & Pelachaud, C. (2009). Greta: an interactive expressive eca system. In Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 2, International Foundation for Autonomous Agents and Multiagent Systems, 1399–1400. Niewiadomski, R., Bevacqua, E., Mancini, M., & Pelachaud, C. (2009). Greta: an interactive expressive eca system. In Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 2, International Foundation for Autonomous Agents and Multiagent Systems, 1399–1400.
Zurück zum Zitat Nova, N., Sangin, M., & Dillenbourg, P. (2008). Reconsidering Clark’s theory in CSCW. In 8th International Conference on the Design of Cooperative Systems (COOP’08). Nova, N., Sangin, M., & Dillenbourg, P. (2008). Reconsidering Clark’s theory in CSCW. In 8th International Conference on the Design of Cooperative Systems (COOP’08).
Zurück zum Zitat Peters, C., Pelachaud, C., Bevacqua, E., Mancini, M., & Poggi, I. (2005). A model of attention and interest using gaze behavior. In Intelligent virtual agents, Springer, 229–240. Peters, C., Pelachaud, C., Bevacqua, E., Mancini, M., & Poggi, I. (2005). A model of attention and interest using gaze behavior. In Intelligent virtual agents, Springer, 229–240.
Zurück zum Zitat Ruhland, K., Andrist, S., Badler, J., Peters, C., Badler, N., Gleicher, M., Mutlu, B., & Mcdonnell, R. (2014). Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems. In Eurographics State-of-the-Art Report, 69–91. Ruhland, K., Andrist, S., Badler, J., Peters, C., Badler, N., Gleicher, M., Mutlu, B., & Mcdonnell, R. (2014). Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems. In Eurographics State-of-the-Art Report, 69–91.
Zurück zum Zitat Sanger, J., Mller, V., & Lindenberger, U. (2012). Intra- and interbrain synchronization and network properties when playing guitar in duets. Frontiers in Human Neuroscience, 6(312). Sanger, J., Mller, V., & Lindenberger, U. (2012). Intra- and interbrain synchronization and network properties when playing guitar in duets. Frontiers in Human Neuroscience, 6(312).
Zurück zum Zitat Schönauer, C., Pintaric, T., & Kaufmann, H. (2011). Full body interaction for serious games in motor rehabilitation. In Proceedings of the 2nd Augmented Human International Conference, ACM, New York, NY, USA, AH ’11, 4:1–4:8. doi:10.1145/1959826.1959830. Schönauer, C., Pintaric, T., & Kaufmann, H. (2011). Full body interaction for serious games in motor rehabilitation. In Proceedings of the 2nd Augmented Human International Conference, ACM, New York, NY, USA, AH ’11, 4:1–4:8. doi:10.​1145/​1959826.​1959830.
Zurück zum Zitat Schroder, M., Pammi, S., Gunes, H., Pantic, M., Valstar, M.F., Cowie, R., McKeown, G., Heylen, D., Ter Maat, M., Eyben, F., & et al. (2011). Come and have an emotional workout with sensitive artificial listeners !. In 2011 IEEE International Conference on Automatic Face & Gesture Recognition and Workshops (FG 2011), IEEE, 646–646. Schroder, M., Pammi, S., Gunes, H., Pantic, M., Valstar, M.F., Cowie, R., McKeown, G., Heylen, D., Ter Maat, M., Eyben, F., & et al. (2011). Come and have an emotional workout with sensitive artificial listeners !. In 2011 IEEE International Conference on Automatic Face & Gesture Recognition and Workshops (FG 2011), IEEE, 646–646.
