2009 | OriginalPaper | Buchkapitel
Automatic Chat Generation of Emotional Entertainment Characters Using News Information
verfasst von : Jun’ichi Hoshino, Tetsuya Saito, Kenichi Hirota
Erschienen in: Entertainment Computing – ICEC 2009
Verlag: Springer Berlin Heidelberg
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Currently interactive entertainment characters have their conversation topics prepared beforehand by the creator. In this paper, we propose the automatic chat generation engine for emotional entertainment characters using real-time news information. The character emotionally reacts to the news contents based on their interest and feelings so that the users can have intimate feeling. The character also incrementally learns user’s interest from their response.