1996 | OriginalPaper | Buchkapitel
A High-Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation
verfasst von : Shang Guo, James Robergé
Erschienen in: Computer Animation and Simulation ’96
Verlag: Springer Vienna
Enthalten in: Professional Book Archive
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
This paper describes a locomotion control technique for articulated figures in which new movements are interactively generated from a set of reference movements. Reference movements based on walking and running gait patterns are used to form a locomotion framework. An animator interactively specifies an envisioned movement as an interpolation between these reference movements by drawing a path within the locomotion framework and by traversing the path to produce a temporal mapping (or by applying a predefined temporal mapping). The result is a high-level locomotion control mechanism that supports real-time creation of new movements from an existing movement base.