Skip to main content
Erschienen in: Multimedia Systems 6/2019

28.05.2019 | Regular Paper

Analyzing autostereoscopic environment configurations for the design of videogames

verfasst von: José Martínez Sotoca, Miguel Chover, Inmaculada Remolar, Ricardo Loreto

Erschienen in: Multimedia Systems | Ausgabe 6/2019

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays offer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors offer the possibility of obtaining this 3D visualization without the need for extra device. This fact makes them more attractive to videogame developers. However, the configuration of the cameras that make it possible to obtain an immersive 3D visualization inside the game is still an open problem. In this paper, some system configurations that create autostereoscopic visualization in a 3D game engine were evaluated to obtain a good accommodation of the user experience with the game. To achieve this, user tests that take into account the movement of the player were carried out to evaluate different camera configurations, namely, dynamic and static converging optical axis and parallel optical axis. The purpose of these tests is to evaluate the user experience regarding visual discomfort resulting from the movement of the objects, with the purpose of assessing the preference for one configuration or the other. The results show that the users tend to have a preference trend for the parallel optical axis configuration set. This configuration seems to be optimal because the area where the moving objects are focused is deeper than in the other configurations.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Tam, W.J., Speranza, F., Va´zquez, C., Renaud, R., Hur, N.: Visual comfort: stereoscopic objects moving in the horizontal and mid-sagittal planes. In: Proceedings of SPIE 8288, Stereoscopic Displays and Applications XXIII, pp. 82–88(13) (2012) Tam, W.J., Speranza, F., Va´zquez, C., Renaud, R., Hur, N.: Visual comfort: stereoscopic objects moving in the horizontal and mid-sagittal planes. In: Proceedings of SPIE 8288, Stereoscopic Displays and Applications XXIII, pp. 82–88(13) (2012)
2.
Zurück zum Zitat Yano, S., Emoto, M., Mitsuhashi, T.: Two factors in visual fatigue caused by stereoscopic HDTV images. Displays 25(4), 141–150 (2004)CrossRef Yano, S., Emoto, M., Mitsuhashi, T.: Two factors in visual fatigue caused by stereoscopic HDTV images. Displays 25(4), 141–150 (2004)CrossRef
3.
Zurück zum Zitat Speranza, F., Tam, W., Renaud, R., Hur, N.: Effect of disparity and motion on visual comfort of stereoscopic images. Proc. SPIE Stereosc. Disp. Virtual Real. Syst. 6055, 94–103 (2006) Speranza, F., Tam, W., Renaud, R., Hur, N.: Effect of disparity and motion on visual comfort of stereoscopic images. Proc. SPIE Stereosc. Disp. Virtual Real. Syst. 6055, 94–103 (2006)
4.
Zurück zum Zitat Kuze, J., Ukai, K.: Subjective evaluation of visual fatigue caused by motion images. Displays 29(2), 159–166 (2008)CrossRef Kuze, J., Ukai, K.: Subjective evaluation of visual fatigue caused by motion images. Displays 29(2), 159–166 (2008)CrossRef
5.
Zurück zum Zitat Li, J., Barkowsky, M., Callet, P.L.: Visual discomfort of stereoscopic 3d videos: influence of 3d motion. Displays 35(1), 49–57 (2014)CrossRef Li, J., Barkowsky, M., Callet, P.L.: Visual discomfort of stereoscopic 3d videos: influence of 3d motion. Displays 35(1), 49–57 (2014)CrossRef
