2009 | OriginalPaper | Buchkapitel
Incremental Learning Algorithm for Online Action Game System
verfasst von : Junichi Hoshino, Hiroshi Mori
Erschienen in: Entertainment Computing – ICEC 2009
Verlag: Springer Berlin Heidelberg
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One of the limitations of computer opponents in action games is that the character AI is constructed in advance, and players may become bored quickly. We have built an online action game system in which a non-player character (NPC) can incrementally learn sequences of action and combinations. NPCs can adopt different fighting strategies for fighting with different players.