Zurück zum Zitat Schroder, M., Bevacqua, E., Cowie, R., Eyben, F., Gunes, H., Heylen, D., ter Maat, M., McKeown, G., Pammi, S., Pantic, M., Pelachaud, C., Schuller, B., de Sevin, E., Valstar, M., & Wollmer, M. (2012). Building autonomous sensitive artificial listeners. IEEE Transactions on Affective Computing, 3 (2), 165–183.CrossRef Schroder, M., Bevacqua, E., Cowie, R., Eyben, F., Gunes, H., Heylen, D., ter Maat, M., McKeown, G., Pammi, S., Pantic, M., Pelachaud, C., Schuller, B., de Sevin, E., Valstar, M., & Wollmer, M. (2012). Building autonomous sensitive artificial listeners. IEEE Transactions on Affective Computing, 3 (2), 165–183.CrossRef
Zurück zum Zitat Schultz, K., Bratt, E.O., Clark, B., Peters, S., Pon-Barry, H., & Treeratpituk, P. (2003). A scalable, reusable spoken conversational tutor: Scot. In Proceedings of the AIED 2003 Workshop on Tutorial Dialogue Systems: With a View toward the Classroom, 367–377. Schultz, K., Bratt, E.O., Clark, B., Peters, S., Pon-Barry, H., & Treeratpituk, P. (2003). A scalable, reusable spoken conversational tutor: Scot. In Proceedings of the AIED 2003 Workshop on Tutorial Dialogue Systems: With a View toward the Classroom, 367–377.
Zurück zum Zitat Shapiro, D.G., McCoy, J., Grow, A., Samuel, B., Stern, A., Swanson, R., Treanor, M., & Mateas, M. (2013). Creating playable social experiences through whole-body interaction with virtual characters. In AIIDE. Shapiro, D.G., McCoy, J., Grow, A., Samuel, B., Stern, A., Swanson, R., Treanor, M., & Mateas, M. (2013). Creating playable social experiences through whole-body interaction with virtual characters. In AIIDE.
Zurück zum Zitat Standley, T.S. (2010). Finding optimal solutions to cooperative pathfinding problems. In AAAI, vol 1, 28–29. Standley, T.S. (2010). Finding optimal solutions to cooperative pathfinding problems. In AAAI, vol 1, 28–29.
Zurück zum Zitat Vertegaal, R., & Ding, Y. (2002). Explaining effects of eye gaze on mediated group conversations:: Amount or synchronization?. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, ACM, CSCW ’02, 41–48. Vertegaal, R., & Ding, Y. (2002). Explaining effects of eye gaze on mediated group conversations:: Amount or synchronization?. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, ACM, CSCW ’02, 41–48.
Zurück zum Zitat Vinciarelli, A., Pantic, M., Heylen, D., Pelachaud, C., Poggi, I., D’Errico, F., & Schröder, M. (2012). Bridging the gap between social animal and unsocial machine: A survey of social signal processing. Affective Computing. IEEE Transactions on, 3(1), 69–87. Vinciarelli, A., Pantic, M., Heylen, D., Pelachaud, C., Poggi, I., D’Errico, F., & Schröder, M. (2012). Bridging the gap between social animal and unsocial machine: A survey of social signal processing. Affective Computing. IEEE Transactions on, 3(1), 69–87.
Zurück zum Zitat Wilson, M.L., Chi, E.H., Reeves, S., & Coyle, D. (2014). RepliCHI:The Workshop II. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, CHI EA ’14, 33–36. Wilson, M.L., Chi, E.H., Reeves, S., & Coyle, D. (2014). RepliCHI:The Workshop II. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, CHI EA ’14, 33–36.
Zurück zum Zitat Yngve, V.H. (1970). On getting a word in edgewise. In Chicago Linguistics Society, 6th Meeting, 567–578. Yngve, V.H. (1970). On getting a word in edgewise. In Chicago Linguistics Society, 6th Meeting, 567–578.
Metadaten
Titel
A data-driven passing interaction model for embodied basketball agents
verfasst von
Divesh Lala
Toyoaki Nishida
Publikationsdatum
30.09.2015
Verlag
Springer US
Erschienen in
Journal of Intelligent Information Systems / Ausgabe 1/2017
Print ISSN: 0925-9902
Elektronische ISSN: 1573-7675
DOI
https://doi.org/10.1007/s10844-015-0386-z

Weitere Artikel der Ausgabe 1/2017

Journal of Intelligent Information Systems 1/2017 Zur Ausgabe

Premium Partner