6.
Zurück zum Zitat Lambooij, M., Fortuin, M., Ijsselsteijn, W., Evans, B., Heynderickx, I.: Measuring visual fatigue and visual discomfort associated with 3-d displays. J. Soc. Inf. Disp. 18(11), 931–943 (2010)CrossRef Lambooij, M., Fortuin, M., Ijsselsteijn, W., Evans, B., Heynderickx, I.: Measuring visual fatigue and visual discomfort associated with 3-d displays. J. Soc. Inf. Disp. 18(11), 931–943 (2010)CrossRef
7.
Zurück zum Zitat Woods, A.: Understanding crosstalk in stereoscopic displays. In: International Conference on 3D Systems and Applications (3DSA), Tokyo, Japan (2010) Woods, A.: Understanding crosstalk in stereoscopic displays. In: International Conference on 3D Systems and Applications (3DSA), Tokyo, Japan (2010)
8.
Zurück zum Zitat Brunnstrom, K., Wang, K., Tavakoli, S., Andren, B.: Symptoms analysis of 3D TV viewing based on Simulators Sickness Questionnaries. Qual. User Exp. 2(1), 1–15 (2017)CrossRef Brunnstrom, K., Wang, K., Tavakoli, S., Andren, B.: Symptoms analysis of 3D TV viewing based on Simulators Sickness Questionnaries. Qual. User Exp. 2(1), 1–15 (2017)CrossRef
9.
Zurück zum Zitat Charman, W.N.: The eye in focus: accommodation and presbyopi. Clin. Exp. Optom. 91(3), 207–225 (2008)CrossRef Charman, W.N.: The eye in focus: accommodation and presbyopi. Clin. Exp. Optom. 91(3), 207–225 (2008)CrossRef
10.
Zurück zum Zitat Hoffman, D.M., Girshick, A.R., Akeley, K., Banks, M.S.: Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. J. Vis. 8(3), 1–30 (2008)CrossRef Hoffman, D.M., Girshick, A.R., Akeley, K., Banks, M.S.: Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. J. Vis. 8(3), 1–30 (2008)CrossRef
11.
Zurück zum Zitat Howarth, P.A.: Potential hazards of viewing 3-d stereoscopic television, cinema and computer games: a review. Ophthalmic Physiol. Opt. 31, 115–122 (2011)CrossRef Howarth, P.A.: Potential hazards of viewing 3-d stereoscopic television, cinema and computer games: a review. Ophthalmic Physiol. Opt. 31, 115–122 (2011)CrossRef
12.
Zurück zum Zitat Johnson, D.M.: Introduction to and review of simulator sickness research, Research Report 1832, U.S Army Research Institute (2005) Johnson, D.M.: Introduction to and review of simulator sickness research, Research Report 1832, U.S Army Research Institute (2005)
13.
Zurück zum Zitat Ukai, K., Howarth, P.A.: Visual fatigue caused by viewing stereoscopic motion images: background, theories, and observations. Displays 29(2), 106–116 (2008)CrossRef Ukai, K., Howarth, P.A.: Visual fatigue caused by viewing stereoscopic motion images: background, theories, and observations. Displays 29(2), 106–116 (2008)CrossRef
14.
Zurück zum Zitat Holliman, N.: 3D display systems. Science 38(8), 31–36 (2005) Holliman, N.: 3D display systems. Science 38(8), 31–36 (2005)
15.
Zurück zum Zitat Li, J., Barkowsky, M., Le Callet, P.: The influence of relative disparity and planar motion velocity on visual discomfort of stereoscopic videos. In: International Workshop on Quality of Multimedia Experience QoMEX, Mechelen, Belgium, pp. 1–6 (2011) Li, J., Barkowsky, M., Le Callet, P.: The influence of relative disparity and planar motion velocity on visual discomfort of stereoscopic videos. In: International Workshop on Quality of Multimedia Experience QoMEX, Mechelen, Belgium, pp. 1–6 (2011)
16.
Zurück zum Zitat Hassenzahl, M., Tractinsky, N.: User experience—a research agenda. Behav. Inf. Technol. 25(2), 91–97 (2006)CrossRef Hassenzahl, M., Tractinsky, N.: User experience—a research agenda. Behav. Inf. Technol. 25(2), 91–97 (2006)CrossRef
17.
Zurück zum Zitat Jumisko-Pyykko, S., Weitzel, M., Strohmeier, D.: Designing for user experience: what to expect from mobile 3D tv and video? In: Proceedings of the 1st International Conference on Designing Interactive User Experiences for TV and Video, New York, USA, ACM, pp. 183–192 (2008) Jumisko-Pyykko, S., Weitzel, M., Strohmeier, D.: Designing for user experience: what to expect from mobile 3D tv and video? In: Proceedings of the 1st International Conference on Designing Interactive User Experiences for TV and Video, New York, USA, ACM, pp. 183–192 (2008)
18.
Zurück zum Zitat McIntire, J.P., Havig, P.R., Geiselman, E.E.: Stereoscopic 3d displays and human performance: a comprehensive review. Displays 35(1), 18–26 (2014)CrossRef McIntire, J.P., Havig, P.R., Geiselman, E.E.: Stereoscopic 3d displays and human performance: a comprehensive review. Displays 35(1), 18–26 (2014)CrossRef
19.
Zurück zum Zitat Takatalo, J., Kawai, T., Kaistinen, J., Nyman, G., Hakkinen, J.: User experience in 3d stereoscopic games. Media Psychol. 14(4), 387–414 (2011)CrossRef Takatalo, J., Kawai, T., Kaistinen, J., Nyman, G., Hakkinen, J.: User experience in 3d stereoscopic games. Media Psychol. 14(4), 387–414 (2011)CrossRef
20.
Zurück zum Zitat Mahoney, N., Oikonomou, A., Wilson, D.: Stereoscopic 3d in videogames: a review of current design practices and challenges. In: 16th International Conference on Computer Games (CGAMES), pp. 148–155 (2011) Mahoney, N., Oikonomou, A., Wilson, D.: Stereoscopic 3d in videogames: a review of current design practices and challenges. In: 16th International Conference on Computer Games (CGAMES), pp. 148–155 (2011)
21.
Zurück zum Zitat Schild, J., Masuch, M.: Fundamentals of stereoscopic 3d game design. In: Proceedings of the 10th International Conference on Entertainment Computing, ICEC11, Springer, Berlin, Heidelberg, pp. 155–160 (2011)CrossRef Schild, J., Masuch, M.: Fundamentals of stereoscopic 3d game design. In: Proceedings of the 10th International Conference on Entertainment Computing, ICEC11, Springer, Berlin, Heidelberg, pp. 155–160 (2011)CrossRef
22.
Zurück zum Zitat Jin, Z.X., Zhang, Y.J., Wang, X., Plocher, T.: Evaluating the Usability of an Auto-stereoscopic Display, vol. 18, pp. 605–614. Springer, Berlin (2007) Jin, Z.X., Zhang, Y.J., Wang, X., Plocher, T.: Evaluating the Usability of an Auto-stereoscopic Display, vol. 18, pp. 605–614. Springer, Berlin (2007)
23.
Zurück zum Zitat Chen, C., Wang, J., Li, K., Liu, Y., Chen, X.: Visual fatigue caused by watching 3dtv: an fMRI study. Biomed. Eng. Online 14(1), S12 (2015)CrossRef Chen, C., Wang, J., Li, K., Liu, Y., Chen, X.: Visual fatigue caused by watching 3dtv: an fMRI study. Biomed. Eng. Online 14(1), S12 (2015)CrossRef
24.
Zurück zum Zitat Lambooij, M.T.M., Ijsselsteijn, W.A., Heynderickx, I.: Visual discomfort in stereoscopic displays: a review. Proc. SPIE 6490, 64900I–6490013I (2007) Lambooij, M.T.M., Ijsselsteijn, W.A., Heynderickx, I.: Visual discomfort in stereoscopic displays: a review. Proc. SPIE 6490, 64900I–6490013I (2007)
25.
Zurück zum Zitat Gonzalez, C., Martınez Sotoca, J., Pla, F., Chover, M.: Synthetic content generation for autostereoscopic displays. Multimed. Tools Appl. 72(1), 385–415 (2014)CrossRef Gonzalez, C., Martınez Sotoca, J., Pla, F., Chover, M.: Synthetic content generation for autostereoscopic displays. Multimed. Tools Appl. 72(1), 385–415 (2014)CrossRef
26.
Zurück zum Zitat Sexton, I., Surman, P.: Stereoscopic and autostereoscopic display systems. IEEE Signal Process. Mag. 16(3), 85–99 (1999)CrossRef Sexton, I., Surman, P.: Stereoscopic and autostereoscopic display systems. IEEE Signal Process. Mag. 16(3), 85–99 (1999)CrossRef
28.
Zurück zum Zitat Onural, L., Ozaktas, H.M.: Three-Dimensional Television: From Science-Fiction to Reality, pp. 1–9. Springer, Berlin (2008)CrossRef Onural, L., Ozaktas, H.M.: Three-Dimensional Television: From Science-Fiction to Reality, pp. 1–9. Springer, Berlin (2008)CrossRef
29.
Zurück zum Zitat Brockmyer, J.H., Fox, C.M., Curtiss, K.A., McBroom, E., Burkhart, K.M., Pidruzny, J.N.: The development of the Game Engagement Questionnaire: a measure of engagement in videogame-playing. J. Exp. Soc. Psychol. 45, 624–634 (2009)CrossRef Brockmyer, J.H., Fox, C.M., Curtiss, K.A., McBroom, E., Burkhart, K.M., Pidruzny, J.N.: The development of the Game Engagement Questionnaire: a measure of engagement in videogame-playing. J. Exp. Soc. Psychol. 45, 624–634 (2009)CrossRef
30.
Zurück zum Zitat Nacke, L.; Lindley, C.A.: Flow and immersion in first-person shooters: measuring the player’s gameplay experience. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play ‘08). ACM, New York, NY, USA, pp. 81–88 (2008) Nacke, L.; Lindley, C.A.: Flow and immersion in first-person shooters: measuring the player’s gameplay experience. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play ‘08). ACM, New York, NY, USA, pp. 81–88 (2008)
31.
Zurück zum Zitat Shibata, T., Kim, J., Hoffman, D.M., Banks, M.S.: The zone of comfort: predicting visual discomfort with stereo displays. J. Vis. 11(8), 11 (2011)CrossRef Shibata, T., Kim, J., Hoffman, D.M., Banks, M.S.: The zone of comfort: predicting visual discomfort with stereo displays. J. Vis. 11(8), 11 (2011)CrossRef
33.
Zurück zum Zitat Garcıa, S., Fernandez, A., Luengo, J., Herrera, F.: Advanced nonparametric tests for multiple comparisons in the design of experiments in computational intelligence and data mining: Experimental analysis of power. Inf. Sci. Spec. Issue Intell. Distrib. Inf. Syst. 180(10), 2044–2064 (2010) Garcıa, S., Fernandez, A., Luengo, J., Herrera, F.: Advanced nonparametric tests for multiple comparisons in the design of experiments in computational intelligence and data mining: Experimental analysis of power. Inf. Sci. Spec. Issue Intell. Distrib. Inf. Syst. 180(10), 2044–2064 (2010)
Metadaten
Titel
Analyzing autostereoscopic environment configurations for the design of videogames
verfasst von
José Martínez Sotoca
Miguel Chover
Inmaculada Remolar
Ricardo Loreto
Publikationsdatum
28.05.2019
Verlag
Springer Berlin Heidelberg
Erschienen in
Multimedia Systems / Ausgabe 6/2019
Print ISSN: 0942-4962
Elektronische ISSN: 1432-1882
DOI
https://doi.org/10.1007/s00530-019-00621-z

Weitere Artikel der Ausgabe 6/2019

Multimedia Systems 6/2019 Zur Ausgabe

Neuer Inhalt